My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minion Horde Ice Golem Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Ice Golem Giant Skeleton Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Elite Barbarians Ice Golem Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minion Horde Elite Barbarians Giant Skeleton Night Witch
Giant Snowball
Bats Minion Horde Night Witch
Zap
Bats Minion Horde Night Witch
Barbarian Barrel
Elite Barbarians Giant Skeleton Night Witch
The Log
Elite Barbarians Giant Skeleton
Earthquake
Arrows
Bats Minion Horde Night Witch
Royal Delivery
Bats Minion Horde Elite Barbarians Giant Skeleton Night Witch
Fireball
Minion Horde Elite Barbarians Night Witch
Poison
Bats Minion Horde Night Witch
Lightning
Elite Barbarians Ice Golem Night Witch
Rocket
Minion Horde Elite Barbarians Night Witch

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Delivery Ice Golem Giant Skeleton Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Ice Golem Royal Delivery Night Witch Minion Horde Elite Barbarians Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bats Ice Golem Royal Delivery

Attack Synergies 2 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Ice Golem Giant Skeleton Elite Barbarians
Royal Delivery
Minion Horde
Ice Golem Mirror Giant Skeleton
Elite Barbarians
Bats Ice Golem
Ice Golem
Bats Minion Horde Elite Barbarians
Mirror
Minion Horde Giant Skeleton Night Witch
Giant Skeleton
Bats Minion Horde Mirror Night Witch
Night Witch
Mirror Giant Skeleton

Defense Synergies 3 11

Bats
Royal Delivery Ice Golem Giant Skeleton
Royal Delivery
Mirror Bats Elite Barbarians Ice Golem Giant Skeleton Night Witch
Minion Horde
Mirror Ice Golem
Elite Barbarians
Royal Delivery Ice Golem
Ice Golem
Night Witch Bats Royal Delivery Minion Horde Elite Barbarians Giant Skeleton
Mirror
Royal Delivery Minion Horde Night Witch
Giant Skeleton
Bats Royal Delivery Ice Golem
Night Witch
Ice Golem Royal Delivery Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minion Horde Ice Golem
Minion Horde Elite Barbarians Bats Royal Delivery Night Witch
Minion Horde Bats Royal Delivery Elite Barbarians Giant Skeleton Night Witch
Minion Horde Elite Barbarians Night Witch Bats
Royal Delivery Elite Barbarians Giant Skeleton
Royal Delivery Bats Night Witch
Bats Minion Horde Royal Delivery Night Witch
Ice Golem Giant Skeleton
Minion Horde Elite Barbarians Night Witch
Elite Barbarians Royal Delivery Minion Horde Ice Golem Giant Skeleton Night Witch
Bats Minion Horde Royal Delivery Ice Golem Giant Skeleton Night Witch
Minion Horde Bats Royal Delivery Night Witch
Minion Horde Night Witch Bats Royal Delivery Elite Barbarians Giant Skeleton
Bats Royal Delivery Minion Horde Night Witch
Elite Barbarians Minion Horde
Minion Horde Royal Delivery Elite Barbarians
Minion Horde Bats Royal Delivery Elite Barbarians Night Witch
Royal Delivery Bats Minion Horde Elite Barbarians Night Witch
Royal Delivery Bats Ice Golem Giant Skeleton
Elite Barbarians
Bats Royal Delivery Minion Horde Elite Barbarians Giant Skeleton Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Delivery Elite Barbarians Ice Golem Giant Skeleton
Royal Delivery Elite Barbarians Ice Golem
Royal Delivery Giant Skeleton Bats Minion Horde Elite Barbarians Ice Golem
Giant Skeleton Bats Royal Delivery Minion Horde Elite Barbarians Ice Golem Night Witch
Giant Skeleton Royal Delivery Minion Horde Elite Barbarians Night Witch
Royal Delivery Bats Minion Horde Ice Golem
Royal Delivery Bats Minion Horde Elite Barbarians Ice Golem Giant Skeleton Night Witch
Giant Skeleton Royal Delivery Minion Horde Elite Barbarians
Royal Delivery Minion Horde Giant Skeleton Bats Elite Barbarians Ice Golem
Royal Delivery Minion Horde
Bats Minion Horde Elite Barbarians Giant Skeleton
Royal Delivery Elite Barbarians Giant Skeleton
Royal Delivery Elite Barbarians Giant Skeleton Minion Horde Ice Golem Night Witch
Minion Horde
Elite Barbarians Bats Royal Delivery Minion Horde Ice Golem Giant Skeleton Night Witch
Bats Royal Delivery Minion Horde Elite Barbarians Ice Golem Giant Skeleton
Royal Delivery
Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Ice Golem Giant Skeleton
Minion Horde Giant Skeleton
Ice Golem Giant Skeleton
Minion Horde
Bats Minion Horde Ice Golem
Minion Horde
Ice Golem
Bats Minion Horde Elite Barbarians Night Witch
Minion Horde
Elite Barbarians Ice Golem
Minion Horde
Elite Barbarians Ice Golem
Minion Horde
Minion Horde
Bats Minion Horde Night Witch
Minion Horde Giant Skeleton Night Witch
Minion Horde
Ice Golem
Minion Horde
Elite Barbarians Bats Minion Horde Ice Golem Night Witch
Bats Minion Horde
Minion Horde Elite Barbarians Night Witch
Minion Horde Night Witch
Minion Horde
Minion Horde Giant Skeleton
Minion Horde Bats Night Witch
Minion Horde
Ice Golem
Giant Skeleton
Minion Horde Elite Barbarians
Bats Minion Horde Elite Barbarians Giant Skeleton
Bats
Giant Skeleton

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