My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine Zappies Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Flying Machine Zappies Giant Dark Prince X-Bow Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Dark Prince X-Bow Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Giant Dark Prince X-Bow Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Dark Prince
Giant Snowball
Bats Flying Machine Zappies Princess
Zap
Bats Flying Machine Zappies Dark Prince X-Bow Princess
Barbarian Barrel
Zappies Dark Prince X-Bow Princess
The Log
Zappies Dark Prince X-Bow Princess
Earthquake
Zappies X-Bow
Arrows
Bats Flying Machine Zappies Princess
Royal Delivery
Bats Flying Machine Zappies Dark Prince Princess
Fireball
Flying Machine Zappies X-Bow Princess
Poison
Bats Flying Machine Zappies X-Bow Princess
Lightning
Dark Prince X-Bow
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Fireball Princess

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Dark Prince Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Dark Prince Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Princess Fireball Flying Machine Zappies Dark Prince Giant X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bats Princess Fireball Flying Machine

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Flying Machine Dark Prince X-Bow
Fireball
X-Bow Giant Dark Prince Princess
Flying Machine
Bats Zappies Giant Dark Prince X-Bow
Zappies
Flying Machine Giant Dark Prince
Giant
Bats Dark Prince Fireball Flying Machine Zappies Princess
Dark Prince
Giant Bats Fireball Flying Machine Zappies X-Bow Princess
X-Bow
Fireball Bats Flying Machine Dark Prince
Princess
Fireball Giant Dark Prince

Defense Synergies 1 9

Bats
Zappies Dark Prince X-Bow
Fireball
X-Bow Zappies Dark Prince Princess
Flying Machine
Zappies Dark Prince
Zappies
Bats Fireball Flying Machine
Giant
Dark Prince
Bats Fireball Flying Machine Princess
X-Bow
Fireball Bats
Princess
Fireball Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Flying Machine Zappies X-Bow
Bats Flying Machine Zappies Dark Prince X-Bow
Bats Zappies Dark Prince
Bats Zappies Dark Prince
Fireball Dark Prince X-Bow Princess
Fireball Bats Flying Machine Zappies Dark Prince X-Bow
Bats Fireball Flying Machine Zappies X-Bow Princess
Fireball Flying Machine X-Bow
Zappies X-Bow Princess
Zappies Dark Prince
Bats Fireball Flying Machine Zappies Dark Prince X-Bow Princess
Bats Fireball Flying Machine Zappies Princess
Bats Fireball Flying Machine Zappies Dark Prince X-Bow
Fireball Bats Zappies Dark Prince X-Bow Princess
Zappies X-Bow
Fireball Zappies X-Bow
Bats Fireball Zappies Dark Prince X-Bow
Fireball Bats Flying Machine Zappies Dark Prince X-Bow
Bats Fireball Flying Machine Zappies Dark Prince Princess
Zappies
Dark Prince Bats Fireball Flying Machine Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Zappies Dark Prince X-Bow
Fireball Flying Machine X-Bow
Zappies Bats Dark Prince
Dark Prince Bats Fireball Zappies X-Bow
Zappies Dark Prince
Fireball Bats Flying Machine Zappies Princess
Dark Prince Bats Fireball Flying Machine Zappies
Zappies Dark Prince
Bats Fireball Flying Machine Zappies Dark Prince X-Bow
Zappies
Bats Flying Machine Zappies Dark Prince
Fireball Dark Prince
Dark Prince Fireball Zappies
Fireball Flying Machine Zappies Princess
Zappies Bats Fireball Flying Machine Dark Prince X-Bow
Bats Fireball Flying Machine Zappies Dark Prince Princess
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Princess Flying Machine X-Bow
Fireball Flying Machine X-Bow Princess
Fireball Flying Machine X-Bow
Fireball Flying Machine Dark Prince
Fireball Dark Prince
Fireball Bats Flying Machine Princess
Flying Machine Princess
Fireball X-Bow Flying Machine Princess
Fireball Flying Machine X-Bow
Bats Fireball X-Bow
Fireball Flying Machine Dark Prince X-Bow Princess
Fireball Flying Machine Princess
Flying Machine Fireball Princess
Fireball Flying Machine X-Bow Princess
Princess Fireball Flying Machine X-Bow
X-Bow Fireball Flying Machine Princess
Fireball Flying Machine X-Bow Princess
Fireball
Bats
Fireball Flying Machine Dark Prince X-Bow Princess
Fireball Flying Machine X-Bow Princess
Fireball X-Bow
Fireball Princess
X-Bow
Fireball Flying Machine X-Bow
Fireball Dark Prince Princess
Fireball X-Bow Flying Machine Princess
Fireball Flying Machine X-Bow Princess
Fireball X-Bow
Bats Fireball Flying Machine X-Bow Princess
Bats Fireball Flying Machine Zappies
Fireball
Fireball X-Bow
Fireball Zappies Princess
Fireball Princess
Bats Fireball Flying Machine Zappies Dark Prince X-Bow Princess
Fireball Flying Machine Zappies Princess
Fireball
Fireball Flying Machine Dark Prince Princess
Fireball Flying Machine Princess
Fireball
Flying Machine Dark Prince
Bats Fireball Flying Machine Zappies Princess
Bats Fireball Flying Machine Zappies Princess
Fireball Flying Machine Dark Prince X-Bow Princess

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