My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Royal Recruits Goblin Cage Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Recruits

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Recruits
Giant Snowball
Bats Royal Recruits
Zap
Bats Firecracker
Barbarian Barrel
Electro Spirit Firecracker Royal Recruits Goblin Cage
The Log
Electro Spirit Firecracker Royal Recruits Goblin Cage
Earthquake
Firecracker Goblin Cage
Arrows
Electro Spirit Bats Firecracker Royal Recruits
Royal Delivery
Electro Spirit Bats Firecracker Royal Recruits Goblin Cage Mother Witch
Fireball
Firecracker Goblin Cage Mother Witch
Poison
Bats Firecracker Royal Recruits Goblin Cage Mother Witch
Lightning
Goblin Cage Mother Witch
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Firecracker Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Arrows Royal Recruits Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bats Arrows Firecracker Fireball Goblin Cage Mother Witch Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Bats Arrows Firecracker

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fireball Mother Witch
Bats
Firecracker Royal Recruits Goblin Cage
Arrows
Fireball Mother Witch
Firecracker
Bats Royal Recruits Goblin Cage
Royal Recruits
Bats Firecracker
Fireball
Arrows Electro Spirit
Goblin Cage
Bats Firecracker
Mother Witch
Electro Spirit Arrows

Defense Synergies 0 9

Electro Spirit
Bats
Firecracker Royal Recruits Goblin Cage
Arrows
Fireball Mother Witch
Firecracker
Bats Royal Recruits Goblin Cage
Royal Recruits
Bats Firecracker
Fireball
Arrows Goblin Cage
Goblin Cage
Bats Firecracker Fireball Mother Witch
Mother Witch
Arrows Goblin Cage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Royal Recruits Fireball Goblin Cage
Bats Firecracker Royal Recruits Goblin Cage
Goblin Cage Bats Royal Recruits
Royal Recruits Goblin Cage Bats Firecracker
Arrows Firecracker Royal Recruits Fireball Goblin Cage
Arrows Fireball Electro Spirit Bats Firecracker Mother Witch
Bats Electro Spirit Arrows Firecracker Fireball Goblin Cage
Electro Spirit Arrows Royal Recruits Fireball Goblin Cage
Royal Recruits Goblin Cage
Firecracker Royal Recruits
Bats Mother Witch Electro Spirit Arrows Firecracker Royal Recruits Fireball
Arrows Bats Firecracker Fireball
Royal Recruits Goblin Cage Bats Fireball
Fireball Electro Spirit Bats Arrows Firecracker Royal Recruits Goblin Cage
Royal Recruits Goblin Cage
Royal Recruits Fireball Goblin Cage
Bats Arrows Firecracker Royal Recruits Fireball Goblin Cage
Arrows Fireball Goblin Cage Electro Spirit Bats Firecracker Royal Recruits
Arrows Goblin Cage Electro Spirit Bats Firecracker Royal Recruits Fireball Mother Witch
Royal Recruits Goblin Cage
Royal Recruits Electro Spirit Bats Arrows Firecracker Fireball Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Fireball Goblin Cage
Fireball Arrows Firecracker
Royal Recruits Bats Goblin Cage
Royal Recruits Bats Fireball Goblin Cage
Royal Recruits Goblin Cage
Arrows Firecracker Fireball Mother Witch Electro Spirit Bats
Royal Recruits Bats Fireball Goblin Cage
Royal Recruits Goblin Cage
Royal Recruits Goblin Cage Electro Spirit Bats Firecracker Fireball
Royal Recruits Goblin Cage
Bats Royal Recruits Goblin Cage
Royal Recruits Arrows Fireball Goblin Cage
Royal Recruits Fireball Goblin Cage
Royal Recruits Firecracker Fireball Goblin Cage
Royal Recruits Electro Spirit Bats Firecracker Fireball Goblin Cage
Bats Arrows Electro Spirit Firecracker Royal Recruits Fireball Goblin Cage Mother Witch
Electro Spirit Arrows Fireball Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Firecracker Royal Recruits
Arrows Firecracker Fireball
Arrows Fireball
Arrows Firecracker Royal Recruits Fireball
Fireball Arrows Firecracker
Arrows Firecracker Fireball Mother Witch Electro Spirit Bats
Arrows Firecracker
Arrows Fireball Firecracker
Arrows Fireball Firecracker
Bats Fireball
Firecracker Arrows Royal Recruits Fireball
Fireball Arrows Firecracker
Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Fireball
Arrows Firecracker Royal Recruits Fireball
Arrows Fireball
Bats
Arrows Firecracker Fireball
Arrows Firecracker Fireball Mother Witch
Fireball
Arrows Fireball
Arrows Royal Recruits Fireball
Arrows Firecracker Mother Witch Electro Spirit Fireball
Arrows Firecracker Fireball
Fireball Arrows
Fireball Arrows Firecracker
Bats Arrows Firecracker Fireball Mother Witch
Electro Spirit Bats Firecracker Fireball
Fireball
Arrows Fireball
Electro Spirit Arrows Firecracker Fireball
Arrows Firecracker Fireball
Electro Spirit Bats Royal Recruits Fireball
Fireball Arrows Firecracker
Arrows Fireball
Fireball Firecracker
Arrows Firecracker Fireball
Arrows Fireball
Firecracker Royal Recruits
Electro Spirit Bats Firecracker Royal Recruits Fireball
Firecracker Bats Fireball
Firecracker Royal Recruits Fireball
Fireball Firecracker

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