My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Mediocre

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Flying Machine Wizard Witch Princess Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Wizard Witch Princess Mother Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Flying Machine Princess Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Fire Spirit Barbarians Flying Machine Witch Princess
Zap
Fire Spirit Flying Machine Witch Princess
Barbarian Barrel
Fire Spirit Barbarians Wizard Witch Princess
The Log
Fire Spirit Barbarians Witch Princess
Earthquake
Barbarians Witch
Arrows
Fire Spirit Flying Machine Witch Princess
Royal Delivery
Fire Spirit Barbarians Flying Machine Wizard Witch Princess Mother Witch
Fireball
Barbarians Flying Machine Wizard Witch Princess Mother Witch
Poison
Barbarians Flying Machine Wizard Witch Princess Mother Witch
Lightning
Wizard Witch Mother Witch
Rocket
Barbarians Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Wizard Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Wizard Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Princess Mother Witch Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Princess Flying Machine Mother Witch Barbarians Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Princess Flying Machine Mother Witch

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mother Witch
Barbarians
Flying Machine
Mega Knight
Wizard
Mega Knight
Witch
Mega Knight
Princess
Mother Witch Mega Knight
Mother Witch
Fire Spirit Princess Mega Knight
Mega Knight
Flying Machine Wizard Witch Princess Mother Witch

Defense Synergies 0 6

Fire Spirit
Barbarians
Flying Machine
Mega Knight
Wizard
Mega Knight
Witch
Mega Knight
Princess
Mother Witch Mega Knight
Mother Witch
Princess Mega Knight
Mega Knight
Flying Machine Wizard Witch Princess Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Wizard
Barbarians Flying Machine Witch Mega Knight
Barbarians Witch Mega Knight Fire Spirit
Barbarians Witch Mega Knight
Barbarians Princess Mega Knight
Fire Spirit Flying Machine Mother Witch Mega Knight
Fire Spirit Flying Machine Wizard Witch Princess
Barbarians Flying Machine Mega Knight
Barbarians Witch Princess
Fire Spirit Barbarians Mega Knight
Barbarians Witch Mother Witch Flying Machine Wizard Princess Mega Knight
Flying Machine Wizard Witch Princess
Barbarians Mega Knight Fire Spirit Flying Machine Wizard Witch
Fire Spirit Wizard Mega Knight Barbarians Witch Princess
Barbarians Mega Knight
Barbarians Mega Knight
Barbarians Wizard Mega Knight Witch
Fire Spirit Mega Knight Barbarians Flying Machine Wizard Witch
Wizard Witch Fire Spirit Barbarians Flying Machine Princess Mother Witch Mega Knight
Barbarians
Wizard Mega Knight Fire Spirit Barbarians Flying Machine Witch Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight Witch
Flying Machine Wizard Mega Knight
Barbarians Mega Knight Witch
Mega Knight Barbarians
Barbarians Witch Mega Knight
Fire Spirit Wizard Mother Witch Flying Machine Witch Princess
Barbarians Flying Machine Witch
Mega Knight Barbarians
Mega Knight Barbarians Flying Machine Witch
Witch Barbarians
Mega Knight Barbarians Flying Machine Witch
Mega Knight Barbarians
Barbarians Mega Knight Wizard Witch
Wizard Barbarians Flying Machine Witch Princess Mega Knight
Barbarians Witch Flying Machine
Mega Knight Barbarians Flying Machine Wizard Witch Princess Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Flying Machine
Flying Machine Princess
Flying Machine
Barbarians Flying Machine
Wizard Fire Spirit Mega Knight
Wizard Mother Witch Fire Spirit Flying Machine Witch Princess
Fire Spirit Flying Machine Wizard Witch Princess
Fire Spirit Flying Machine Wizard Princess
Flying Machine Wizard
Fire Spirit
Flying Machine Wizard Princess
Fire Spirit Flying Machine Wizard Princess
Flying Machine Fire Spirit Princess
Flying Machine Princess
Princess Flying Machine
Flying Machine Wizard Witch Princess
Flying Machine Wizard Princess Mega Knight
Fire Spirit Flying Machine Wizard Princess Mega Knight
Fire Spirit Flying Machine Wizard Witch Princess Mother Witch Mega Knight
Mega Knight
Wizard Princess
Barbarians Flying Machine
Mother Witch Fire Spirit Wizard Witch Princess Mega Knight
Witch
Flying Machine Wizard Witch Princess
Flying Machine Wizard Witch Princess Mega Knight
Fire Spirit Flying Machine Wizard Witch Princess Mother Witch
Flying Machine Wizard Witch
Wizard Mega Knight
Princess
Mega Knight
Wizard Princess
Fire Spirit Barbarians Flying Machine Witch Princess
Fire Spirit Flying Machine Wizard Witch Princess
Flying Machine Wizard Princess Mega Knight
Flying Machine Wizard Princess
Flying Machine Mega Knight
Flying Machine Witch Princess
Flying Machine Witch Princess
Flying Machine Witch Princess Mega Knight
Wizard Mega Knight

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