My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Tower Goblin Giant Mother Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Goblin Demolisher Goblin Giant Mother Witch Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Goblin Demolisher Goblin Barrel
Giant Snowball
Goblin Gang Goblin Barrel Little Prince
Zap
Goblin Gang Inferno Tower Goblin Barrel Goblin Giant Little Prince
Barbarian Barrel
Goblin Gang Inferno Tower Goblin Barrel Little Prince
The Log
Goblin Gang Goblin Demolisher Goblin Barrel Little Prince
Earthquake
Goblin Gang Inferno Tower Goblin Barrel
Arrows
Goblin Gang Goblin Barrel Little Prince
Royal Delivery
Goblin Gang Goblin Demolisher Goblin Barrel Mother Witch Little Prince
Fireball
Goblin Gang Inferno Tower Goblin Barrel Mother Witch Little Prince
Poison
Goblin Gang Inferno Tower Mother Witch Little Prince
Lightning
Inferno Tower Mother Witch Little Prince
Rocket
Inferno Tower Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Goblin Demolisher

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Goblin Demolisher Inferno Tower Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Goblin Gang Goblin Barrel Little Prince Goblin Demolisher Mother Witch Inferno Tower Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Arrows Goblin Gang Goblin Barrel Little Prince

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Goblin Barrel Goblin Giant Mother Witch
Goblin Gang
Goblin Barrel Goblin Giant
Goblin Demolisher
Goblin Giant
Inferno Tower
Goblin Barrel
Goblin Gang Arrows Goblin Giant
Goblin Giant
Goblin Demolisher Arrows Goblin Gang Goblin Barrel Mother Witch Little Prince
Mother Witch
Arrows Goblin Giant
Little Prince
Goblin Giant

Defense Synergies 1 3

Arrows
Inferno Tower Mother Witch Little Prince
Goblin Gang
Inferno Tower
Goblin Demolisher
Inferno Tower
Goblin Gang Arrows
Goblin Barrel
Goblin Giant
Mother Witch
Arrows
Little Prince
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Goblin Demolisher Inferno Tower Goblin Giant
Inferno Tower Goblin Gang
Goblin Gang Inferno Tower
Inferno Tower Goblin Gang
Arrows Goblin Demolisher
Arrows Goblin Gang Goblin Demolisher Mother Witch
Inferno Tower Arrows Goblin Gang Little Prince
Arrows Inferno Tower Goblin Giant
Inferno Tower Goblin Gang
Goblin Gang Inferno Tower Little Prince
Goblin Gang Mother Witch Arrows Goblin Demolisher Goblin Giant
Arrows Inferno Tower Goblin Gang
Inferno Tower Goblin Gang
Arrows Goblin Gang Goblin Demolisher
Inferno Tower Goblin Gang
Inferno Tower Goblin Gang
Arrows Goblin Gang Inferno Tower
Arrows Goblin Gang Goblin Demolisher Little Prince
Arrows Goblin Demolisher Mother Witch Little Prince
Inferno Tower
Goblin Gang Goblin Demolisher Arrows Goblin Giant Mother Witch Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Inferno Tower
Arrows Goblin Gang
Goblin Gang Inferno Tower Goblin Giant
Goblin Gang Inferno Tower Goblin Giant
Inferno Tower Goblin Gang Goblin Giant
Arrows Mother Witch Goblin Gang Goblin Demolisher Goblin Giant
Goblin Gang Inferno Tower Goblin Giant
Inferno Tower Goblin Giant
Inferno Tower
Inferno Tower Goblin Gang Goblin Giant
Inferno Tower
Arrows Goblin Giant
Goblin Gang Inferno Tower Goblin Giant
Goblin Demolisher
Goblin Gang Inferno Tower Goblin Giant Little Prince
Arrows Inferno Tower Mother Witch
Arrows Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows
Arrows Goblin Giant
Arrows
Arrows Goblin Demolisher
Arrows Mother Witch Goblin Giant
Arrows Goblin Demolisher
Arrows Goblin Demolisher
Arrows
Goblin Gang
Arrows
Arrows
Arrows
Arrows
Arrows Goblin Demolisher
Arrows Goblin Demolisher
Arrows
Arrows Goblin Demolisher
Arrows Goblin Demolisher Mother Witch Little Prince
Arrows
Arrows
Arrows Goblin Demolisher Mother Witch Little Prince
Arrows
Arrows
Arrows
Arrows Mother Witch Little Prince
Arrows
Arrows
Arrows
Goblin Gang
Arrows
Arrows
Goblin Gang
Arrows
Arrows
Goblin Gang
Goblin Giant Little Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: