My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Tower Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Knight Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Goblin Barrel
Giant Snowball
Skeletons Fire Spirit Goblin Barrel Princess
Zap
Skeletons Fire Spirit Inferno Tower Goblin Barrel Princess
Barbarian Barrel
Skeletons Fire Spirit Knight Inferno Tower Goblin Barrel Princess
The Log
Skeletons Fire Spirit Goblin Barrel Princess
Earthquake
Skeletons Inferno Tower Goblin Barrel
Arrows
Skeletons Fire Spirit Goblin Barrel Princess
Royal Delivery
Skeletons Fire Spirit Knight Goblin Barrel Princess
Fireball
Inferno Tower Goblin Barrel Princess
Poison
Inferno Tower Princess
Lightning
Knight Inferno Tower
Rocket
Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Fireball The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Inferno Tower Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Fire Spirit The Log Knight Goblin Barrel Princess Fireball Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Skeletons Fire Spirit The Log Knight

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Fire Spirit
Knight Goblin Barrel
Knight
Goblin Barrel Princess Fire Spirit Fireball The Log
Fireball
Knight The Log Princess
Inferno Tower
Goblin Barrel
Knight Fire Spirit Princess
The Log
Knight Fireball Princess
Princess
Knight Fireball Goblin Barrel The Log

Defense Synergies 5 13

Skeletons
Fire Spirit Knight Inferno Tower The Log Princess
Fire Spirit
Knight Skeletons Inferno Tower The Log
Knight
Fire Spirit Inferno Tower Princess Skeletons Fireball The Log
Fireball
The Log Knight Inferno Tower Princess
Inferno Tower
Knight The Log Skeletons Fire Spirit Fireball Princess
Goblin Barrel
The Log
Fireball Inferno Tower Skeletons Fire Spirit Knight Princess
Princess
Knight Skeletons Fireball Inferno Tower The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Inferno Tower The Log
Inferno Tower Skeletons Knight The Log
Inferno Tower Skeletons Fire Spirit Knight
Inferno Tower Skeletons Knight
Fireball The Log Princess
Fireball The Log Skeletons Fire Spirit
Inferno Tower Fire Spirit Fireball Princess
Fireball Inferno Tower The Log
Inferno Tower Skeletons Princess
Knight Skeletons Fire Spirit Inferno Tower
Skeletons Knight Fireball The Log Princess
Inferno Tower Fireball Princess
Inferno Tower Skeletons Fire Spirit Knight Fireball The Log
Fire Spirit Fireball The Log Princess
Inferno Tower Knight
Inferno Tower Fireball The Log
Skeletons Knight Fireball Inferno Tower
Fire Spirit Fireball Knight The Log
The Log Fire Spirit Knight Fireball Princess
Inferno Tower
Fire Spirit Knight Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeletons Fireball Inferno Tower
Fireball Knight The Log
Skeletons Knight Inferno Tower The Log
Knight Fireball Inferno Tower The Log
Inferno Tower Skeletons Knight
Fire Spirit Fireball Skeletons Princess
Skeletons Knight Fireball Inferno Tower
Inferno Tower Knight
Skeletons Knight Fireball Inferno Tower The Log
Inferno Tower Skeletons
Knight Inferno Tower
Fireball The Log
Skeletons Knight Fireball Inferno Tower
Fireball Princess
Inferno Tower Skeletons Knight Fireball The Log
Fireball Inferno Tower The Log Princess
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Knight The Log
Fireball The Log Princess
Fireball The Log
Knight Fireball The Log
Fireball Fire Spirit The Log
Fireball Fire Spirit Princess
Fire Spirit The Log Princess
Fireball The Log Fire Spirit Princess
Fireball The Log
Fire Spirit Fireball
Knight Fireball The Log Princess
Fireball Fire Spirit Princess
Fire Spirit Knight Fireball The Log Princess
Fireball Princess
Princess Fireball The Log
Fireball The Log Princess
Fireball The Log Princess
Fireball
Fire Spirit Fireball The Log Princess
Fire Spirit Fireball The Log Princess
Fireball The Log
Fireball Princess
The Log
Fireball The Log
The Log Fire Spirit Fireball Princess
Fireball The Log Princess
Fireball The Log Princess
Fireball The Log
Fire Spirit Fireball Princess
Fireball
Fireball
Fireball The Log
Fireball Princess
Fireball The Log Princess
Fire Spirit Fireball Princess
Fireball Fire Spirit Princess
The Log Fireball
Fireball Knight Princess
The Log Fireball Princess
Fireball
Fireball The Log Princess
Fireball Princess
Fireball The Log Princess
Fireball

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