My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Night Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Executioner Night Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Elite Barbarians Hog Rider Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Barbarians Elite Barbarians Hog Rider Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Hog Rider Night Witch Ram Rider
Giant Snowball
Barbarians Hog Rider Night Witch Ram Rider
Zap
Mortar Night Witch Ram Rider
Barbarian Barrel
Mortar Barbarians Elite Barbarians Executioner Night Witch
The Log
Barbarians Elite Barbarians Hog Rider Ram Rider
Earthquake
Mortar Barbarians Hog Rider
Arrows
Night Witch
Royal Delivery
Barbarians Elite Barbarians Hog Rider Executioner Night Witch Ram Rider
Fireball
Mortar Barbarians Elite Barbarians Hog Rider Executioner Night Witch Ram Rider
Poison
Mortar Barbarians Executioner Night Witch
Lightning
Mortar Elite Barbarians Executioner Night Witch Ram Rider
Rocket
Mortar Barbarians Elite Barbarians Hog Rider Executioner Night Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Executioner Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mortar Fireball Hog Rider Night Witch Barbarians Executioner Ram Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Mortar Fireball Hog Rider Night Witch

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mortar
Fireball Hog Rider Ram Rider
Barbarians
Hog Rider
Elite Barbarians
Fireball Hog Rider
Fireball
Hog Rider Mortar Elite Barbarians Ram Rider
Hog Rider
Fireball Mortar Barbarians Elite Barbarians Executioner
Executioner
Hog Rider
Night Witch
Ram Rider
Mortar Fireball

Defense Synergies 0 2

Mortar
Fireball
Barbarians
Elite Barbarians
Fireball
Mortar Ram Rider
Hog Rider
Executioner
Night Witch
Ram Rider
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mortar Fireball Executioner Ram Rider
Barbarians Elite Barbarians Mortar Executioner Night Witch Ram Rider
Mortar Barbarians Ram Rider Elite Barbarians Executioner Night Witch
Barbarians Elite Barbarians Night Witch Mortar Ram Rider
Barbarians Elite Barbarians Fireball
Fireball Executioner Night Witch
Ram Rider Mortar Fireball Executioner Night Witch
Barbarians Fireball Ram Rider
Barbarians Mortar Elite Barbarians Night Witch
Elite Barbarians Barbarians Night Witch
Barbarians Executioner Fireball Night Witch Ram Rider
Executioner Fireball Night Witch Ram Rider
Mortar Barbarians Night Witch Elite Barbarians Fireball Ram Rider
Fireball Executioner Mortar Barbarians Night Witch
Barbarians Elite Barbarians Mortar Ram Rider
Barbarians Mortar Elite Barbarians Fireball Ram Rider
Barbarians Mortar Elite Barbarians Fireball Executioner Night Witch
Mortar Fireball Barbarians Elite Barbarians Executioner Night Witch Ram Rider
Mortar Executioner Barbarians Fireball Ram Rider
Barbarians Mortar Elite Barbarians Ram Rider
Barbarians Elite Barbarians Fireball Executioner Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Elite Barbarians Fireball
Fireball Mortar Elite Barbarians Executioner
Barbarians Elite Barbarians Ram Rider
Barbarians Elite Barbarians Fireball Night Witch Ram Rider
Barbarians Elite Barbarians Executioner Night Witch Ram Rider
Fireball Executioner Ram Rider
Barbarians Elite Barbarians Fireball Night Witch Ram Rider
Barbarians Elite Barbarians
Mortar Barbarians Elite Barbarians Fireball
Barbarians
Barbarians Elite Barbarians
Barbarians Elite Barbarians Fireball
Barbarians Elite Barbarians Fireball Executioner Night Witch Ram Rider
Barbarians Fireball Executioner
Barbarians Elite Barbarians Mortar Fireball Executioner Night Witch
Executioner Barbarians Elite Barbarians Fireball
Mortar Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar
Mortar Fireball Executioner Ram Rider
Fireball
Barbarians Fireball
Fireball Executioner Mortar
Fireball Executioner Ram Rider
Mortar Executioner
Fireball Executioner Ram Rider
Fireball Mortar Ram Rider
Elite Barbarians Fireball Night Witch
Mortar Fireball Ram Rider
Fireball Executioner
Mortar Elite Barbarians Fireball Executioner
Mortar Fireball
Mortar Elite Barbarians Fireball
Mortar Fireball Executioner
Mortar Fireball Executioner
Mortar Fireball
Night Witch
Mortar Fireball Executioner
Mortar Fireball
Fireball Night Witch
Fireball
Mortar Barbarians Fireball
Mortar Fireball Executioner
Mortar Fireball Executioner Ram Rider
Fireball Mortar Ram Rider
Fireball Mortar
Elite Barbarians Fireball Executioner Night Witch
Fireball
Elite Barbarians Fireball Night Witch
Mortar Fireball Night Witch
Fireball
Fireball
Barbarians Fireball Night Witch
Fireball Executioner Ram Rider
Fireball
Fireball Executioner
Mortar Fireball Executioner
Fireball
Elite Barbarians Executioner
Elite Barbarians Fireball
Fireball Executioner
Mortar Fireball Executioner
Fireball Mortar

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