My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Bats Firecracker Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Bats Goblin Gang
Giant Snowball
Skeletons Bomber Bats Goblin Gang Barbarians
Zap
Skeletons Bomber Bats Goblin Gang Firecracker
Barbarian Barrel
Skeletons Bomber Goblin Gang Firecracker Barbarians
The Log
Skeletons Bomber Goblin Gang Firecracker Barbarians
Earthquake
Skeletons Bomber Goblin Gang Firecracker Barbarians
Arrows
Skeletons Bomber Bats Goblin Gang Firecracker
Royal Delivery
Skeletons Bomber Bats Goblin Gang Firecracker Barbarians
Fireball
Bomber Goblin Gang Firecracker Barbarians
Poison
Bomber Bats Goblin Gang Firecracker Barbarians
Lightning
Rocket
Barbarians

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Bomber Bats The Log Goblin Gang Firecracker Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Bomber Bats The Log

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Bomber
Bats Mega Knight
Bats
Mega Knight Bomber Firecracker
Goblin Gang
Firecracker
Firecracker
Bats Goblin Gang Mega Knight
Barbarians
The Log
Mega Knight
Mega Knight
Bats Bomber Firecracker The Log

Defense Synergies 1 14

Skeletons
Bomber Bats Firecracker The Log
Bomber
Skeletons Bats The Log
Bats
Skeletons Bomber Firecracker The Log Mega Knight
Goblin Gang
Firecracker Barbarians The Log
Firecracker
The Log Skeletons Bats Goblin Gang Mega Knight
Barbarians
Goblin Gang
The Log
Firecracker Skeletons Bomber Bats Goblin Gang Mega Knight
Mega Knight
Bats Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker The Log
Barbarians Skeletons Bats Goblin Gang Firecracker The Log Mega Knight
Goblin Gang Barbarians Mega Knight Skeletons Bomber Bats
Barbarians Skeletons Bats Goblin Gang Firecracker Mega Knight
Bomber Firecracker Barbarians The Log Mega Knight
Goblin Gang The Log Skeletons Bomber Bats Firecracker Mega Knight
Bats Goblin Gang Firecracker
Barbarians The Log Mega Knight
Barbarians Skeletons Goblin Gang
Goblin Gang Skeletons Bomber Firecracker Barbarians Mega Knight
Bats Goblin Gang Barbarians Skeletons Bomber Firecracker The Log Mega Knight
Bats Goblin Gang Firecracker
Barbarians Mega Knight Skeletons Bomber Bats Goblin Gang The Log
Bomber Mega Knight Bats Goblin Gang Firecracker Barbarians The Log
Barbarians Goblin Gang Mega Knight
Barbarians Goblin Gang The Log Mega Knight
Barbarians Mega Knight Skeletons Bomber Bats Goblin Gang Firecracker
Mega Knight Bomber Bats Goblin Gang Firecracker Barbarians The Log
The Log Bomber Bats Firecracker Barbarians Mega Knight
Barbarians
Bomber Goblin Gang Mega Knight Bats Firecracker Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Barbarians Mega Knight Skeletons
Bomber Goblin Gang Firecracker The Log Mega Knight
Goblin Gang Barbarians Mega Knight Skeletons Bats The Log
Goblin Gang Mega Knight Bats Barbarians The Log
Barbarians Skeletons Goblin Gang Mega Knight
Firecracker Skeletons Bats Goblin Gang
Goblin Gang Skeletons Bats Barbarians
Mega Knight Barbarians
Mega Knight Skeletons Bats Firecracker Barbarians The Log
Skeletons Goblin Gang Barbarians
Mega Knight Bats Barbarians
Mega Knight Barbarians The Log
Barbarians Mega Knight Skeletons Goblin Gang
Bomber Firecracker Barbarians Mega Knight
Goblin Gang Barbarians Skeletons Bomber Bats Firecracker The Log
Bats Mega Knight Bomber Firecracker Barbarians The Log
Bomber

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker The Log
The Log
Firecracker Barbarians The Log
Bomber Firecracker The Log Mega Knight
Firecracker Bats
Bomber Firecracker The Log
The Log Firecracker
The Log Firecracker
Bats Goblin Gang
Firecracker The Log
Firecracker
Firecracker The Log
Firecracker
Firecracker The Log
Bomber Firecracker The Log
Firecracker The Log Mega Knight
Bomber Bats
Bomber Firecracker The Log Mega Knight
Bomber Firecracker The Log Mega Knight
The Log Mega Knight
The Log
Barbarians The Log
Firecracker The Log Bomber Mega Knight
Firecracker The Log
The Log Mega Knight
Firecracker The Log
Bats Firecracker
Bats Firecracker
Bomber The Log Mega Knight
Firecracker
Mega Knight
Firecracker The Log
Bats Goblin Gang Barbarians
Firecracker
The Log
Goblin Gang Firecracker Mega Knight
The Log Bomber Firecracker
Firecracker Mega Knight
Bats Goblin Gang Firecracker The Log
Firecracker Bats
Firecracker The Log Mega Knight
Firecracker Mega Knight

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