My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Missing cards in your collection

Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Witch Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Clone
Giant Snowball
Bats Clone Witch
Zap
Bats Clone Witch
Barbarian Barrel
Wizard Clone Witch Electro Wizard
The Log
Clone Witch
Earthquake
Clone Witch
Arrows
Bats Clone Witch
Royal Delivery
Bats Wizard Clone Witch Electro Wizard
Fireball
Wizard Clone Witch Electro Wizard
Poison
Bats Wizard Clone Witch Electro Wizard
Lightning
Wizard Witch Electro Wizard
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Clone Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Rage Clone Electro Wizard Wizard Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bats Rage Clone

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Rage Clone
Wizard
Rage Mega Knight
Mirror
Rage
Witch Bats Wizard Electro Wizard
Clone
Bats Witch Electro Wizard
Witch
Rage Clone Mega Knight
Electro Wizard
Rage Clone Mega Knight
Mega Knight
Bats Wizard Witch Electro Wizard

Defense Synergies 0 9

Bats
Electro Wizard Mega Knight
Wizard
Electro Wizard Mega Knight
Mirror
Electro Wizard Mega Knight
Rage
Clone
Witch
Electro Wizard Mega Knight
Electro Wizard
Bats Wizard Mirror Witch Mega Knight
Mega Knight
Bats Wizard Mirror Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Wizard
Bats Witch Electro Wizard Mega Knight
Witch Mega Knight Bats Electro Wizard
Witch Bats Electro Wizard Mega Knight
Mega Knight
Bats Electro Wizard Mega Knight
Bats Electro Wizard Wizard Witch
Electro Wizard Mega Knight
Witch
Electro Wizard Mega Knight
Bats Witch Electro Wizard Wizard Mega Knight
Bats Wizard Witch Electro Wizard
Mega Knight Bats Wizard Witch Electro Wizard
Wizard Mega Knight Bats Witch Electro Wizard
Electro Wizard Mega Knight
Electro Wizard Mega Knight
Wizard Mega Knight Bats Witch Electro Wizard
Mega Knight Bats Wizard Witch Electro Wizard
Wizard Witch Bats Electro Wizard Mega Knight
Electro Wizard
Wizard Mega Knight Bats Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch Electro Wizard
Electro Wizard Wizard Mega Knight
Mega Knight Bats Witch Electro Wizard
Mega Knight Bats Electro Wizard
Witch Mega Knight
Wizard Bats Witch Electro Wizard
Bats Witch Electro Wizard
Mega Knight
Electro Wizard Mega Knight Bats Witch
Witch
Mega Knight Bats Witch
Mega Knight Electro Wizard
Mega Knight Wizard Witch
Wizard Witch Mega Knight
Witch Electro Wizard Bats
Bats Mega Knight Wizard Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Wizard
Wizard Mega Knight
Wizard Bats Witch
Wizard Witch
Wizard
Wizard
Bats Electro Wizard
Wizard Electro Wizard
Wizard
Wizard Witch
Wizard Mega Knight
Bats
Wizard Electro Wizard Mega Knight
Wizard Witch Mega Knight
Mega Knight
Wizard
Wizard Witch Mega Knight
Witch
Wizard Witch Electro Wizard
Wizard Witch Mega Knight
Bats Wizard Witch Electro Wizard
Electro Wizard Bats Wizard Witch
Wizard Mega Knight
Electro Wizard
Mega Knight
Wizard
Electro Wizard Bats Witch
Wizard Witch Electro Wizard
Wizard Electro Wizard Mega Knight
Wizard
Mega Knight
Bats Witch Electro Wizard
Bats Witch Electro Wizard
Witch Electro Wizard Mega Knight

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