My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Recruits Fisherman Inferno Dragon Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Royal Recruits

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Royal Recruits Fisherman Inferno Dragon
Giant Snowball
Bats Goblin Gang Barbarians Royal Recruits Fisherman Inferno Dragon
Zap
Bats Goblin Gang Fisherman Inferno Dragon
Barbarian Barrel
Goblin Gang Barbarians Royal Recruits
The Log
Goblin Gang Barbarians Royal Recruits Fisherman
Earthquake
Goblin Gang Barbarians
Arrows
Bats Goblin Gang Royal Recruits
Royal Delivery
Bats Goblin Gang Barbarians Royal Recruits Fisherman Inferno Dragon
Fireball
Goblin Gang Barbarians Fisherman Inferno Dragon
Poison
Bats Goblin Gang Barbarians Royal Recruits Fisherman
Lightning
Fisherman Inferno Dragon Goblinstein
Rocket
Barbarians Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Royal Recruits Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Goblin Gang Fisherman Inferno Dragon Barbarians Goblinstein Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Goblin Gang Fisherman

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Recruits Fisherman Inferno Dragon
Arrows
Goblin Gang
Royal Recruits
Barbarians
Royal Recruits
Bats Goblin Gang
Fisherman
Bats
Inferno Dragon
Bats
Goblinstein

Defense Synergies 0 8

Bats
Royal Recruits Fisherman Inferno Dragon
Arrows
Barbarians
Goblin Gang
Barbarians Royal Recruits Fisherman Inferno Dragon
Barbarians
Arrows Goblin Gang
Royal Recruits
Bats Goblin Gang
Fisherman
Bats Goblin Gang
Inferno Dragon
Bats Goblin Gang
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits
Barbarians Inferno Dragon Bats Goblin Gang Royal Recruits Fisherman
Goblin Gang Barbarians Fisherman Bats Royal Recruits Inferno Dragon
Barbarians Royal Recruits Inferno Dragon Bats Goblin Gang Fisherman
Arrows Barbarians Royal Recruits
Arrows Goblin Gang Bats
Bats Inferno Dragon Arrows Goblin Gang
Arrows Barbarians Royal Recruits
Barbarians Inferno Dragon Goblin Gang Royal Recruits Fisherman
Goblin Gang Barbarians Royal Recruits Fisherman
Bats Goblin Gang Barbarians Arrows Royal Recruits Fisherman
Arrows Inferno Dragon Bats Goblin Gang
Barbarians Royal Recruits Bats Goblin Gang
Bats Arrows Goblin Gang Barbarians Royal Recruits
Barbarians Royal Recruits Inferno Dragon Goblin Gang
Barbarians Goblin Gang Royal Recruits Fisherman Inferno Dragon
Barbarians Bats Arrows Goblin Gang Royal Recruits Fisherman
Arrows Bats Goblin Gang Barbarians Royal Recruits Fisherman
Arrows Bats Barbarians Royal Recruits Fisherman Inferno Dragon
Barbarians Royal Recruits Fisherman Inferno Dragon
Goblin Gang Royal Recruits Bats Arrows Barbarians Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Royal Recruits Fisherman
Arrows Goblin Gang Fisherman Inferno Dragon
Goblin Gang Barbarians Royal Recruits Bats Fisherman
Goblin Gang Royal Recruits Bats Barbarians Fisherman
Barbarians Royal Recruits Goblin Gang Fisherman Inferno Dragon
Arrows Bats Goblin Gang
Goblin Gang Royal Recruits Bats Barbarians
Barbarians Royal Recruits Fisherman Inferno Dragon
Royal Recruits Bats Barbarians Inferno Dragon
Royal Recruits Goblin Gang Barbarians Inferno Dragon
Inferno Dragon Bats Barbarians Royal Recruits
Royal Recruits Arrows Barbarians
Barbarians Royal Recruits Goblin Gang
Royal Recruits Barbarians
Goblin Gang Barbarians Royal Recruits Bats Fisherman Inferno Dragon
Bats Arrows Barbarians Royal Recruits Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits
Arrows Fisherman
Arrows
Arrows Barbarians Royal Recruits
Arrows
Arrows Bats
Arrows
Arrows
Arrows Fisherman
Bats Goblin Gang Fisherman
Arrows Royal Recruits Fisherman
Arrows
Fisherman
Arrows Fisherman
Arrows Fisherman
Arrows
Arrows Royal Recruits
Arrows
Bats Fisherman
Arrows Fisherman
Arrows
Arrows
Fisherman
Arrows Barbarians Royal Recruits
Arrows
Fisherman Inferno Dragon
Arrows Fisherman
Arrows Fisherman
Arrows Fisherman
Bats Arrows
Bats
Arrows
Arrows
Arrows
Bats Goblin Gang Barbarians Royal Recruits
Arrows
Arrows
Goblin Gang
Arrows
Arrows
Royal Recruits
Bats Goblin Gang Royal Recruits
Bats
Royal Recruits
Inferno Dragon

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