My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Hunter Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Hunter Ice Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Heal Spirit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Guards
Giant Snowball
Goblin Barrel Guards Lumberjack
Zap
Goblin Barrel Guards
Barbarian Barrel
Heal Spirit Goblin Barrel Guards Hunter Ice Wizard Lumberjack
The Log
Heal Spirit Goblin Barrel Guards Hunter Lumberjack
Earthquake
Goblin Barrel Guards
Arrows
Heal Spirit Goblin Barrel Guards
Royal Delivery
Heal Spirit Goblin Barrel Guards Hunter Ice Wizard Lumberjack
Fireball
Goblin Barrel Hunter Ice Wizard Lumberjack
Poison
Guards Hunter Ice Wizard
Lightning
Hunter Ice Wizard Lumberjack
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Rocket Tornado Hunter Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Tornado Hunter Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Heal Spirit Rocket Guards Tornado Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Heal Spirit Goblin Barrel Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Goblin Barrel Guards Tornado Ice Wizard Hunter Lumberjack Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Heal Spirit Goblin Barrel Guards Tornado

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Heal Spirit
Guards Hunter Lumberjack
Rocket
Tornado
Goblin Barrel
Guards Ice Wizard Lumberjack
Guards
Heal Spirit Goblin Barrel Lumberjack
Tornado
Rocket Hunter Ice Wizard
Hunter
Heal Spirit Tornado Lumberjack
Ice Wizard
Goblin Barrel Tornado Lumberjack
Lumberjack
Heal Spirit Goblin Barrel Guards Hunter Ice Wizard

Defense Synergies 3 6

Heal Spirit
Rocket
Tornado
Goblin Barrel
Guards
Hunter Ice Wizard Lumberjack
Tornado
Rocket Ice Wizard Hunter
Hunter
Guards Tornado Ice Wizard Lumberjack
Ice Wizard
Tornado Guards Hunter Lumberjack
Lumberjack
Guards Hunter Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket
Hunter Lumberjack Ice Wizard
Rocket Tornado Hunter Lumberjack Ice Wizard
Hunter Lumberjack Guards Ice Wizard
Rocket Tornado Lumberjack
Tornado Guards Hunter Ice Wizard Lumberjack
Rocket Tornado Hunter Ice Wizard
Rocket
Hunter Tornado Ice Wizard Lumberjack
Guards Tornado Hunter Ice Wizard Lumberjack
Guards Ice Wizard Tornado Hunter Lumberjack
Hunter Tornado Ice Wizard
Hunter Lumberjack Rocket Guards Ice Wizard
Rocket Guards Tornado Hunter Lumberjack
Hunter Lumberjack
Rocket Tornado Hunter Lumberjack
Tornado Hunter Lumberjack
Guards Tornado Hunter Ice Wizard Lumberjack
Tornado Hunter Guards Ice Wizard Lumberjack
Tornado Hunter Lumberjack
Guards Hunter Lumberjack
Guards Hunter Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack
Rocket Hunter Lumberjack
Guards Lumberjack Rocket Hunter
Rocket Guards Hunter Lumberjack Tornado
Guards Hunter Lumberjack
Rocket Tornado Hunter Ice Wizard
Rocket Guards Hunter Ice Wizard Lumberjack
Hunter Lumberjack
Rocket Tornado
Guards
Guards Hunter Lumberjack
Rocket Guards Tornado
Rocket Guards Hunter Lumberjack
Guards Rocket Tornado Hunter Lumberjack
Hunter Ice Wizard
Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket Guards
Tornado Ice Wizard
Rocket
Rocket Guards
Rocket
Rocket Tornado Hunter Ice Wizard
Tornado
Tornado Hunter Ice Wizard
Tornado
Rocket Guards Tornado Lumberjack
Rocket Tornado
Rocket Tornado
Rocket Hunter
Rocket
Rocket Hunter
Rocket
Rocket Tornado
Rocket
Rocket Hunter
Rocket Tornado
Rocket
Rocket Tornado
Rocket Tornado
Rocket
Tornado Hunter Ice Wizard
Tornado Hunter Ice Wizard
Tornado
Rocket Tornado
Tornado Hunter Ice Wizard
Rocket Guards
Rocket Hunter
Rocket
Rocket
Rocket Guards
Rocket Tornado Hunter Ice Wizard
Rocket Hunter Lumberjack
Rocket Tornado
Rocket Guards Tornado
Rocket Tornado
Rocket Tornado
Rocket

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