My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Goblin Giant Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeleton Barrel Flying Machine Goblin Giant Bandit Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Goblin Barrel Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Goblin Barrel Goblin Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Skeleton Barrel Flying Machine Goblin Giant Bandit Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Skeleton Barrel Goblin Barrel Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Goblin Barrel Bandit Phoenix
Giant Snowball
Skeleton Barrel Flying Machine Goblin Barrel
Zap
Skeleton Barrel Flying Machine Goblin Barrel Goblin Giant Bandit
Barbarian Barrel
Electro Spirit Skeleton Barrel Goblin Barrel Bandit
The Log
Electro Spirit Skeleton Barrel Goblin Barrel Bandit
Earthquake
Goblin Barrel
Arrows
Electro Spirit Skeleton Barrel Flying Machine Goblin Barrel
Royal Delivery
Electro Spirit Skeleton Barrel Flying Machine Goblin Barrel Bandit
Fireball
Skeleton Barrel Flying Machine Goblin Barrel Bandit
Poison
Skeleton Barrel Flying Machine Phoenix
Lightning
Bandit Phoenix
Rocket
Phoenix

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Rocket

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Skeleton Barrel Rocket

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Skeleton Barrel Goblin Barrel Bandit Flying Machine Phoenix Rocket Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Skeleton Barrel Goblin Barrel Bandit

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Goblin Giant Bandit Phoenix
Skeleton Barrel
Goblin Barrel Flying Machine Goblin Giant Bandit
Flying Machine
Skeleton Barrel Goblin Giant
Rocket
Goblin Barrel
Skeleton Barrel Goblin Giant Bandit
Goblin Giant
Electro Spirit Skeleton Barrel Flying Machine Goblin Barrel Bandit
Bandit
Electro Spirit Skeleton Barrel Goblin Barrel Goblin Giant
Phoenix
Electro Spirit

Defense Synergies 0 2

Electro Spirit
Phoenix
Skeleton Barrel
Flying Machine
Bandit
Rocket
Goblin Barrel
Goblin Giant
Bandit
Flying Machine
Phoenix
Electro Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Skeleton Barrel Flying Machine Goblin Giant
Flying Machine Bandit Phoenix
Rocket Bandit
Bandit Phoenix
Rocket
Electro Spirit Flying Machine Bandit
Rocket Electro Spirit Flying Machine Phoenix
Rocket Electro Spirit Skeleton Barrel Flying Machine Goblin Giant Bandit Phoenix
Phoenix
Bandit Phoenix
Electro Spirit Flying Machine Goblin Giant Bandit
Flying Machine Phoenix
Flying Machine Rocket Bandit
Rocket Electro Spirit
Bandit Phoenix
Rocket Bandit
Electro Spirit Flying Machine Bandit
Electro Spirit Flying Machine Bandit
Phoenix
Electro Spirit Flying Machine Goblin Giant Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Bandit
Bandit Skeleton Barrel Flying Machine Rocket Phoenix
Bandit Rocket Goblin Giant
Rocket Goblin Giant Bandit Phoenix
Goblin Giant Bandit Phoenix
Rocket Electro Spirit Skeleton Barrel Flying Machine Goblin Giant
Rocket Flying Machine Goblin Giant Bandit Phoenix
Goblin Giant Phoenix
Rocket Electro Spirit Flying Machine Bandit Phoenix
Goblin Giant Phoenix
Flying Machine Phoenix
Rocket Goblin Giant Phoenix
Rocket Goblin Giant Bandit
Flying Machine
Phoenix Electro Spirit Flying Machine Rocket Goblin Giant
Electro Spirit Flying Machine Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Flying Machine Rocket Bandit
Skeleton Barrel Flying Machine Bandit
Rocket Skeleton Barrel Flying Machine Goblin Giant Bandit
Skeleton Barrel Flying Machine Rocket
Rocket
Electro Spirit Skeleton Barrel Flying Machine Rocket Goblin Giant
Flying Machine
Skeleton Barrel Flying Machine
Skeleton Barrel Flying Machine Bandit
Rocket
Rocket Skeleton Barrel Flying Machine Bandit
Flying Machine Rocket
Flying Machine Rocket Skeleton Barrel Bandit
Skeleton Barrel Flying Machine Rocket Bandit
Skeleton Barrel Flying Machine
Rocket Skeleton Barrel Flying Machine Bandit
Skeleton Barrel Flying Machine Rocket Bandit
Rocket
Rocket
Rocket Skeleton Barrel Flying Machine Bandit
Rocket Skeleton Barrel Flying Machine
Rocket
Rocket
Rocket
Rocket Skeleton Barrel Flying Machine
Electro Spirit
Skeleton Barrel Flying Machine Bandit
Skeleton Barrel Flying Machine Bandit
Rocket Skeleton Barrel Bandit
Flying Machine
Rocket Electro Spirit Skeleton Barrel Flying Machine
Rocket Bandit
Rocket Electro Spirit
Rocket
Skeleton Barrel Electro Spirit Flying Machine Rocket Bandit
Rocket Flying Machine
Flying Machine Rocket
Skeleton Barrel Flying Machine
Rocket
Flying Machine
Electro Spirit Flying Machine Rocket
Flying Machine Rocket
Skeleton Barrel Flying Machine Rocket Goblin Giant Bandit

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