My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Executioner Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Prince Executioner Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Prince Night Witch
Giant Snowball
Fire Spirit Goblin Barrel Night Witch
Zap
Fire Spirit Firecracker Goblin Barrel Prince Night Witch
Barbarian Barrel
Fire Spirit Firecracker Goblin Barrel Executioner Night Witch
The Log
Fire Spirit Firecracker Goblin Barrel Prince
Earthquake
Firecracker Goblin Barrel
Arrows
Fire Spirit Firecracker Goblin Barrel Night Witch
Royal Delivery
Fire Spirit Firecracker Goblin Barrel Prince Executioner Night Witch
Fireball
Firecracker Goblin Barrel Executioner Night Witch
Poison
Firecracker Executioner Night Witch
Lightning
Prince Executioner Night Witch
Rocket
Prince Executioner Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Firecracker Freeze Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Firecracker Freeze Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Freeze Prince Executioner Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Zap Firecracker Goblin Barrel Freeze Night Witch Prince Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Zap Firecracker Goblin Barrel

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Zap Goblin Barrel Prince
Zap
Firecracker Prince Fire Spirit Freeze Executioner Night Witch
Firecracker
Zap Goblin Barrel Prince
Goblin Barrel
Prince Fire Spirit Firecracker
Freeze
Zap
Prince
Zap Goblin Barrel Fire Spirit Firecracker
Executioner
Zap
Night Witch
Zap

Defense Synergies 0 9

Fire Spirit
Zap Firecracker
Zap
Fire Spirit Firecracker Prince Executioner Night Witch
Firecracker
Fire Spirit Zap Prince Night Witch
Goblin Barrel
Freeze
Prince
Zap Firecracker Executioner
Executioner
Zap Prince
Night Witch
Zap Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Executioner
Zap Firecracker Prince Executioner Night Witch
Prince Fire Spirit Freeze Executioner Night Witch
Prince Night Witch Firecracker
Firecracker Prince
Freeze Fire Spirit Zap Firecracker Executioner Night Witch
Fire Spirit Zap Firecracker Freeze Executioner Night Witch
Zap
Prince Night Witch
Fire Spirit Firecracker Prince Night Witch
Executioner Zap Firecracker Freeze Night Witch
Executioner Zap Firecracker Night Witch
Prince Night Witch Fire Spirit Zap Freeze
Fire Spirit Executioner Zap Firecracker Freeze Prince Night Witch
Prince
Zap Freeze Prince
Firecracker Prince Executioner Night Witch
Fire Spirit Zap Firecracker Prince Executioner Night Witch
Zap Freeze Executioner Fire Spirit Firecracker
Prince
Fire Spirit Firecracker Prince Executioner Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Prince
Zap Firecracker Prince Executioner
Zap Prince
Prince Zap Night Witch
Prince Executioner Night Witch
Fire Spirit Firecracker Executioner Zap Freeze
Prince Night Witch
Prince
Zap Freeze Firecracker Prince
Prince
Zap Prince
Prince Executioner Night Witch
Firecracker Executioner
Zap Firecracker Freeze Prince Executioner Night Witch
Executioner Zap Firecracker Freeze
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Freeze
Firecracker Zap Executioner
Firecracker Freeze Prince
Executioner Fire Spirit Zap Firecracker
Firecracker Executioner Fire Spirit Zap Freeze
Fire Spirit Firecracker Executioner
Fire Spirit Zap Firecracker Freeze Executioner
Zap Firecracker
Fire Spirit Prince Night Witch
Firecracker Zap Prince
Fire Spirit Zap Firecracker Executioner
Fire Spirit Firecracker Executioner
Firecracker Freeze
Zap Firecracker Prince
Zap Firecracker Executioner
Firecracker Executioner
Freeze
Night Witch
Fire Spirit Zap Firecracker Prince Executioner
Fire Spirit Zap Firecracker
Prince Night Witch
Prince
Zap
Zap Firecracker Freeze Fire Spirit Executioner
Firecracker Zap Executioner
Zap Prince
Zap Firecracker
Fire Spirit Zap Firecracker Executioner Night Witch
Zap Firecracker Freeze
Night Witch
Zap Night Witch
Zap Firecracker Freeze
Prince
Firecracker
Zap Fire Spirit Freeze Prince Night Witch
Fire Spirit Zap Firecracker Executioner
Freeze
Firecracker Prince Executioner
Zap Firecracker Executioner
Zap
Firecracker Prince Executioner
Zap Firecracker Freeze
Firecracker Zap Executioner
Zap Firecracker Freeze Prince Executioner
Prince
Firecracker

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