My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 problems 5 warnings Why?

Missing cards in your collection

Goblinstein

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Goblin Barrel Goblin Drill Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Skeleton Army Goblin Drill
Giant Snowball
Hog Rider Goblin Barrel Skeleton Army Goblin Drill Witch
Zap
Firecracker Goblin Barrel Skeleton Army Goblin Drill Witch
Barbarian Barrel
Firecracker Goblin Barrel Skeleton Army Goblin Drill Witch
The Log
Firecracker Hog Rider Goblin Barrel Skeleton Army Goblin Drill Witch
Earthquake
Firecracker Hog Rider Goblin Barrel Skeleton Army Goblin Drill Witch
Arrows
Firecracker Goblin Barrel Skeleton Army Goblin Drill Witch
Royal Delivery
Firecracker Hog Rider Goblin Barrel Skeleton Army Goblin Drill Witch
Fireball
Firecracker Hog Rider Goblin Barrel Skeleton Army Goblin Drill Witch
Poison
Firecracker Skeleton Army Goblin Drill Witch
Lightning
Witch
Rocket
Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Goblin Drill Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Goblin Barrel Skeleton Army Hog Rider Goblin Drill Golden Knight Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Firecracker Goblin Barrel Skeleton Army Hog Rider

Attack Synergies 1 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Hog Rider Goblin Barrel Goblin Drill Mega Knight
Hog Rider
Firecracker Goblin Barrel Witch Mega Knight Golden Knight
Goblin Barrel
Firecracker Hog Rider Skeleton Army Goblin Drill Mega Knight Golden Knight
Skeleton Army
Goblin Barrel
Goblin Drill
Firecracker Goblin Barrel Mega Knight Golden Knight
Witch
Hog Rider Mega Knight
Mega Knight
Firecracker Hog Rider Goblin Barrel Goblin Drill Witch
Golden Knight
Hog Rider Goblin Barrel Goblin Drill

Defense Synergies 0 5

Firecracker
Skeleton Army Mega Knight Golden Knight
Hog Rider
Goblin Barrel
Skeleton Army
Firecracker Goblin Drill
Goblin Drill
Skeleton Army
Witch
Mega Knight
Mega Knight
Firecracker Witch
Golden Knight
Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Golden Knight
Skeleton Army Firecracker Goblin Drill Witch Mega Knight
Skeleton Army Witch Mega Knight Goblin Drill
Skeleton Army Witch Firecracker Goblin Drill Mega Knight
Firecracker Skeleton Army Mega Knight
Skeleton Army Firecracker Mega Knight
Firecracker Witch
Mega Knight Golden Knight
Witch Skeleton Army Goblin Drill
Skeleton Army Firecracker Mega Knight
Skeleton Army Witch Firecracker Goblin Drill Mega Knight
Firecracker Witch
Skeleton Army Goblin Drill Mega Knight Witch
Skeleton Army Mega Knight Firecracker Goblin Drill Witch Golden Knight
Skeleton Army Goblin Drill Mega Knight
Skeleton Army Goblin Drill Mega Knight
Mega Knight Firecracker Skeleton Army Goblin Drill Witch
Mega Knight Firecracker Skeleton Army Goblin Drill Witch Golden Knight
Goblin Drill Witch Firecracker Mega Knight
Goblin Drill
Skeleton Army Mega Knight Firecracker Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Witch
Firecracker Mega Knight
Skeleton Army Mega Knight Witch Golden Knight
Skeleton Army Mega Knight
Skeleton Army Goblin Drill Witch Mega Knight
Firecracker Witch
Skeleton Army Witch
Mega Knight Skeleton Army
Mega Knight Firecracker Skeleton Army Witch
Witch Skeleton Army Goblin Drill
Mega Knight Witch Golden Knight
Skeleton Army Mega Knight
Skeleton Army Mega Knight Witch Golden Knight
Firecracker Skeleton Army Witch Mega Knight
Skeleton Army Witch Firecracker Goblin Drill Golden Knight
Mega Knight Firecracker Witch Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Goblin Drill Golden Knight
Firecracker Golden Knight
Goblin Drill
Firecracker
Firecracker Mega Knight
Firecracker Witch
Firecracker Witch
Firecracker
Firecracker Golden Knight
Firecracker Golden Knight
Firecracker
Firecracker Golden Knight
Firecracker
Firecracker
Firecracker Goblin Drill Witch Golden Knight
Firecracker Mega Knight
Firecracker Mega Knight
Firecracker Witch Mega Knight Golden Knight
Mega Knight
Goblin Drill
Firecracker Witch Mega Knight
Witch
Firecracker Witch Golden Knight
Witch Mega Knight Golden Knight
Firecracker Golden Knight
Firecracker Witch
Firecracker Witch
Mega Knight
Firecracker
Mega Knight
Firecracker
Skeleton Army Witch
Firecracker Witch
Firecracker Mega Knight
Firecracker
Firecracker Mega Knight
Firecracker Witch Golden Knight
Firecracker Witch
Firecracker Witch Mega Knight Golden Knight
Firecracker Mega Knight

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