My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Goblin Gang Goblin Barrel
Giant Snowball
Bomber Bats Goblin Gang Goblin Barrel Lumberjack
Zap
Bomber Bats Goblin Gang Inferno Tower Goblin Barrel
Barbarian Barrel
Bomber Goblin Gang Inferno Tower Goblin Barrel Lumberjack
The Log
Bomber Goblin Gang Goblin Barrel Lumberjack
Earthquake
Bomber Goblin Gang Inferno Tower Goblin Barrel
Arrows
Bomber Bats Goblin Gang Goblin Barrel
Royal Delivery
Bomber Bats Goblin Gang Goblin Barrel Lumberjack
Fireball
Bomber Goblin Gang Inferno Tower Goblin Barrel Lumberjack
Poison
Bomber Bats Goblin Gang Inferno Tower
Lightning
Inferno Tower Lumberjack
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Inferno Tower Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Arrows Goblin Gang Goblin Barrel Lumberjack Inferno Tower Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Bats Arrows Goblin Gang

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Lumberjack Mega Knight
Bats
Mega Knight Bomber Goblin Barrel Lumberjack
Arrows
Goblin Barrel Lumberjack Mega Knight
Goblin Gang
Goblin Barrel
Inferno Tower
Goblin Barrel
Goblin Gang Bats Arrows Lumberjack Mega Knight
Lumberjack
Bomber Bats Arrows Goblin Barrel Mega Knight
Mega Knight
Bats Bomber Arrows Goblin Barrel Lumberjack

Defense Synergies 2 9

Bomber
Bats
Bats
Bomber Inferno Tower Lumberjack Mega Knight
Arrows
Mega Knight Inferno Tower Lumberjack
Goblin Gang
Inferno Tower Lumberjack
Inferno Tower
Goblin Gang Bats Arrows Lumberjack Mega Knight
Goblin Barrel
Lumberjack
Bats Arrows Goblin Gang Inferno Tower
Mega Knight
Arrows Bats Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Inferno Tower
Inferno Tower Lumberjack Bats Goblin Gang Mega Knight
Goblin Gang Inferno Tower Lumberjack Mega Knight Bomber Bats
Inferno Tower Lumberjack Bats Goblin Gang Mega Knight
Bomber Arrows Lumberjack Mega Knight
Arrows Goblin Gang Bomber Bats Lumberjack Mega Knight
Bats Inferno Tower Arrows Goblin Gang
Arrows Inferno Tower Mega Knight
Inferno Tower Goblin Gang Lumberjack
Goblin Gang Bomber Inferno Tower Lumberjack Mega Knight
Bats Goblin Gang Bomber Arrows Lumberjack Mega Knight
Arrows Inferno Tower Bats Goblin Gang
Inferno Tower Lumberjack Mega Knight Bomber Bats Goblin Gang
Bomber Mega Knight Bats Arrows Goblin Gang Lumberjack
Inferno Tower Goblin Gang Lumberjack Mega Knight
Inferno Tower Goblin Gang Lumberjack Mega Knight
Mega Knight Bomber Bats Arrows Goblin Gang Inferno Tower Lumberjack
Arrows Mega Knight Bomber Bats Goblin Gang Lumberjack
Arrows Bomber Bats Lumberjack Mega Knight
Inferno Tower Lumberjack
Bomber Goblin Gang Mega Knight Bats Arrows Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Mega Knight Inferno Tower
Bomber Arrows Goblin Gang Lumberjack Mega Knight
Goblin Gang Lumberjack Mega Knight Bats Inferno Tower
Goblin Gang Lumberjack Mega Knight Bats Inferno Tower
Inferno Tower Goblin Gang Lumberjack Mega Knight
Arrows Bats Goblin Gang
Goblin Gang Bats Inferno Tower Lumberjack
Inferno Tower Mega Knight Lumberjack
Mega Knight Bats Inferno Tower
Inferno Tower Goblin Gang
Mega Knight Bats Inferno Tower Lumberjack
Mega Knight Arrows
Mega Knight Goblin Gang Inferno Tower Lumberjack
Bomber Mega Knight
Goblin Gang Inferno Tower Bomber Bats Lumberjack
Bats Arrows Mega Knight Bomber Inferno Tower
Bomber Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows
Arrows
Bomber Arrows Mega Knight
Arrows Bats
Bomber Arrows
Arrows
Arrows
Bats Goblin Gang Lumberjack
Arrows
Arrows
Arrows
Arrows
Bomber Arrows
Arrows Mega Knight
Arrows
Bomber Bats
Bomber Arrows Mega Knight
Bomber Arrows Mega Knight
Mega Knight
Arrows
Arrows
Arrows Bomber Mega Knight
Arrows
Arrows Mega Knight
Arrows
Bats Arrows
Bats
Bomber Arrows Mega Knight
Arrows
Mega Knight
Arrows
Bats Goblin Gang
Arrows
Arrows
Goblin Gang Lumberjack Mega Knight
Arrows Bomber
Arrows
Mega Knight
Bats Goblin Gang
Bats
Mega Knight
Mega Knight

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