My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Missing cards in your collection

Goblin Demolisher Goblin Curse Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Balloon Prince Electro Giant Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Balloon Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Dark Prince Balloon Prince Electro Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Balloon Prince Night Witch
Giant Snowball
Barbarians Balloon Lumberjack Night Witch
Zap
Dark Prince Balloon Prince Night Witch
Barbarian Barrel
Barbarians Dark Prince Lumberjack Night Witch
The Log
Barbarians Dark Prince Prince Lumberjack
Earthquake
Barbarians
Arrows
Night Witch
Royal Delivery
Barbarians Dark Prince Balloon Prince Lumberjack Night Witch
Fireball
Barbarians Balloon Lumberjack Night Witch
Poison
Barbarians Balloon Night Witch
Lightning
Dark Prince Balloon Prince Lumberjack Night Witch
Rocket
Barbarians Balloon Prince Night Witch

Against air swarms

Spells and units that can counter air swarms.

Rocket Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Dark Prince Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Dark Prince Prince Electro Giant Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Dark Prince Lumberjack Night Witch Barbarians Balloon Prince Rocket Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

17 Dark Prince Lumberjack Night Witch Barbarians

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Balloon
Rocket
Electro Giant
Dark Prince
Prince Electro Giant Balloon Lumberjack
Balloon
Lumberjack Barbarians Dark Prince
Prince
Dark Prince Electro Giant Lumberjack
Electro Giant
Dark Prince Rocket Prince Lumberjack
Lumberjack
Balloon Dark Prince Prince Electro Giant Night Witch
Night Witch
Lumberjack

Defense Synergies 0 3

Barbarians
Rocket
Dark Prince
Prince Night Witch
Balloon
Prince
Dark Prince Electro Giant
Electro Giant
Prince
Lumberjack
Night Witch
Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket
Barbarians Lumberjack Dark Prince Prince Night Witch
Barbarians Rocket Prince Lumberjack Dark Prince Night Witch
Barbarians Prince Lumberjack Night Witch Dark Prince
Barbarians Rocket Dark Prince Prince Lumberjack
Dark Prince Lumberjack Night Witch
Rocket Night Witch
Rocket Barbarians Electro Giant
Barbarians Prince Lumberjack Night Witch
Barbarians Dark Prince Prince Lumberjack Night Witch
Barbarians Dark Prince Electro Giant Lumberjack Night Witch
Night Witch
Barbarians Prince Lumberjack Night Witch Rocket Dark Prince
Rocket Barbarians Dark Prince Prince Lumberjack Night Witch
Barbarians Prince Lumberjack
Barbarians Rocket Prince Electro Giant Lumberjack
Barbarians Dark Prince Prince Lumberjack Night Witch
Barbarians Dark Prince Prince Lumberjack Night Witch
Barbarians Dark Prince Lumberjack
Barbarians Prince Lumberjack
Dark Prince Barbarians Prince Electro Giant Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Lumberjack Dark Prince Prince Electro Giant
Rocket Prince Lumberjack
Barbarians Lumberjack Rocket Dark Prince Prince
Rocket Dark Prince Prince Lumberjack Barbarians Night Witch
Barbarians Dark Prince Prince Lumberjack Night Witch
Rocket Electro Giant
Rocket Dark Prince Prince Barbarians Lumberjack Night Witch
Barbarians Dark Prince Prince Lumberjack
Rocket Barbarians Dark Prince Prince
Barbarians
Barbarians Dark Prince Prince Lumberjack
Rocket Barbarians Dark Prince Prince Electro Giant
Barbarians Rocket Dark Prince Prince Lumberjack Night Witch
Barbarians Electro Giant
Barbarians Electro Giant Rocket Dark Prince Prince Lumberjack Night Witch
Barbarians Dark Prince Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Rocket
Barbarians Rocket Dark Prince Prince
Rocket Dark Prince
Electro Giant Rocket
Rocket Prince Lumberjack Night Witch
Rocket Dark Prince Prince
Rocket
Rocket
Rocket
Prince
Rocket
Rocket
Rocket
Rocket Night Witch
Rocket Dark Prince Prince
Rocket Electro Giant
Rocket Prince Night Witch
Rocket
Rocket Prince
Rocket Barbarians
Electro Giant Dark Prince
Prince
Rocket
Electro Giant Night Witch
Rocket Electro Giant
Night Witch
Rocket Night Witch
Rocket
Prince
Rocket
Barbarians Rocket Dark Prince Prince Night Witch
Rocket
Rocket Dark Prince Prince Lumberjack
Rocket Electro Giant
Dark Prince Prince
Electro Giant Rocket
Rocket
Rocket Dark Prince Prince Electro Giant

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