My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon P.E.K.K.A Ice Wizard Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Baby Dragon P.E.K.K.A Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Barrel Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Goblin Barrel Baby Dragon Lumberjack
Zap
Goblin Barrel
Barbarian Barrel
Electro Spirit Goblin Barrel Ice Wizard Lumberjack
The Log
Electro Spirit Goblin Barrel Lumberjack
Earthquake
Goblin Barrel
Arrows
Electro Spirit Goblin Barrel
Royal Delivery
Electro Spirit Goblin Barrel Baby Dragon P.E.K.K.A Ice Wizard Lumberjack
Fireball
Goblin Barrel Baby Dragon Ice Wizard Lumberjack
Poison
Ice Wizard
Lightning
Baby Dragon Ice Wizard Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Baby Dragon Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Baby Dragon P.E.K.K.A Ice Wizard Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap Goblin Barrel Ice Wizard Baby Dragon Lumberjack P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Zap Goblin Barrel Ice Wizard

Attack Synergies 1 20

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap P.E.K.K.A Lumberjack
Zap
P.E.K.K.A Electro Spirit Baby Dragon Ice Wizard Lumberjack Mega Knight
Goblin Barrel
Baby Dragon P.E.K.K.A Ice Wizard Lumberjack Mega Knight
Baby Dragon
Zap Goblin Barrel P.E.K.K.A Ice Wizard Lumberjack Mega Knight
P.E.K.K.A
Zap Electro Spirit Goblin Barrel Baby Dragon Ice Wizard Lumberjack
Ice Wizard
Zap Goblin Barrel Baby Dragon P.E.K.K.A Lumberjack
Lumberjack
Electro Spirit Zap Goblin Barrel Baby Dragon P.E.K.K.A Ice Wizard Mega Knight
Mega Knight
Zap Goblin Barrel Baby Dragon Lumberjack

Defense Synergies 2 13

Electro Spirit
Zap Baby Dragon Lumberjack
Zap
Mega Knight Electro Spirit Baby Dragon P.E.K.K.A Ice Wizard Lumberjack
Goblin Barrel
Baby Dragon
Ice Wizard Electro Spirit Zap P.E.K.K.A Lumberjack Mega Knight
P.E.K.K.A
Zap Baby Dragon Ice Wizard
Ice Wizard
Baby Dragon Zap P.E.K.K.A Lumberjack Mega Knight
Lumberjack
Electro Spirit Zap Baby Dragon Ice Wizard
Mega Knight
Zap Baby Dragon Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Baby Dragon
P.E.K.K.A Lumberjack Zap Ice Wizard Mega Knight
P.E.K.K.A Lumberjack Mega Knight Ice Wizard
P.E.K.K.A Lumberjack Ice Wizard Mega Knight
P.E.K.K.A Lumberjack Mega Knight
Electro Spirit Zap Baby Dragon Ice Wizard Lumberjack Mega Knight
Electro Spirit Zap Baby Dragon Ice Wizard
Electro Spirit Zap Baby Dragon P.E.K.K.A Mega Knight
P.E.K.K.A Ice Wizard Lumberjack
Ice Wizard Lumberjack Mega Knight
Ice Wizard Electro Spirit Zap Baby Dragon Lumberjack Mega Knight
Zap Baby Dragon Ice Wizard
P.E.K.K.A Lumberjack Mega Knight Zap Ice Wizard
Mega Knight Electro Spirit Zap Baby Dragon P.E.K.K.A Lumberjack
P.E.K.K.A Lumberjack Mega Knight
Zap P.E.K.K.A Lumberjack Mega Knight
Mega Knight P.E.K.K.A Lumberjack
Mega Knight Electro Spirit Zap Baby Dragon Ice Wizard Lumberjack
Zap Baby Dragon Electro Spirit Ice Wizard Lumberjack Mega Knight
P.E.K.K.A Lumberjack
Mega Knight Electro Spirit Baby Dragon P.E.K.K.A Lumberjack
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Zap P.E.K.K.A
Zap Baby Dragon Lumberjack Mega Knight
P.E.K.K.A Lumberjack Mega Knight Zap
P.E.K.K.A Lumberjack Mega Knight Zap
P.E.K.K.A Lumberjack Mega Knight
Electro Spirit Zap Baby Dragon Ice Wizard
P.E.K.K.A Ice Wizard Lumberjack
P.E.K.K.A Mega Knight Lumberjack
Zap P.E.K.K.A Mega Knight Electro Spirit Baby Dragon
P.E.K.K.A
P.E.K.K.A Mega Knight Lumberjack
P.E.K.K.A Mega Knight Zap
P.E.K.K.A Mega Knight Lumberjack
Baby Dragon Mega Knight
Electro Spirit Zap Baby Dragon P.E.K.K.A Lumberjack
Mega Knight Electro Spirit Zap Baby Dragon P.E.K.K.A Ice Wizard
Electro Spirit Zap Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Zap Baby Dragon Ice Wizard
Baby Dragon
Zap Baby Dragon Mega Knight
Electro Spirit Zap Baby Dragon Ice Wizard
Baby Dragon
Zap Baby Dragon Ice Wizard
Zap
Lumberjack
Zap
Zap Baby Dragon
Baby Dragon
Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Baby Dragon Mega Knight
Zap Baby Dragon Mega Knight
Zap Baby Dragon Mega Knight
Baby Dragon Mega Knight
Zap Baby Dragon
Zap Electro Spirit Baby Dragon Ice Wizard Mega Knight
Zap Baby Dragon Ice Wizard
Zap Baby Dragon Mega Knight
Zap Baby Dragon
Zap Baby Dragon Ice Wizard
Zap Electro Spirit
Zap Mega Knight
Zap Electro Spirit
P.E.K.K.A Mega Knight
Zap Electro Spirit
Zap Baby Dragon Ice Wizard
Baby Dragon Lumberjack Mega Knight
Zap Baby Dragon
Zap
P.E.K.K.A Mega Knight
Zap Electro Spirit Baby Dragon
Zap
Zap Baby Dragon Mega Knight
P.E.K.K.A
Mega Knight

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