My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Firecracker Dark Prince Prince Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Dark Prince Prince Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Prince Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Dark Prince Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Barrel Guards Dark Prince Prince Bandit
Giant Snowball
Archers Goblin Barrel Guards
Zap
Archers Firecracker Goblin Barrel Guards Dark Prince Prince Bandit
Barbarian Barrel
Archers Firecracker Goblin Barrel Guards Dark Prince Bandit
The Log
Archers Firecracker Goblin Barrel Guards Dark Prince Prince Bandit
Earthquake
Archers Firecracker Goblin Barrel Guards
Arrows
Archers Firecracker Goblin Barrel Guards
Royal Delivery
Archers Firecracker Goblin Barrel Guards Dark Prince Prince Bandit
Fireball
Archers Firecracker Goblin Barrel Bandit
Poison
Archers Firecracker Guards
Lightning
Dark Prince Prince Bandit
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Dark Prince Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Archers Firecracker Goblin Barrel Guards Bandit Dark Prince Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Archers Firecracker Goblin Barrel Guards

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Dark Prince Prince Bandit Mega Knight
Firecracker
Goblin Barrel Dark Prince Prince Bandit Mega Knight
Goblin Barrel
Dark Prince Prince Firecracker Guards Bandit Mega Knight
Guards
Goblin Barrel Bandit
Dark Prince
Goblin Barrel Prince Archers Firecracker Bandit
Prince
Goblin Barrel Dark Prince Mega Knight Archers Firecracker
Bandit
Archers Firecracker Goblin Barrel Guards Dark Prince Mega Knight
Mega Knight
Prince Archers Firecracker Goblin Barrel Bandit

Defense Synergies 0 14

Archers
Firecracker Guards Dark Prince Bandit Mega Knight
Firecracker
Archers Guards Dark Prince Prince Bandit Mega Knight
Goblin Barrel
Guards
Archers Firecracker Prince
Dark Prince
Archers Firecracker Prince Bandit
Prince
Firecracker Guards Dark Prince
Bandit
Archers Firecracker Dark Prince Mega Knight
Mega Knight
Archers Firecracker Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Firecracker Dark Prince Prince Bandit Mega Knight
Prince Mega Knight Archers Dark Prince Bandit
Prince Firecracker Guards Dark Prince Bandit Mega Knight
Firecracker Dark Prince Prince Mega Knight
Archers Firecracker Guards Dark Prince Bandit Mega Knight
Archers Firecracker
Bandit Mega Knight
Prince
Guards Archers Firecracker Dark Prince Prince Bandit Mega Knight
Archers Guards Firecracker Dark Prince Bandit Mega Knight
Archers Firecracker
Prince Mega Knight Guards Dark Prince Bandit
Mega Knight Firecracker Guards Dark Prince Prince
Prince Bandit Mega Knight
Prince Bandit Mega Knight
Mega Knight Firecracker Dark Prince Prince
Mega Knight Archers Firecracker Guards Dark Prince Prince Bandit
Archers Firecracker Guards Dark Prince Bandit Mega Knight
Prince
Dark Prince Mega Knight Archers Firecracker Guards Prince Bandit
Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Archers Dark Prince Prince Bandit
Bandit Archers Firecracker Prince Mega Knight
Guards Bandit Mega Knight Dark Prince Prince
Guards Dark Prince Prince Mega Knight Bandit
Guards Dark Prince Prince Bandit Mega Knight
Firecracker Archers
Guards Dark Prince Prince Archers Bandit
Mega Knight Dark Prince Prince
Mega Knight Firecracker Dark Prince Prince Bandit
Guards
Mega Knight Guards Dark Prince Prince
Mega Knight Guards Dark Prince Prince
Dark Prince Prince Mega Knight Guards Bandit
Archers Firecracker Mega Knight
Guards Archers Firecracker Dark Prince Prince
Mega Knight Archers Firecracker Dark Prince

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Guards Bandit
Firecracker Bandit
Bandit
Firecracker Guards Dark Prince Prince
Firecracker Dark Prince Mega Knight
Firecracker
Archers Firecracker
Firecracker
Firecracker Bandit
Guards Prince
Firecracker Dark Prince Prince Bandit
Archers Firecracker
Firecracker Bandit
Firecracker Bandit
Firecracker Prince
Firecracker Bandit
Firecracker Bandit Mega Knight
Archers Firecracker Dark Prince Prince Bandit Mega Knight
Firecracker Mega Knight
Prince Mega Knight
Prince
Firecracker Dark Prince Mega Knight
Firecracker Bandit
Prince Bandit Mega Knight
Firecracker Bandit
Archers Firecracker
Firecracker Guards
Bandit Mega Knight
Firecracker
Prince Mega Knight
Firecracker
Archers Guards Dark Prince Prince Bandit
Archers Firecracker
Firecracker Dark Prince Prince Mega Knight
Firecracker
Firecracker Dark Prince Prince Mega Knight
Firecracker Guards
Firecracker
Firecracker Dark Prince Prince Bandit Mega Knight
Prince
Firecracker Mega Knight

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