My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Witch Bowler Inferno Dragon Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army Inferno Dragon Sparky
Giant Snowball
Fire Spirit Goblin Barrel Skeleton Army Witch Inferno Dragon
Zap
Fire Spirit Goblin Barrel Skeleton Army Witch Inferno Dragon Sparky
Barbarian Barrel
Fire Spirit Goblin Barrel Skeleton Army Witch Sparky
The Log
Fire Spirit Goblin Barrel Skeleton Army Witch Sparky
Earthquake
Goblin Barrel Skeleton Army Witch
Arrows
Fire Spirit Goblin Barrel Skeleton Army Witch
Royal Delivery
Fire Spirit Goblin Barrel Skeleton Army Witch Bowler Inferno Dragon Sparky
Fireball
Goblin Barrel Skeleton Army Witch Bowler Inferno Dragon Sparky
Poison
Skeleton Army Witch Sparky
Lightning
Witch Bowler Inferno Dragon Sparky
Rocket
Witch Bowler Inferno Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bowler The Log Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Skeleton Army Bowler Inferno Dragon Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Goblin Barrel Skeleton Army Inferno Dragon Witch Bowler Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit The Log Goblin Barrel Skeleton Army

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Goblin Barrel Bowler Inferno Dragon Sparky
Goblin Barrel
Fire Spirit Skeleton Army Bowler Sparky
Skeleton Army
Goblin Barrel Sparky
Witch
Bowler
Bowler
Fire Spirit Goblin Barrel Witch The Log
The Log
Bowler Sparky
Inferno Dragon
Fire Spirit
Sparky
Fire Spirit Goblin Barrel Skeleton Army The Log

Defense Synergies 1 9

Fire Spirit
The Log Sparky
Goblin Barrel
Skeleton Army
The Log Inferno Dragon Sparky
Witch
Bowler The Log
Bowler
The Log Witch
The Log
Bowler Fire Spirit Skeleton Army Witch Inferno Dragon Sparky
Inferno Dragon
Skeleton Army The Log
Sparky
Fire Spirit Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler The Log Sparky
Skeleton Army Inferno Dragon Sparky Witch The Log
Skeleton Army Witch Bowler Sparky Fire Spirit Inferno Dragon
Skeleton Army Witch Inferno Dragon Sparky Bowler
Skeleton Army Bowler The Log Sparky
Skeleton Army Bowler The Log Fire Spirit
Inferno Dragon Fire Spirit Witch
Bowler The Log Sparky
Witch Inferno Dragon Sparky Skeleton Army
Skeleton Army Fire Spirit Bowler Sparky
Skeleton Army Witch Bowler The Log
Inferno Dragon Witch
Skeleton Army Bowler Sparky Fire Spirit Witch The Log
Fire Spirit Skeleton Army Bowler Sparky Witch The Log
Skeleton Army Inferno Dragon Sparky
Skeleton Army Bowler The Log Inferno Dragon Sparky
Sparky Skeleton Army Witch Bowler
Fire Spirit Skeleton Army Witch Bowler The Log
Witch The Log Fire Spirit Bowler Inferno Dragon
Sparky Inferno Dragon
Skeleton Army Bowler Fire Spirit Witch The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Witch Bowler Sparky
Bowler The Log Inferno Dragon
Skeleton Army Witch Bowler The Log Sparky
Skeleton Army Bowler The Log Sparky
Skeleton Army Witch Bowler Inferno Dragon Sparky
Fire Spirit Witch
Skeleton Army Sparky Witch Bowler
Skeleton Army Inferno Dragon Sparky
Skeleton Army Witch The Log Inferno Dragon Sparky
Witch Skeleton Army Inferno Dragon Sparky
Inferno Dragon Witch Bowler Sparky
Skeleton Army Bowler The Log
Skeleton Army Bowler Witch Sparky
Skeleton Army Witch Bowler Sparky
Skeleton Army Witch Sparky Bowler The Log Inferno Dragon
Bowler Witch The Log Inferno Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log Sparky
Bowler The Log
The Log Sparky
The Log Sparky
Fire Spirit Bowler The Log Sparky
Fire Spirit Witch
Fire Spirit Witch Bowler The Log Sparky
The Log Fire Spirit Bowler
The Log
Fire Spirit Bowler Sparky
Bowler The Log Sparky
Fire Spirit
Fire Spirit Bowler The Log Sparky
The Log Sparky
Witch Bowler The Log Sparky
Bowler The Log Sparky
Sparky
Sparky
Fire Spirit Bowler The Log Sparky
Fire Spirit Witch Bowler The Log
Bowler The Log Sparky
Bowler The Log Sparky
The Log
The Log Fire Spirit Witch Bowler Sparky
Witch Inferno Dragon
The Log Witch Bowler Sparky
Witch Bowler The Log Sparky
The Log Sparky
Fire Spirit Witch Sparky
Witch
Bowler Sparky
The Log Sparky
Sparky
Sparky
Bowler The Log Sparky
Fire Spirit Skeleton Army Witch
Fire Spirit Witch
The Log
Bowler Sparky
The Log Bowler
Sparky
Sparky
Witch Bowler The Log Sparky
Witch
Witch Bowler The Log Sparky
Inferno Dragon Sparky
Bowler Sparky

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