My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Elixir Collector Electro Dragon Electro Giant Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Electro Dragon Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider Electro Dragon
Zap
Bats Firecracker
Barbarian Barrel
Firecracker Bomb Tower
The Log
Firecracker Hog Rider
Earthquake
Firecracker Bomb Tower Hog Rider Elixir Collector
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Hog Rider Electro Dragon
Fireball
Firecracker Bomb Tower Hog Rider Elixir Collector Electro Dragon
Poison
Bats Firecracker Bomb Tower Elixir Collector Electro Dragon
Lightning
Bomb Tower Elixir Collector Electro Dragon Monk
Rocket
Bomb Tower Hog Rider Elixir Collector Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Firecracker Electro Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Bomb Tower Electro Dragon Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Elixir Collector Electro Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Bomb Tower Hog Rider Electro Dragon Monk Elixir Collector Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Firecracker Bomb Tower Hog Rider

Attack Synergies 2 2

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Firecracker
Firecracker
Hog Rider Bats Monk
Bomb Tower
Hog Rider
Bats Firecracker
Elixir Collector
Electro Dragon
Electro Giant
Monk
Firecracker

Defense Synergies 0 4

Bats
Firecracker Bomb Tower
Firecracker
Bats Bomb Tower Electro Dragon
Bomb Tower
Bats Firecracker
Hog Rider
Elixir Collector
Electro Dragon
Firecracker
Electro Giant
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Electro Dragon
Bomb Tower Bats Firecracker Electro Dragon Monk
Bomb Tower Bats Electro Dragon
Bomb Tower Bats Firecracker Electro Dragon Monk
Firecracker Bomb Tower Monk
Bats Firecracker Bomb Tower Electro Dragon
Bats Firecracker Bomb Tower Electro Dragon
Bomb Tower Electro Dragon Electro Giant Monk
Bomb Tower
Firecracker
Bats Firecracker Bomb Tower Electro Dragon Electro Giant
Bats Firecracker Electro Dragon
Bomb Tower Bats Electro Dragon
Bomb Tower Bats Firecracker Electro Dragon
Bomb Tower
Bomb Tower Monk Electro Giant
Bomb Tower Bats Firecracker Electro Dragon
Bomb Tower Bats Firecracker Electro Dragon
Bomb Tower Bats Firecracker Electro Dragon
Bomb Tower
Bats Firecracker Bomb Tower Electro Dragon Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Electro Giant
Firecracker Bomb Tower Electro Dragon Monk
Bats Bomb Tower Electro Dragon
Bats Monk
Firecracker Electro Giant Bats Bomb Tower Electro Dragon Monk
Bats Bomb Tower
Bomb Tower
Electro Dragon Bats Firecracker Bomb Tower Monk
Bats Bomb Tower Electro Dragon
Monk Electro Giant
Bomb Tower
Firecracker Bomb Tower Electro Dragon Electro Giant
Electro Dragon Electro Giant Bats Firecracker Bomb Tower Monk
Bats Firecracker Bomb Tower Electro Dragon Electro Giant
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Electro Dragon Monk
Firecracker Monk Electro Dragon
Electro Dragon
Firecracker
Firecracker
Firecracker Electro Giant Bats Electro Dragon Monk
Firecracker
Firecracker Electro Dragon
Monk Firecracker Electro Dragon
Bats Electro Dragon
Firecracker Monk Electro Dragon
Monk Firecracker Electro Dragon
Firecracker
Firecracker Electro Dragon Monk
Firecracker
Firecracker Electro Dragon
Firecracker Electro Dragon
Monk
Bats
Firecracker Electro Dragon Monk
Firecracker Electro Dragon Electro Giant Monk
Monk
Monk
Electro Dragon Monk
Firecracker Electro Giant Electro Dragon
Firecracker Electro Dragon Monk
Electro Dragon Monk
Firecracker
Bats Firecracker Electro Dragon Electro Giant
Electro Dragon Bats Firecracker Electro Giant
Electro Dragon
Firecracker Electro Dragon Monk
Firecracker Monk
Bats Electro Dragon
Firecracker Electro Dragon Monk
Firecracker Electro Dragon
Firecracker Electro Dragon
Monk Electro Giant
Firecracker Electro Dragon
Electro Dragon Electro Giant Bats Firecracker
Firecracker Bats Electro Dragon
Electro Dragon Firecracker Electro Giant Monk
Firecracker Electro Dragon Monk

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