My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Witch Electro Wizard Lumberjack Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Barrel Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Minions Goblin Barrel Sparky
Giant Snowball
Skeletons Minions Goblin Barrel Witch Lumberjack
Zap
Skeletons Minions Goblin Barrel Witch Sparky
Barbarian Barrel
Skeletons Electro Spirit Goblin Barrel Witch Electro Wizard Lumberjack Sparky
The Log
Skeletons Electro Spirit Goblin Barrel Witch Lumberjack Sparky
Earthquake
Skeletons Goblin Barrel Witch
Arrows
Skeletons Electro Spirit Minions Goblin Barrel Witch
Royal Delivery
Skeletons Electro Spirit Minions Goblin Barrel Witch Electro Wizard Lumberjack Sparky
Fireball
Minions Goblin Barrel Witch Electro Wizard Lumberjack Sparky
Poison
Minions Witch Electro Wizard Sparky
Lightning
Witch Electro Wizard Lumberjack Sparky
Rocket
Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Witch

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Minions Goblin Barrel Electro Wizard Lumberjack Witch Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Skeletons Electro Spirit Minions Goblin Barrel

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Lumberjack Sparky
Minions
Lumberjack Sparky
Goblin Barrel
Lumberjack Sparky
Witch
Lumberjack
Electro Wizard
Lumberjack Sparky
Lumberjack
Electro Spirit Minions Goblin Barrel Witch Electro Wizard Sparky
Sparky
Electro Spirit Minions Goblin Barrel Electro Wizard Lumberjack

Defense Synergies 0 13

Skeletons
Electro Spirit Minions Witch Electro Wizard Lumberjack Sparky
Electro Spirit
Skeletons Electro Wizard Lumberjack
Minions
Skeletons Electro Wizard Lumberjack
Goblin Barrel
Witch
Skeletons Electro Wizard Lumberjack
Electro Wizard
Skeletons Electro Spirit Minions Witch Lumberjack
Lumberjack
Skeletons Electro Spirit Minions Witch Electro Wizard
Sparky
Skeletons

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Electro Wizard Sparky
Lumberjack Sparky Skeletons Minions Witch Electro Wizard
Witch Lumberjack Sparky Skeletons Minions Electro Wizard
Witch Lumberjack Sparky Skeletons Minions Electro Wizard
Lumberjack Sparky
Skeletons Electro Spirit Minions Electro Wizard Lumberjack
Minions Electro Wizard Electro Spirit Witch
Electro Spirit Electro Wizard Sparky
Witch Sparky Skeletons Minions Lumberjack
Skeletons Electro Wizard Lumberjack Sparky
Minions Witch Electro Wizard Skeletons Electro Spirit Lumberjack
Minions Witch Electro Wizard
Lumberjack Sparky Skeletons Minions Witch Electro Wizard
Sparky Electro Spirit Minions Witch Electro Wizard Lumberjack
Sparky Electro Wizard Lumberjack
Electro Wizard Lumberjack Sparky
Sparky Skeletons Minions Witch Electro Wizard Lumberjack
Electro Spirit Minions Witch Electro Wizard Lumberjack
Witch Electro Spirit Minions Electro Wizard Lumberjack
Sparky Electro Wizard Lumberjack
Electro Spirit Minions Witch Electro Wizard Lumberjack Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Skeletons Witch Electro Wizard Sparky
Electro Wizard Lumberjack
Lumberjack Skeletons Minions Witch Electro Wizard Sparky
Lumberjack Electro Wizard Sparky
Skeletons Witch Lumberjack Sparky
Skeletons Electro Spirit Minions Witch Electro Wizard
Sparky Skeletons Minions Witch Electro Wizard Lumberjack
Lumberjack Sparky
Electro Wizard Skeletons Electro Spirit Minions Witch Sparky
Witch Skeletons Sparky
Minions Witch Lumberjack Sparky
Electro Wizard
Skeletons Witch Lumberjack Sparky
Witch Sparky
Witch Electro Wizard Sparky Skeletons Electro Spirit Minions Lumberjack
Minions Electro Spirit Witch Electro Wizard Sparky
Electro Spirit Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Electro Wizard
Sparky
Sparky
Sparky
Electro Spirit Minions Witch
Witch Sparky
Minions Electro Wizard Lumberjack Sparky
Electro Wizard Sparky
Sparky
Minions
Sparky
Witch Sparky
Sparky
Sparky
Minions Sparky
Electro Wizard Sparky
Witch
Minions Sparky
Sparky
Electro Spirit Witch Sparky
Witch
Witch Electro Wizard Sparky
Witch Sparky
Sparky
Witch Electro Wizard Sparky
Electro Wizard Electro Spirit Minions Witch
Sparky
Sparky
Electro Spirit Electro Wizard Sparky
Sparky
Sparky
Electro Wizard Electro Spirit Minions Witch
Witch Electro Wizard
Electro Wizard Lumberjack Sparky
Sparky
Sparky
Electro Spirit Minions Witch Electro Wizard Sparky
Witch Electro Wizard
Witch Electro Wizard Sparky
Sparky
Sparky

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