My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard Three Musketeers

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Three Musketeers

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Rage Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Dart Goblin Wall Breakers

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Wall Breakers
Giant Snowball
Barbarians Dart Goblin Three Musketeers Wall Breakers
Zap
Dart Goblin Three Musketeers Wall Breakers
Barbarian Barrel
Barbarians Dart Goblin Wizard Three Musketeers Wall Breakers
The Log
Barbarians Dart Goblin Three Musketeers Wall Breakers
Earthquake
Barbarians
Arrows
Dart Goblin Wall Breakers
Royal Delivery
Barbarians Dart Goblin Wizard Three Musketeers Wall Breakers
Fireball
Barbarians Dart Goblin Wizard Three Musketeers Wall Breakers
Poison
Barbarians Dart Goblin Wizard Three Musketeers
Lightning
Wizard Three Musketeers
Rocket
Barbarians Wizard Three Musketeers

Against air swarms

Spells and units that can counter air swarms.

Arrows Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Rage Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Dart Goblin Wizard Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Rage Arrows Dart Goblin Freeze Barbarians Wizard Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Wall Breakers Rage Arrows Dart Goblin

Attack Synergies 0 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Wall Breakers Freeze
Barbarians
Dart Goblin
Wall Breakers
Wizard
Rage
Three Musketeers
Rage
Wall Breakers
Arrows Dart Goblin
Rage
Wizard Three Musketeers
Freeze
Arrows

Defense Synergies 0 2

Arrows
Barbarians
Barbarians
Arrows
Dart Goblin
Wizard
Freeze
Three Musketeers
Wall Breakers
Rage
Freeze
Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Wizard
Barbarians Dart Goblin Three Musketeers
Barbarians Three Musketeers Dart Goblin Freeze
Barbarians Three Musketeers Dart Goblin
Arrows Barbarians
Arrows Freeze Dart Goblin
Dart Goblin Three Musketeers Arrows Wizard Freeze
Arrows Barbarians Dart Goblin
Barbarians Three Musketeers
Barbarians Dart Goblin
Barbarians Dart Goblin Arrows Wizard Freeze
Arrows Three Musketeers Dart Goblin Wizard
Barbarians Wizard Three Musketeers Freeze
Wizard Three Musketeers Arrows Barbarians Dart Goblin Freeze
Barbarians Three Musketeers
Barbarians Three Musketeers Freeze
Barbarians Wizard Three Musketeers Arrows
Arrows Barbarians Dart Goblin Wizard Three Musketeers
Arrows Wizard Freeze Barbarians Dart Goblin
Barbarians Dart Goblin Three Musketeers
Wizard Arrows Barbarians Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians
Arrows Wizard
Barbarians
Barbarians
Barbarians Three Musketeers
Arrows Wizard Dart Goblin Three Musketeers Freeze
Barbarians Dart Goblin
Barbarians
Freeze Barbarians
Barbarians Dart Goblin Three Musketeers
Barbarians Dart Goblin
Arrows Barbarians
Barbarians Wizard Three Musketeers
Wizard Barbarians Dart Goblin Three Musketeers
Barbarians Dart Goblin Three Musketeers Freeze
Arrows Barbarians Dart Goblin Wizard Freeze
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Dart Goblin Freeze
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Barbarians Dart Goblin Freeze
Wizard Arrows
Arrows Wizard Dart Goblin Freeze
Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard Freeze
Arrows Dart Goblin Wizard
Three Musketeers
Arrows Dart Goblin Wizard
Arrows Dart Goblin Wizard
Dart Goblin Three Musketeers
Arrows Dart Goblin Freeze
Arrows Dart Goblin
Arrows Dart Goblin Wizard Three Musketeers
Arrows Dart Goblin Wizard Three Musketeers
Arrows Three Musketeers Freeze
Arrows Dart Goblin Wizard Three Musketeers
Arrows Dart Goblin Wizard
Arrows Wizard
Arrows Barbarians
Arrows Freeze Wizard
Arrows Dart Goblin Wizard
Arrows Wizard
Arrows Dart Goblin
Arrows Dart Goblin Wizard
Dart Goblin Wizard Freeze
Arrows Dart Goblin Wizard
Arrows Freeze
Arrows Wizard
Barbarians Dart Goblin Freeze
Arrows Dart Goblin Wizard Three Musketeers
Freeze
Arrows
Dart Goblin Wizard Three Musketeers
Arrows Dart Goblin Wizard
Arrows
Dart Goblin Three Musketeers
Dart Goblin Freeze
Dart Goblin
Dart Goblin Freeze
Dart Goblin Wizard

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