My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 warnings Why?

Missing cards in your collection

Little Prince

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Firecracker Witch Electro Giant Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Electro Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Electro Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Bandit
Giant Snowball
Bats Cannon Witch
Zap
Bats Cannon Firecracker Witch Bandit
Barbarian Barrel
Knight Cannon Firecracker Witch Bandit
The Log
Cannon Firecracker Witch Bandit
Earthquake
Cannon Firecracker Witch
Arrows
Bats Firecracker Witch
Royal Delivery
Bats Knight Firecracker Witch Bandit
Fireball
Cannon Firecracker Witch Bandit
Poison
Bats Cannon Firecracker Witch
Lightning
Knight Cannon Witch Bandit
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Witch Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Knight Cannon Firecracker Bandit Fireball Witch Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Knight Cannon Firecracker

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Firecracker Bandit
Knight
Bats Firecracker Fireball Witch
Cannon
Firecracker
Knight Bats Bandit
Fireball
Knight
Witch
Knight Bandit
Electro Giant
Bandit
Bats Firecracker Witch

Defense Synergies 3 13

Bats
Knight Cannon Firecracker Bandit
Knight
Bats Cannon Firecracker Fireball Witch
Cannon
Knight Bats Firecracker Fireball Witch Electro Giant Bandit
Firecracker
Knight Bats Cannon Bandit
Fireball
Knight Cannon Bandit
Witch
Knight Cannon Bandit
Electro Giant
Cannon
Bandit
Bats Cannon Firecracker Fireball Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Firecracker Fireball
Bats Knight Cannon Firecracker Witch Bandit
Cannon Witch Bats Knight Bandit
Cannon Witch Bats Knight Firecracker Bandit
Firecracker Fireball
Fireball Bats Cannon Firecracker Bandit
Bats Cannon Firecracker Fireball Witch
Cannon Fireball Electro Giant Bandit
Cannon Witch
Knight Cannon Firecracker Bandit
Bats Witch Knight Cannon Firecracker Fireball Electro Giant Bandit
Bats Firecracker Fireball Witch
Cannon Bats Knight Fireball Witch Bandit
Fireball Bats Cannon Firecracker Witch
Knight Cannon Bandit
Cannon Fireball Electro Giant Bandit
Bats Knight Cannon Firecracker Fireball Witch
Cannon Fireball Bats Knight Firecracker Witch Bandit
Witch Bats Knight Cannon Firecracker Fireball Bandit
Cannon
Bats Knight Cannon Firecracker Fireball Witch Electro Giant Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball Witch Electro Giant Bandit
Fireball Bandit Knight Firecracker
Bandit Bats Knight Witch
Bats Knight Fireball Bandit
Knight Cannon Witch Bandit
Firecracker Fireball Electro Giant Bats Witch
Bats Knight Fireball Witch Bandit
Knight
Bats Knight Firecracker Fireball Witch Bandit
Witch Cannon
Bats Knight Witch
Fireball Electro Giant
Knight Cannon Fireball Witch Bandit
Cannon Firecracker Fireball Witch Electro Giant
Witch Electro Giant Bats Knight Firecracker Fireball
Bats Cannon Firecracker Fireball Witch Electro Giant
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker Bandit
Firecracker Fireball Bandit
Fireball Bandit
Knight Firecracker Fireball
Fireball Firecracker
Firecracker Fireball Electro Giant Bats Witch
Firecracker Witch
Fireball Firecracker
Fireball Firecracker Bandit
Bats Fireball
Firecracker Knight Fireball Bandit
Fireball Firecracker
Knight Firecracker Fireball Bandit
Firecracker Fireball Bandit
Firecracker Fireball
Firecracker Fireball Witch Bandit
Firecracker Fireball Bandit
Fireball
Bats
Firecracker Fireball Bandit
Firecracker Fireball Witch Electro Giant
Fireball
Fireball
Fireball
Firecracker Electro Giant Fireball Witch
Witch
Firecracker Fireball Witch Bandit
Fireball Witch Bandit
Fireball Firecracker Bandit
Bats Firecracker Fireball Witch Electro Giant
Bats Firecracker Fireball Witch Electro Giant
Fireball
Fireball Bandit
Firecracker Fireball
Firecracker Fireball
Bats Fireball Witch Bandit
Fireball Firecracker Witch
Fireball
Fireball Knight Firecracker
Firecracker Fireball
Fireball Electro Giant
Firecracker
Electro Giant Bats Firecracker Fireball Witch
Firecracker Bats Fireball Witch
Firecracker Fireball Witch Electro Giant Bandit
Fireball Firecracker

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