My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Hog Rider
Giant Snowball
Bats Cannon Goblin Gang Hog Rider
Zap
Bats Cannon Goblin Gang Firecracker
Barbarian Barrel
Cannon Goblin Gang Firecracker
The Log
Cannon Goblin Gang Firecracker Mini P.E.K.K.A Hog Rider
Earthquake
Cannon Goblin Gang Firecracker Hog Rider
Arrows
Bats Goblin Gang Firecracker
Royal Delivery
Bats Goblin Gang Firecracker Mini P.E.K.K.A Hog Rider
Fireball
Cannon Goblin Gang Firecracker Hog Rider
Poison
Bats Cannon Goblin Gang Firecracker
Lightning
Cannon Mini P.E.K.K.A
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Arrows Cannon Goblin Gang Firecracker Mini P.E.K.K.A Hog Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Arrows Cannon

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Firecracker Mini P.E.K.K.A
Arrows
Hog Rider Mini P.E.K.K.A
Cannon
Goblin Gang
Hog Rider Firecracker Mini P.E.K.K.A
Firecracker
Hog Rider Bats Goblin Gang Mini P.E.K.K.A
Mini P.E.K.K.A
Bats Arrows Goblin Gang Firecracker Hog Rider The Log
Hog Rider
Bats Arrows Goblin Gang Firecracker The Log Mini P.E.K.K.A
The Log
Hog Rider Mini P.E.K.K.A

Defense Synergies 3 13

Bats
Cannon Firecracker Mini P.E.K.K.A The Log
Arrows
Cannon Mini P.E.K.K.A
Cannon
The Log Bats Arrows Goblin Gang Firecracker Mini P.E.K.K.A
Goblin Gang
Cannon Firecracker Mini P.E.K.K.A The Log
Firecracker
The Log Bats Cannon Goblin Gang Mini P.E.K.K.A
Mini P.E.K.K.A
The Log Bats Arrows Cannon Goblin Gang Firecracker
Hog Rider
The Log
Cannon Firecracker Mini P.E.K.K.A Bats Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Firecracker The Log
Mini P.E.K.K.A Bats Cannon Goblin Gang Firecracker The Log
Cannon Goblin Gang Mini P.E.K.K.A Bats
Cannon Mini P.E.K.K.A Bats Goblin Gang Firecracker
Arrows Firecracker Mini P.E.K.K.A The Log
Arrows Goblin Gang The Log Bats Cannon Firecracker
Bats Arrows Cannon Goblin Gang Firecracker
Arrows Cannon The Log
Cannon Mini P.E.K.K.A Goblin Gang
Goblin Gang Cannon Firecracker Mini P.E.K.K.A
Bats Goblin Gang Arrows Cannon Firecracker The Log
Arrows Bats Goblin Gang Firecracker
Cannon Mini P.E.K.K.A Bats Goblin Gang The Log
Bats Arrows Cannon Goblin Gang Firecracker Mini P.E.K.K.A The Log
Mini P.E.K.K.A Cannon Goblin Gang
Cannon Goblin Gang Mini P.E.K.K.A The Log
Bats Arrows Cannon Goblin Gang Firecracker Mini P.E.K.K.A
Arrows Cannon Bats Goblin Gang Firecracker The Log
Arrows The Log Bats Cannon Firecracker
Mini P.E.K.K.A Cannon
Goblin Gang Bats Arrows Cannon Firecracker Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A
Arrows Goblin Gang Firecracker Mini P.E.K.K.A The Log
Goblin Gang Bats Mini P.E.K.K.A The Log
Goblin Gang Mini P.E.K.K.A Bats The Log
Cannon Goblin Gang Mini P.E.K.K.A
Arrows Firecracker Bats Goblin Gang
Goblin Gang Mini P.E.K.K.A Bats
Mini P.E.K.K.A
Bats Firecracker Mini P.E.K.K.A The Log
Cannon Goblin Gang
Bats Mini P.E.K.K.A
Arrows The Log
Mini P.E.K.K.A Cannon Goblin Gang
Cannon Firecracker
Goblin Gang Bats Firecracker Mini P.E.K.K.A The Log
Bats Arrows Cannon Firecracker Mini P.E.K.K.A The Log
Arrows Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker Bats
Arrows Firecracker The Log
Arrows The Log Firecracker
Arrows The Log Firecracker
Bats Goblin Gang Mini P.E.K.K.A
Firecracker Arrows The Log
Arrows Firecracker
Firecracker The Log
Arrows Firecracker
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows
Bats Mini P.E.K.K.A
Arrows Firecracker Mini P.E.K.K.A The Log
Arrows Firecracker The Log
The Log
Arrows
The Log
Arrows The Log
Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows The Log
Arrows Firecracker The Log
Bats Arrows Firecracker
Bats Firecracker
Mini P.E.K.K.A
Arrows The Log
Arrows Firecracker
Arrows Firecracker The Log
Bats Goblin Gang
Arrows Firecracker
Arrows The Log
Goblin Gang Firecracker Mini P.E.K.K.A
Arrows The Log Firecracker
Arrows
Firecracker
Bats Goblin Gang Firecracker The Log
Firecracker Bats
Firecracker The Log
Firecracker

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