My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Missing cards in your collection

Goblin Curse Goblin Machine Little Prince

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Hut Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Goblin Hut Baby Dragon Witch Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Baby Dragon Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Hogs
Giant Snowball
Bats Goblin Hut Royal Hogs Baby Dragon Witch
Zap
Bats Goblin Hut Royal Hogs Witch
Barbarian Barrel
Goblin Hut Royal Hogs Witch
The Log
Goblin Hut Royal Hogs Witch
Earthquake
Goblin Hut Royal Hogs Witch
Arrows
Bats Goblin Hut Royal Hogs Witch
Royal Delivery
Bats Goblin Hut Royal Hogs Baby Dragon Witch
Fireball
Goblin Hut Royal Hogs Baby Dragon Witch
Poison
Bats Goblin Hut Royal Hogs Witch
Lightning
Goblin Hut Baby Dragon Witch
Rocket
Goblin Hut Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Rocket Baby Dragon Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Rocket Baby Dragon Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rocket Baby Dragon Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Earthquake Baby Dragon Goblin Hut Royal Hogs Witch Rocket Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Bats Earthquake Baby Dragon Goblin Hut

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Hogs Baby Dragon
Earthquake
Royal Hogs Goblin Hut Electro Giant
Goblin Hut
Earthquake Royal Hogs Baby Dragon
Royal Hogs
Earthquake Bats Goblin Hut
Rocket
Electro Giant
Baby Dragon
Bats Goblin Hut Witch Electro Giant
Witch
Baby Dragon
Electro Giant
Earthquake Rocket Baby Dragon

Defense Synergies 0 5

Bats
Earthquake Baby Dragon
Earthquake
Bats Goblin Hut
Goblin Hut
Earthquake Baby Dragon
Royal Hogs
Rocket
Baby Dragon
Bats Goblin Hut Witch
Witch
Baby Dragon
Electro Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Rocket Goblin Hut Baby Dragon
Bats Goblin Hut Witch
Goblin Hut Rocket Witch Bats
Goblin Hut Witch Bats
Earthquake Rocket
Bats Earthquake Baby Dragon
Bats Rocket Goblin Hut Baby Dragon Witch
Earthquake Rocket Baby Dragon Electro Giant
Witch Goblin Hut
Bats Witch Earthquake Goblin Hut Baby Dragon Electro Giant
Bats Goblin Hut Baby Dragon Witch
Goblin Hut Bats Earthquake Rocket Witch
Rocket Bats Earthquake Goblin Hut Baby Dragon Witch
Goblin Hut
Rocket Goblin Hut Electro Giant
Bats Goblin Hut Witch
Bats Goblin Hut Baby Dragon Witch
Earthquake Baby Dragon Witch Bats Goblin Hut
Goblin Hut
Bats Earthquake Baby Dragon Witch Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Hut Witch Electro Giant
Rocket Baby Dragon
Bats Goblin Hut Rocket Witch
Rocket Bats
Goblin Hut Witch
Rocket Electro Giant Bats Goblin Hut Baby Dragon Witch
Rocket Bats Goblin Hut Witch
Rocket Bats Goblin Hut Baby Dragon Witch
Witch Goblin Hut
Bats Goblin Hut Witch
Rocket Electro Giant
Rocket Witch
Baby Dragon Witch Electro Giant
Goblin Hut Witch Electro Giant Bats Rocket Baby Dragon
Bats Earthquake Goblin Hut Baby Dragon Witch Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Rocket Baby Dragon
Baby Dragon
Earthquake Rocket Goblin Hut Baby Dragon
Earthquake Rocket
Rocket Earthquake Baby Dragon
Electro Giant Bats Rocket Baby Dragon Witch
Earthquake Baby Dragon Witch
Earthquake Baby Dragon
Rocket Bats
Rocket Earthquake
Rocket Baby Dragon
Earthquake Rocket Goblin Hut Baby Dragon
Earthquake Rocket Baby Dragon
Earthquake Goblin Hut Baby Dragon
Earthquake Rocket Goblin Hut Baby Dragon Witch
Earthquake Goblin Hut Rocket Baby Dragon
Earthquake Rocket
Bats Rocket
Rocket Earthquake Baby Dragon
Rocket Earthquake Baby Dragon Witch Electro Giant
Rocket Earthquake Baby Dragon
Rocket
Rocket
Earthquake Rocket Baby Dragon
Earthquake Electro Giant Baby Dragon Witch
Witch
Earthquake Baby Dragon Witch
Baby Dragon Witch
Rocket Baby Dragon
Bats Baby Dragon Witch Electro Giant
Rocket Bats Goblin Hut Witch Electro Giant
Earthquake Rocket
Rocket
Rocket Earthquake
Earthquake Bats Goblin Hut Rocket Witch
Rocket Baby Dragon Witch
Rocket Baby Dragon
Earthquake Baby Dragon
Rocket Electro Giant
Electro Giant Bats Rocket Baby Dragon Witch
Bats Rocket Witch
Rocket Baby Dragon Witch Electro Giant

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