My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Tombstone Bandit Inferno Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Barbarian Barrel Bandit Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army Bandit Inferno Dragon
Giant Snowball
Barbarians Tombstone Skeleton Army Inferno Dragon
Zap
Tombstone Skeleton Army Bandit Inferno Dragon
Barbarian Barrel
Tesla Barbarians Tombstone Skeleton Army Bandit Magic Archer
The Log
Barbarians Tombstone Skeleton Army Bandit
Earthquake
Tesla Barbarians Tombstone Skeleton Army
Arrows
Tombstone Skeleton Army
Royal Delivery
Barbarians Skeleton Army Bandit Inferno Dragon Magic Archer
Fireball
Tesla Barbarians Tombstone Skeleton Army Bandit Inferno Dragon Magic Archer
Poison
Barbarians Tombstone Skeleton Army Magic Archer
Lightning
Tesla Tombstone Bandit Inferno Dragon Magic Archer
Rocket
Barbarians Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Tombstone Skeleton Army Bandit Tesla Inferno Dragon Magic Archer Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Barbarian Barrel Tombstone Skeleton Army Bandit

Attack Synergies 0 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Tesla
Barbarians
Tombstone
Barbarian Barrel
Bandit
Skeleton Army
Bandit
Barbarian Barrel Magic Archer
Inferno Dragon
Magic Archer
Bandit

Defense Synergies 0 14

Tesla
Barbarian Barrel Skeleton Army Inferno Dragon Magic Archer
Barbarians
Skeleton Army
Tombstone
Barbarian Barrel Inferno Dragon Magic Archer
Barbarian Barrel
Tesla Tombstone Bandit Magic Archer
Skeleton Army
Tesla Barbarians Bandit Inferno Dragon Magic Archer
Bandit
Barbarian Barrel Skeleton Army Magic Archer
Inferno Dragon
Tesla Tombstone Skeleton Army
Magic Archer
Tesla Tombstone Barbarian Barrel Skeleton Army Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Tombstone Barbarian Barrel Magic Archer
Barbarians Skeleton Army Inferno Dragon Tesla Tombstone Bandit
Tesla Barbarians Skeleton Army Tombstone Bandit Inferno Dragon
Tesla Barbarians Skeleton Army Inferno Dragon Tombstone Bandit
Barbarians Tombstone Barbarian Barrel Skeleton Army
Barbarian Barrel Skeleton Army Tesla Bandit Magic Archer
Tesla Inferno Dragon Tombstone Magic Archer
Tesla Barbarians Barbarian Barrel Bandit Magic Archer
Tesla Barbarians Inferno Dragon Tombstone Skeleton Army
Skeleton Army Tesla Barbarians Barbarian Barrel Bandit
Barbarians Skeleton Army Tesla Tombstone Barbarian Barrel Bandit Magic Archer
Tesla Inferno Dragon Magic Archer
Tesla Barbarians Tombstone Skeleton Army Bandit
Skeleton Army Tesla Barbarians Tombstone Barbarian Barrel Magic Archer
Barbarians Skeleton Army Inferno Dragon Tesla Tombstone Bandit
Barbarians Skeleton Army Tesla Bandit Inferno Dragon
Tesla Barbarians Tombstone Skeleton Army
Tesla Tombstone Barbarians Barbarian Barrel Skeleton Army Bandit Magic Archer
Barbarian Barrel Tesla Barbarians Tombstone Bandit Inferno Dragon Magic Archer
Barbarians Tesla Inferno Dragon
Skeleton Army Tesla Barbarians Barbarian Barrel Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Tesla Tombstone Barbarian Barrel Bandit
Bandit Tesla Barbarian Barrel Inferno Dragon Magic Archer
Barbarians Tombstone Skeleton Army Bandit
Skeleton Army Tesla Barbarians Barbarian Barrel Bandit
Barbarians Tesla Tombstone Skeleton Army Bandit Inferno Dragon
Tesla Magic Archer
Skeleton Army Tesla Barbarians Tombstone Bandit
Tesla Barbarians Skeleton Army Inferno Dragon
Barbarians Tombstone Barbarian Barrel Skeleton Army Bandit Inferno Dragon Magic Archer
Tesla Barbarians Tombstone Skeleton Army Inferno Dragon
Inferno Dragon Tesla Barbarians Tombstone
Skeleton Army Barbarians
Barbarians Skeleton Army Tesla Tombstone Bandit
Tesla Barbarians Skeleton Army Magic Archer
Tesla Barbarians Tombstone Skeleton Army Barbarian Barrel Inferno Dragon Magic Archer
Tesla Barbarians Barbarian Barrel Inferno Dragon Magic Archer
Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Barbarian Barrel Bandit
Barbarian Barrel Bandit Magic Archer
Barbarian Barrel Bandit Magic Archer
Barbarians Barbarian Barrel
Barbarian Barrel Magic Archer
Magic Archer
Magic Archer
Barbarian Barrel Magic Archer
Bandit
Barbarian Barrel Bandit Magic Archer
Magic Archer
Barbarian Barrel Bandit Magic Archer
Barbarian Barrel Bandit Magic Archer
Barbarian Barrel Magic Archer
Barbarian Barrel Bandit Magic Archer
Magic Archer Barbarian Barrel Bandit
Barbarian Barrel
Barbarian Barrel Bandit Magic Archer
Barbarian Barrel Magic Archer
Magic Archer
Barbarians Barbarian Barrel
Barbarian Barrel Magic Archer
Inferno Dragon
Barbarian Barrel Bandit Magic Archer
Bandit Magic Archer
Barbarian Barrel Bandit Magic Archer
Magic Archer
Bandit Magic Archer
Magic Archer
Magic Archer
Barbarians Tombstone Barbarian Barrel Skeleton Army Bandit Magic Archer
Magic Archer
Barbarian Barrel
Magic Archer
Magic Archer
Magic Archer
Magic Archer
Barbarian Barrel Bandit Magic Archer
Inferno Dragon

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