My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than one defensive tower. Are you trying to troll?

If it's you Phonecats, then sorry. But otherwise, one defensive tower should be enough. Try removing one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Balloon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Balloon
Giant Snowball
Barbarians Hog Rider Balloon
Zap
Inferno Tower Balloon
Barbarian Barrel
Barbarians Bomb Tower Inferno Tower Wizard
The Log
Barbarians Hog Rider
Earthquake
Barbarians Bomb Tower Hog Rider Inferno Tower
Arrows
Royal Delivery
Barbarians Hog Rider Wizard Balloon
Fireball
Barbarians Bomb Tower Hog Rider Inferno Tower Wizard Balloon
Poison
Barbarians Bomb Tower Inferno Tower Wizard Balloon
Lightning
Bomb Tower Inferno Tower Wizard Balloon
Rocket
Barbarians Bomb Tower Hog Rider Inferno Tower Wizard Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Bomb Tower Wizard Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fireball Bomb Tower Hog Rider Freeze Barbarians Inferno Tower Wizard Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Fireball Bomb Tower Hog Rider Freeze

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Barbarians
Hog Rider Balloon
Fireball
Hog Rider Freeze
Bomb Tower
Hog Rider
Fireball Freeze Barbarians Wizard Balloon
Inferno Tower
Wizard
Hog Rider Balloon
Freeze
Hog Rider Balloon Fireball
Balloon
Freeze Barbarians Hog Rider Wizard

Defense Synergies 0 4

Barbarians
Fireball
Bomb Tower Inferno Tower Freeze
Bomb Tower
Fireball
Hog Rider
Inferno Tower
Fireball
Wizard
Freeze
Freeze
Fireball Wizard
Balloon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Inferno Tower Wizard
Barbarians Bomb Tower Inferno Tower
Barbarians Bomb Tower Inferno Tower Freeze
Barbarians Bomb Tower Inferno Tower
Barbarians Fireball Bomb Tower
Fireball Freeze Bomb Tower
Inferno Tower Fireball Bomb Tower Wizard Freeze
Barbarians Fireball Bomb Tower Inferno Tower
Barbarians Inferno Tower Bomb Tower
Barbarians Inferno Tower
Barbarians Fireball Bomb Tower Wizard Freeze
Inferno Tower Fireball Wizard
Barbarians Bomb Tower Inferno Tower Fireball Wizard Freeze
Fireball Bomb Tower Wizard Barbarians Freeze
Barbarians Inferno Tower Bomb Tower
Barbarians Bomb Tower Inferno Tower Fireball Freeze
Barbarians Bomb Tower Wizard Fireball Inferno Tower
Fireball Bomb Tower Barbarians Wizard
Bomb Tower Wizard Freeze Barbarians Fireball
Barbarians Bomb Tower Inferno Tower
Wizard Barbarians Fireball Bomb Tower
Bomb Tower

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Fireball Inferno Tower
Fireball Bomb Tower Wizard
Barbarians Bomb Tower Inferno Tower
Barbarians Fireball Inferno Tower
Barbarians Inferno Tower
Fireball Wizard Bomb Tower Freeze
Barbarians Fireball Bomb Tower Inferno Tower
Inferno Tower Barbarians Bomb Tower
Freeze Barbarians Fireball Bomb Tower Inferno Tower
Inferno Tower Barbarians
Barbarians Bomb Tower Inferno Tower
Barbarians Fireball
Barbarians Fireball Bomb Tower Inferno Tower Wizard
Wizard Barbarians Fireball Bomb Tower
Barbarians Inferno Tower Fireball Bomb Tower Freeze
Barbarians Fireball Bomb Tower Inferno Tower Wizard Freeze
Fireball Bomb Tower Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Freeze
Fireball
Fireball
Barbarians Fireball Freeze
Fireball Wizard
Fireball Wizard Freeze
Wizard
Fireball Wizard Freeze
Fireball Wizard
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Fireball Freeze
Fireball
Fireball Wizard
Fireball Wizard
Fireball Freeze
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Barbarians Fireball
Freeze Fireball Wizard
Fireball Wizard
Fireball Wizard
Fireball
Fireball Wizard
Fireball Wizard Freeze
Fireball
Fireball Wizard
Fireball Freeze
Fireball Wizard
Barbarians Fireball Freeze
Fireball Wizard
Freeze
Fireball
Fireball Wizard
Fireball Wizard
Fireball
Fireball Freeze
Fireball
Fireball Freeze
Fireball Wizard

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