My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Tesla Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Tesla Dark Prince Magic Archer Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Spear Goblins Barbarians Mini P.E.K.K.A Dark Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Dark Prince Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Dark Prince Sparky
Giant Snowball
Fire Spirit Spear Goblins Barbarians
Zap
Fire Spirit Spear Goblins Dark Prince Sparky
Barbarian Barrel
Fire Spirit Spear Goblins Tesla Barbarians Dark Prince Magic Archer Sparky
The Log
Fire Spirit Spear Goblins Barbarians Mini P.E.K.K.A Dark Prince Sparky
Earthquake
Spear Goblins Tesla Barbarians
Arrows
Fire Spirit Spear Goblins
Royal Delivery
Fire Spirit Spear Goblins Barbarians Mini P.E.K.K.A Dark Prince Magic Archer Sparky
Fireball
Tesla Barbarians Magic Archer Sparky
Poison
Spear Goblins Barbarians Magic Archer Sparky
Lightning
Tesla Mini P.E.K.K.A Dark Prince Magic Archer Sparky
Rocket
Barbarians Magic Archer Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Dark Prince Magic Archer Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Spear Goblins Mini P.E.K.K.A Dark Prince Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Spear Goblins Tesla Mini P.E.K.K.A Dark Prince Magic Archer Barbarians Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Fire Spirit Spear Goblins Tesla Mini P.E.K.K.A

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mini P.E.K.K.A Dark Prince Sparky
Spear Goblins
Mini P.E.K.K.A Dark Prince Sparky
Tesla
Barbarians
Mini P.E.K.K.A
Sparky Fire Spirit Spear Goblins Dark Prince Magic Archer
Dark Prince
Fire Spirit Spear Goblins Mini P.E.K.K.A Magic Archer Sparky
Magic Archer
Mini P.E.K.K.A Dark Prince
Sparky
Mini P.E.K.K.A Fire Spirit Spear Goblins Dark Prince

Defense Synergies 1 11

Fire Spirit
Spear Goblins Mini P.E.K.K.A Sparky
Spear Goblins
Tesla Fire Spirit Barbarians Mini P.E.K.K.A Dark Prince
Tesla
Spear Goblins Mini P.E.K.K.A Dark Prince Magic Archer
Barbarians
Spear Goblins
Mini P.E.K.K.A
Fire Spirit Spear Goblins Tesla Magic Archer
Dark Prince
Spear Goblins Tesla Magic Archer
Magic Archer
Tesla Mini P.E.K.K.A Dark Prince
Sparky
Fire Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Tesla Magic Archer Sparky
Barbarians Mini P.E.K.K.A Sparky Tesla Dark Prince
Tesla Barbarians Mini P.E.K.K.A Sparky Fire Spirit Dark Prince
Tesla Barbarians Mini P.E.K.K.A Sparky Dark Prince
Barbarians Mini P.E.K.K.A Dark Prince Sparky
Fire Spirit Spear Goblins Tesla Dark Prince Magic Archer
Tesla Fire Spirit Spear Goblins Magic Archer
Tesla Barbarians Magic Archer Sparky
Tesla Barbarians Mini P.E.K.K.A Sparky
Fire Spirit Spear Goblins Tesla Barbarians Mini P.E.K.K.A Dark Prince Sparky
Barbarians Spear Goblins Tesla Dark Prince Magic Archer
Tesla Spear Goblins Magic Archer
Tesla Barbarians Mini P.E.K.K.A Sparky Fire Spirit Dark Prince
Fire Spirit Sparky Tesla Barbarians Mini P.E.K.K.A Dark Prince Magic Archer
Barbarians Mini P.E.K.K.A Sparky Tesla
Barbarians Tesla Mini P.E.K.K.A Sparky
Tesla Barbarians Sparky Mini P.E.K.K.A Dark Prince
Fire Spirit Tesla Spear Goblins Barbarians Dark Prince Magic Archer
Fire Spirit Spear Goblins Tesla Barbarians Dark Prince Magic Archer
Barbarians Mini P.E.K.K.A Sparky Tesla
Dark Prince Fire Spirit Spear Goblins Tesla Barbarians Mini P.E.K.K.A Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Spear Goblins Tesla Dark Prince Sparky
Tesla Mini P.E.K.K.A Magic Archer
Barbarians Spear Goblins Mini P.E.K.K.A Dark Prince Sparky
Mini P.E.K.K.A Dark Prince Tesla Barbarians Sparky
Barbarians Tesla Mini P.E.K.K.A Dark Prince Sparky
Fire Spirit Tesla Magic Archer
Mini P.E.K.K.A Dark Prince Sparky Spear Goblins Tesla Barbarians
Mini P.E.K.K.A Tesla Barbarians Dark Prince Sparky
Spear Goblins Barbarians Mini P.E.K.K.A Dark Prince Magic Archer Sparky
Tesla Barbarians Sparky
Tesla Barbarians Mini P.E.K.K.A Dark Prince Sparky
Barbarians Dark Prince
Barbarians Mini P.E.K.K.A Dark Prince Tesla Sparky
Tesla Barbarians Magic Archer Sparky
Tesla Barbarians Sparky Spear Goblins Mini P.E.K.K.A Dark Prince Magic Archer
Tesla Barbarians Mini P.E.K.K.A Dark Prince Magic Archer Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Sparky
Magic Archer
Magic Archer Sparky
Barbarians Dark Prince Sparky
Fire Spirit Dark Prince Magic Archer Sparky
Fire Spirit Spear Goblins Magic Archer
Fire Spirit Magic Archer Sparky
Fire Spirit Magic Archer
Fire Spirit Mini P.E.K.K.A Sparky
Dark Prince Magic Archer Sparky
Fire Spirit Magic Archer
Fire Spirit Magic Archer Sparky
Magic Archer
Magic Archer Sparky
Spear Goblins Magic Archer Sparky
Magic Archer Sparky
Sparky
Mini P.E.K.K.A Sparky
Fire Spirit Mini P.E.K.K.A Dark Prince Magic Archer Sparky
Fire Spirit Magic Archer
Magic Archer Sparky
Sparky
Barbarians
Fire Spirit Dark Prince Magic Archer Sparky
Magic Archer Sparky
Magic Archer Sparky
Magic Archer Sparky
Fire Spirit Magic Archer Sparky
Mini P.E.K.K.A Sparky
Magic Archer Sparky
Magic Archer Sparky
Sparky
Magic Archer Sparky
Fire Spirit Spear Goblins Barbarians Dark Prince Magic Archer
Fire Spirit Magic Archer
Mini P.E.K.K.A Dark Prince Magic Archer Sparky
Magic Archer
Sparky
Dark Prince Sparky
Magic Archer Sparky
Magic Archer
Dark Prince Magic Archer Sparky
Sparky
Sparky

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