My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Electro Wizard Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie P.E.K.K.A Electro Wizard Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Barrel Skeleton Army
Giant Snowball
Archers Goblin Barrel Skeleton Army
Zap
Archers Goblin Barrel Skeleton Army
Barbarian Barrel
Archers Valkyrie Goblin Barrel Skeleton Army Electro Wizard
The Log
Archers Goblin Barrel Skeleton Army
Earthquake
Archers Goblin Barrel Skeleton Army
Arrows
Archers Goblin Barrel Skeleton Army
Royal Delivery
Archers Valkyrie Goblin Barrel Skeleton Army P.E.K.K.A Electro Wizard
Fireball
Archers Goblin Barrel Skeleton Army Electro Wizard
Poison
Archers Skeleton Army Electro Wizard
Lightning
Valkyrie Electro Wizard Archer Queen
Rocket
Valkyrie Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Archers Goblin Barrel Skeleton Army Valkyrie Electro Wizard Archer Queen P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Archers Goblin Barrel Skeleton Army

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie P.E.K.K.A
Valkyrie
Archers Goblin Barrel P.E.K.K.A Electro Wizard Archer Queen
Goblin Barrel
Valkyrie Skeleton Army P.E.K.K.A
Skeleton Army
Goblin Barrel
P.E.K.K.A
Electro Wizard Archers Valkyrie Goblin Barrel The Log Archer Queen
The Log
P.E.K.K.A
Electro Wizard
P.E.K.K.A Valkyrie
Archer Queen
Valkyrie P.E.K.K.A

Defense Synergies 3 14

Archers
Valkyrie Skeleton Army P.E.K.K.A The Log Electro Wizard Archer Queen
Valkyrie
Archers P.E.K.K.A The Log Electro Wizard Archer Queen
Goblin Barrel
Skeleton Army
Archers The Log Electro Wizard Archer Queen
P.E.K.K.A
The Log Archers Valkyrie Electro Wizard
The Log
P.E.K.K.A Archer Queen Archers Valkyrie Skeleton Army Electro Wizard
Electro Wizard
Archers Valkyrie Skeleton Army P.E.K.K.A The Log
Archer Queen
The Log Archers Valkyrie Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie The Log Electro Wizard
Skeleton Army P.E.K.K.A Valkyrie The Log Electro Wizard
Skeleton Army P.E.K.K.A Archers Valkyrie Electro Wizard
Skeleton Army P.E.K.K.A Valkyrie Electro Wizard
Valkyrie Skeleton Army P.E.K.K.A The Log
Skeleton Army The Log Archers Valkyrie Electro Wizard
Electro Wizard Archers
Valkyrie P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Skeleton Army Archer Queen
Skeleton Army Archers Valkyrie Electro Wizard
Archers Valkyrie Skeleton Army Electro Wizard The Log
Archers Electro Wizard
Skeleton Army P.E.K.K.A Valkyrie The Log Electro Wizard
Valkyrie Skeleton Army P.E.K.K.A The Log Electro Wizard
Skeleton Army P.E.K.K.A Electro Wizard
Skeleton Army P.E.K.K.A The Log Electro Wizard
Valkyrie Skeleton Army P.E.K.K.A Electro Wizard
Valkyrie Archers Skeleton Army The Log Electro Wizard
Valkyrie The Log Archers Electro Wizard
P.E.K.K.A Electro Wizard
Valkyrie Skeleton Army Archers P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Archers P.E.K.K.A Electro Wizard
Electro Wizard Archers Valkyrie The Log
Skeleton Army P.E.K.K.A Valkyrie The Log Electro Wizard
Valkyrie Skeleton Army P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Valkyrie Skeleton Army
Archers Electro Wizard
Skeleton Army P.E.K.K.A Archers Valkyrie Electro Wizard
P.E.K.K.A Valkyrie Skeleton Army
P.E.K.K.A Electro Wizard Valkyrie Skeleton Army The Log
P.E.K.K.A Skeleton Army
P.E.K.K.A Valkyrie
Skeleton Army P.E.K.K.A Valkyrie The Log Electro Wizard Archer Queen
Skeleton Army P.E.K.K.A Valkyrie
Archers Valkyrie Skeleton Army
Skeleton Army Electro Wizard Archers Valkyrie P.E.K.K.A The Log Archer Queen
Valkyrie Archers P.E.K.K.A The Log Electro Wizard Archer Queen
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
The Log Electro Wizard
The Log
Valkyrie The Log
Valkyrie The Log
Archers The Log
The Log
The Log
Electro Wizard
Valkyrie The Log Electro Wizard
Archers Archer Queen
The Log
The Log
The Log
The Log
Archers The Log Electro Wizard
Valkyrie The Log
The Log
The Log
The Log
The Log Valkyrie
The Log Electro Wizard
The Log
The Log
Archers Electro Wizard
Electro Wizard
The Log
Electro Wizard
P.E.K.K.A
The Log
Electro Wizard Archers Skeleton Army
Archers Electro Wizard Archer Queen
The Log
Valkyrie Electro Wizard
The Log
Archer Queen
P.E.K.K.A Archer Queen
The Log Electro Wizard Archer Queen
Electro Wizard Archer Queen
The Log Electro Wizard Archer Queen
P.E.K.K.A

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