My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Godly!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Knight Firecracker

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Spear Goblins Knight Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats Royal Hogs
Giant Snowball
Spear Goblins Bats Cannon Royal Hogs
Zap
Spear Goblins Bats Cannon Firecracker Royal Hogs
Barbarian Barrel
Electro Spirit Spear Goblins Knight Cannon Firecracker Royal Hogs
The Log
Electro Spirit Spear Goblins Cannon Firecracker Royal Hogs
Earthquake
Spear Goblins Cannon Firecracker Royal Hogs
Arrows
Electro Spirit Spear Goblins Bats Firecracker Royal Hogs
Royal Delivery
Electro Spirit Spear Goblins Bats Knight Firecracker Royal Hogs
Fireball
Cannon Firecracker Royal Hogs
Poison
Spear Goblins Bats Cannon Firecracker Royal Hogs
Lightning
Knight Cannon
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Spear Goblins Bats Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Spear Goblins Bats Zap Knight Cannon Firecracker Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Electro Spirit Spear Goblins Bats Zap

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap
Spear Goblins
Knight Zap Firecracker Royal Hogs
Bats
Knight Zap Firecracker Royal Hogs
Zap
Firecracker Electro Spirit Spear Goblins Bats Knight Royal Hogs
Knight
Spear Goblins Bats Firecracker Zap Royal Hogs
Cannon
Firecracker
Zap Knight Spear Goblins Bats Royal Hogs
Royal Hogs
Spear Goblins Bats Zap Knight Firecracker

Defense Synergies 5 11

Electro Spirit
Zap
Spear Goblins
Knight Bats Zap Cannon Firecracker
Bats
Knight Spear Goblins Zap Cannon Firecracker
Zap
Cannon Electro Spirit Spear Goblins Bats Knight Firecracker
Knight
Spear Goblins Bats Cannon Firecracker Zap
Cannon
Zap Knight Spear Goblins Bats Firecracker
Firecracker
Knight Spear Goblins Bats Zap Cannon
Royal Hogs

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Zap Knight Cannon Firecracker
Bats Zap Knight Cannon Firecracker
Cannon Bats Knight
Cannon Bats Knight Firecracker
Firecracker
Electro Spirit Spear Goblins Bats Zap Cannon Firecracker
Bats Electro Spirit Spear Goblins Zap Cannon Firecracker
Electro Spirit Zap Cannon
Cannon
Knight Spear Goblins Cannon Firecracker
Bats Electro Spirit Spear Goblins Zap Knight Cannon Firecracker
Spear Goblins Bats Zap Firecracker
Cannon Bats Zap Knight
Electro Spirit Bats Zap Cannon Firecracker
Knight Cannon
Zap Cannon
Bats Knight Cannon Firecracker
Cannon Electro Spirit Spear Goblins Bats Zap Knight Firecracker
Zap Electro Spirit Spear Goblins Bats Knight Cannon Firecracker
Cannon
Electro Spirit Spear Goblins Bats Knight Cannon Firecracker
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Spear Goblins Zap
Zap Knight Firecracker
Spear Goblins Bats Zap Knight
Bats Zap Knight
Knight Cannon
Firecracker Electro Spirit Bats Zap
Spear Goblins Bats Knight
Knight
Zap Electro Spirit Spear Goblins Bats Knight Firecracker
Cannon
Bats Knight
Zap
Knight Cannon
Cannon Firecracker
Electro Spirit Spear Goblins Bats Zap Knight Firecracker
Bats Electro Spirit Zap Cannon Firecracker
Electro Spirit Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker
Firecracker Zap
Knight Firecracker
Zap Firecracker
Firecracker Electro Spirit Spear Goblins Bats Zap
Firecracker
Zap Firecracker
Zap Firecracker
Bats
Firecracker Zap Knight
Zap Firecracker
Knight Firecracker
Firecracker
Zap Firecracker
Spear Goblins Zap Firecracker
Firecracker
Bats
Zap Firecracker
Zap Firecracker
Zap
Zap Firecracker Electro Spirit
Firecracker Zap
Zap
Zap Firecracker
Bats Zap Firecracker
Zap Electro Spirit Bats Firecracker
Zap
Zap Electro Spirit Firecracker
Firecracker
Zap Electro Spirit Spear Goblins Bats
Zap Firecracker
Knight Firecracker
Zap Firecracker
Zap
Firecracker
Zap Electro Spirit Bats Firecracker
Firecracker Bats Zap
Zap Firecracker
Firecracker

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