My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Good
Synergy
Godly!
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Flying Machine Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Flying Machine Golem Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Hog Rider Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Clone Night Witch
Giant Snowball
Bats Flying Machine Hog Rider Clone Night Witch
Zap
Bats Firecracker Flying Machine Clone Night Witch
Barbarian Barrel
Firecracker Clone Night Witch
The Log
Firecracker Hog Rider Clone
Earthquake
Firecracker Hog Rider Clone
Arrows
Bats Firecracker Flying Machine Clone Night Witch
Royal Delivery
Bats Firecracker Flying Machine Hog Rider Clone Night Witch
Fireball
Firecracker Flying Machine Hog Rider Clone Night Witch
Poison
Bats Firecracker Flying Machine Clone Night Witch
Lightning
Night Witch
Rocket
Hog Rider Night Witch

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Clone Golem Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Clone Fireball Flying Machine Hog Rider Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Firecracker Clone Fireball

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Firecracker Flying Machine Clone Golem
Firecracker
Hog Rider Bats Flying Machine Golem
Fireball
Hog Rider Golem
Flying Machine
Bats Firecracker Hog Rider Clone Golem
Hog Rider
Bats Firecracker Fireball Flying Machine
Clone
Golem Night Witch Bats Flying Machine
Golem
Fireball Clone Night Witch Bats Firecracker Flying Machine
Night Witch
Clone Golem

Defense Synergies 0 3

Bats
Firecracker
Firecracker
Bats Flying Machine Night Witch
Fireball
Flying Machine
Firecracker
Hog Rider
Clone
Golem
Night Witch
Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Flying Machine
Bats Firecracker Flying Machine Night Witch
Bats Night Witch
Night Witch Bats Firecracker
Firecracker Fireball
Fireball Bats Firecracker Flying Machine Night Witch
Bats Firecracker Fireball Flying Machine Night Witch
Fireball Flying Machine
Night Witch
Firecracker Night Witch
Bats Firecracker Fireball Flying Machine Night Witch
Bats Firecracker Fireball Flying Machine Night Witch
Night Witch Bats Fireball Flying Machine
Fireball Bats Firecracker Night Witch
Fireball
Bats Firecracker Fireball Night Witch
Fireball Bats Firecracker Flying Machine Night Witch
Bats Firecracker Fireball Flying Machine
Bats Firecracker Fireball Flying Machine Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball
Fireball Firecracker Flying Machine
Bats
Bats Fireball Night Witch
Night Witch
Firecracker Fireball Bats Flying Machine
Bats Fireball Flying Machine Night Witch
Bats Firecracker Fireball Flying Machine
Bats Flying Machine
Fireball
Fireball Night Witch
Firecracker Fireball Flying Machine
Bats Firecracker Fireball Flying Machine Night Witch
Bats Firecracker Fireball Flying Machine
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Flying Machine
Firecracker Fireball Flying Machine
Fireball Flying Machine
Firecracker Fireball Flying Machine
Fireball Firecracker
Firecracker Fireball Bats Flying Machine
Firecracker Flying Machine
Fireball Firecracker Flying Machine
Fireball Firecracker Flying Machine
Bats Fireball Night Witch
Firecracker Fireball Flying Machine
Fireball Firecracker Flying Machine
Flying Machine Firecracker Fireball
Firecracker Fireball Flying Machine
Firecracker Fireball Flying Machine
Firecracker Fireball Flying Machine
Firecracker Fireball Flying Machine
Fireball
Bats Night Witch
Firecracker Fireball Flying Machine
Firecracker Fireball Flying Machine
Fireball Night Witch
Fireball
Fireball Flying Machine
Firecracker Fireball
Firecracker Fireball Flying Machine
Fireball Flying Machine
Fireball Firecracker
Bats Firecracker Fireball Flying Machine Night Witch
Bats Firecracker Fireball Flying Machine
Fireball Night Witch
Fireball Night Witch
Firecracker Fireball
Firecracker Fireball
Bats Fireball Flying Machine Night Witch
Fireball Firecracker Flying Machine
Fireball
Fireball Firecracker Flying Machine
Firecracker Fireball Flying Machine
Fireball
Firecracker Flying Machine
Bats Firecracker Fireball Flying Machine
Firecracker Bats Fireball Flying Machine
Firecracker Fireball Flying Machine
Fireball Firecracker

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