My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Tesla Baby Dragon Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Baby Dragon Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Barrel Inferno Dragon
Giant Snowball
Goblin Gang Goblin Barrel Baby Dragon Inferno Dragon
Zap
Goblin Gang Firecracker Goblin Barrel Inferno Dragon
Barbarian Barrel
Goblin Gang Firecracker Tesla Goblin Barrel Electro Wizard
The Log
Goblin Gang Firecracker Goblin Barrel
Earthquake
Goblin Gang Firecracker Tesla Goblin Barrel
Arrows
Goblin Gang Firecracker Goblin Barrel
Royal Delivery
Goblin Gang Firecracker Goblin Barrel Baby Dragon Electro Wizard Inferno Dragon
Fireball
Goblin Gang Firecracker Tesla Goblin Barrel Baby Dragon Electro Wizard Inferno Dragon
Poison
Goblin Gang Firecracker Electro Wizard
Lightning
Tesla Baby Dragon Electro Wizard Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Baby Dragon Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Baby Dragon Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Gang Firecracker Goblin Barrel Tesla Baby Dragon Electro Wizard Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Goblin Gang Firecracker Goblin Barrel Tesla

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Goblin Barrel Firecracker Baby Dragon
Firecracker
Goblin Gang Goblin Barrel Baby Dragon Inferno Dragon Mega Knight
Tesla
Goblin Barrel
Goblin Gang Firecracker Baby Dragon Mega Knight
Baby Dragon
Goblin Gang Firecracker Goblin Barrel Electro Wizard Inferno Dragon Mega Knight
Electro Wizard
Baby Dragon Mega Knight
Inferno Dragon
Mega Knight Firecracker Baby Dragon
Mega Knight
Inferno Dragon Firecracker Goblin Barrel Baby Dragon Electro Wizard

Defense Synergies 1 15

Goblin Gang
Tesla Firecracker Electro Wizard Inferno Dragon
Firecracker
Goblin Gang Tesla Baby Dragon Electro Wizard Mega Knight
Tesla
Goblin Gang Firecracker Baby Dragon Electro Wizard Inferno Dragon
Goblin Barrel
Baby Dragon
Firecracker Tesla Inferno Dragon Mega Knight
Electro Wizard
Goblin Gang Firecracker Tesla Inferno Dragon Mega Knight
Inferno Dragon
Goblin Gang Tesla Baby Dragon Electro Wizard Mega Knight
Mega Knight
Firecracker Baby Dragon Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Tesla Baby Dragon Electro Wizard
Inferno Dragon Goblin Gang Firecracker Tesla Electro Wizard Mega Knight
Goblin Gang Tesla Mega Knight Electro Wizard Inferno Dragon
Tesla Inferno Dragon Goblin Gang Firecracker Electro Wizard Mega Knight
Firecracker Mega Knight
Goblin Gang Firecracker Tesla Baby Dragon Electro Wizard Mega Knight
Tesla Electro Wizard Inferno Dragon Goblin Gang Firecracker Baby Dragon
Tesla Baby Dragon Electro Wizard Mega Knight
Tesla Inferno Dragon Goblin Gang
Goblin Gang Firecracker Tesla Electro Wizard Mega Knight
Goblin Gang Electro Wizard Firecracker Tesla Baby Dragon Mega Knight
Tesla Inferno Dragon Goblin Gang Firecracker Baby Dragon Electro Wizard
Tesla Mega Knight Goblin Gang Electro Wizard
Mega Knight Goblin Gang Firecracker Tesla Baby Dragon Electro Wizard
Inferno Dragon Goblin Gang Tesla Electro Wizard Mega Knight
Goblin Gang Tesla Electro Wizard Inferno Dragon Mega Knight
Tesla Mega Knight Goblin Gang Firecracker Electro Wizard
Tesla Mega Knight Goblin Gang Firecracker Baby Dragon Electro Wizard
Baby Dragon Firecracker Tesla Electro Wizard Inferno Dragon Mega Knight
Tesla Electro Wizard Inferno Dragon
Goblin Gang Mega Knight Firecracker Tesla Baby Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Tesla Electro Wizard
Electro Wizard Goblin Gang Firecracker Tesla Baby Dragon Inferno Dragon Mega Knight
Goblin Gang Mega Knight Electro Wizard
Goblin Gang Mega Knight Tesla Electro Wizard
Goblin Gang Tesla Inferno Dragon Mega Knight
Firecracker Goblin Gang Tesla Baby Dragon Electro Wizard
Goblin Gang Tesla Electro Wizard
Mega Knight Tesla Inferno Dragon
Electro Wizard Mega Knight Firecracker Baby Dragon Inferno Dragon
Goblin Gang Tesla Inferno Dragon
Inferno Dragon Mega Knight Tesla
Mega Knight Electro Wizard
Mega Knight Goblin Gang Tesla
Firecracker Tesla Baby Dragon Mega Knight
Goblin Gang Tesla Electro Wizard Firecracker Baby Dragon Inferno Dragon
Mega Knight Firecracker Tesla Baby Dragon Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Baby Dragon
Firecracker Baby Dragon Electro Wizard
Baby Dragon
Firecracker
Firecracker Baby Dragon Mega Knight
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker
Goblin Gang Electro Wizard
Firecracker Electro Wizard
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon
Firecracker Baby Dragon Mega Knight
Firecracker Baby Dragon Electro Wizard Mega Knight
Firecracker Baby Dragon Mega Knight
Baby Dragon Mega Knight
Baby Dragon
Firecracker Baby Dragon Mega Knight
Inferno Dragon
Firecracker Baby Dragon Electro Wizard
Baby Dragon Mega Knight
Firecracker Baby Dragon
Firecracker Baby Dragon Electro Wizard
Electro Wizard Firecracker
Mega Knight
Firecracker Electro Wizard
Mega Knight
Firecracker
Electro Wizard Goblin Gang
Firecracker Baby Dragon Electro Wizard
Goblin Gang Firecracker Baby Dragon Electro Wizard Mega Knight
Firecracker Baby Dragon
Firecracker Mega Knight
Goblin Gang Firecracker Baby Dragon Electro Wizard
Firecracker Electro Wizard
Firecracker Baby Dragon Electro Wizard Mega Knight

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