My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Valkyrie Prince Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Valkyrie Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Prince
Giant Snowball
Bats Barbarians Goblin Barrel
Zap
Bats Firecracker Goblin Barrel Prince
Barbarian Barrel
Firecracker Barbarians Valkyrie Goblin Barrel
The Log
Firecracker Barbarians Goblin Barrel Prince
Earthquake
Firecracker Barbarians Goblin Barrel
Arrows
Bats Firecracker Goblin Barrel
Royal Delivery
Bats Firecracker Barbarians Valkyrie Goblin Barrel Prince Mother Witch
Fireball
Firecracker Barbarians Goblin Barrel Mother Witch
Poison
Bats Firecracker Barbarians Mother Witch
Lightning
Valkyrie Prince Mother Witch
Rocket
Barbarians Valkyrie Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Prince Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Firecracker Goblin Barrel Valkyrie Mother Witch Barbarians Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bats Firecracker Goblin Barrel

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Firecracker Goblin Barrel Prince
Firecracker
Bats Valkyrie Mirror Goblin Barrel Prince
Barbarians
Valkyrie
Bats Goblin Barrel Prince Firecracker Mother Witch
Mirror
Goblin Barrel Firecracker
Goblin Barrel
Valkyrie Mirror Prince Bats Firecracker
Prince
Valkyrie Goblin Barrel Bats Firecracker
Mother Witch
Valkyrie

Defense Synergies 1 8

Bats
Firecracker Valkyrie Prince
Firecracker
Valkyrie Bats Mirror Prince
Barbarians
Valkyrie
Firecracker Bats Mirror Prince Mother Witch
Mirror
Firecracker Valkyrie
Goblin Barrel
Prince
Bats Firecracker Valkyrie
Mother Witch
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Valkyrie
Barbarians Bats Firecracker Valkyrie Prince
Barbarians Prince Bats Valkyrie
Barbarians Prince Bats Firecracker Valkyrie
Firecracker Barbarians Valkyrie Prince
Bats Firecracker Valkyrie Mother Witch
Bats Firecracker
Barbarians Valkyrie
Barbarians Prince
Firecracker Barbarians Valkyrie Prince
Bats Barbarians Valkyrie Mother Witch Firecracker
Bats Firecracker
Barbarians Prince Bats Valkyrie
Valkyrie Bats Firecracker Barbarians Prince
Barbarians Prince
Barbarians Prince
Barbarians Bats Firecracker Valkyrie Prince
Valkyrie Bats Firecracker Barbarians Prince
Valkyrie Bats Firecracker Barbarians Mother Witch
Barbarians Prince
Valkyrie Bats Firecracker Barbarians Prince Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Prince
Firecracker Valkyrie Prince
Barbarians Bats Valkyrie Prince
Valkyrie Prince Bats Barbarians
Barbarians Valkyrie Prince
Firecracker Mother Witch Bats
Prince Bats Barbarians Valkyrie
Barbarians Valkyrie Prince
Bats Firecracker Barbarians Valkyrie Prince
Barbarians
Bats Barbarians Valkyrie Prince
Barbarians Valkyrie Prince
Barbarians Prince Valkyrie
Firecracker Barbarians Valkyrie
Barbarians Bats Firecracker Valkyrie Prince
Bats Valkyrie Firecracker Barbarians Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie
Firecracker
Firecracker Barbarians Valkyrie Prince
Firecracker Valkyrie
Firecracker Mother Witch Bats
Firecracker
Firecracker
Firecracker
Bats Prince
Firecracker Valkyrie Prince
Firecracker
Firecracker
Firecracker
Firecracker Prince
Firecracker
Firecracker
Bats
Firecracker Prince
Firecracker Valkyrie Mother Witch
Prince
Prince
Barbarians
Firecracker Mother Witch Valkyrie
Firecracker
Prince
Firecracker
Bats Firecracker Mother Witch
Bats Firecracker
Firecracker
Prince
Firecracker
Bats Barbarians Prince
Firecracker
Firecracker Valkyrie Prince
Firecracker
Firecracker Prince
Bats Firecracker
Firecracker Bats
Firecracker Prince
Prince
Firecracker

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