My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Missing cards in your collection

Mighty Miner

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Goblin Barrel Skeleton Army
Giant Snowball
Bats Hog Rider Goblin Barrel Skeleton Army
Zap
Bats Goblin Barrel Skeleton Army
Barbarian Barrel
Wizard Goblin Barrel Skeleton Army Executioner
The Log
Hog Rider Goblin Barrel Skeleton Army
Earthquake
Hog Rider Goblin Barrel Skeleton Army
Arrows
Bats Goblin Barrel Skeleton Army
Royal Delivery
Bats Hog Rider Wizard Goblin Barrel Skeleton Army Executioner
Fireball
Hog Rider Wizard Goblin Barrel Skeleton Army Executioner
Poison
Bats Wizard Skeleton Army Executioner
Lightning
Wizard Executioner
Rocket
Hog Rider Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Wizard Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Executioner The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Barrel Skeleton Army Hog Rider Wizard Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Goblin Barrel Skeleton Army

Attack Synergies 3 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Goblin Barrel
Hog Rider
Bats The Log Wizard Goblin Barrel Executioner Mega Knight
Wizard
Hog Rider Mega Knight
Goblin Barrel
Bats Hog Rider Skeleton Army Mega Knight
Skeleton Army
Goblin Barrel
Executioner
Hog Rider The Log Mega Knight
The Log
Hog Rider Executioner Mega Knight
Mega Knight
Bats Hog Rider Wizard Goblin Barrel Executioner The Log

Defense Synergies 0 10

Bats
The Log Mega Knight
Hog Rider
Wizard
Skeleton Army The Log Mega Knight
Goblin Barrel
Skeleton Army
Wizard Executioner The Log
Executioner
Skeleton Army The Log Mega Knight
The Log
Bats Wizard Skeleton Army Executioner Mega Knight
Mega Knight
Bats Wizard Executioner The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Executioner The Log
Skeleton Army Bats Executioner The Log Mega Knight
Skeleton Army Mega Knight Bats Executioner
Skeleton Army Bats Mega Knight
Skeleton Army The Log Mega Knight
Skeleton Army The Log Bats Executioner Mega Knight
Bats Wizard Executioner
The Log Mega Knight
Skeleton Army
Skeleton Army Mega Knight
Bats Skeleton Army Executioner Wizard The Log Mega Knight
Executioner Bats Wizard
Skeleton Army Mega Knight Bats Wizard The Log
Wizard Skeleton Army Executioner Mega Knight Bats The Log
Skeleton Army Mega Knight
Skeleton Army The Log Mega Knight
Wizard Mega Knight Bats Skeleton Army Executioner
Mega Knight Bats Wizard Skeleton Army Executioner The Log
Wizard Executioner The Log Bats Mega Knight
Wizard Skeleton Army Mega Knight Bats Executioner The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight
Wizard Executioner The Log Mega Knight
Skeleton Army Mega Knight Bats The Log
Skeleton Army Mega Knight Bats The Log
Skeleton Army Executioner Mega Knight
Wizard Executioner Bats
Skeleton Army Bats
Mega Knight Skeleton Army
Mega Knight Bats Skeleton Army The Log
Skeleton Army
Mega Knight Bats
Skeleton Army Mega Knight The Log
Skeleton Army Mega Knight Wizard Executioner
Wizard Skeleton Army Executioner Mega Knight
Skeleton Army Bats Executioner The Log
Bats Executioner Mega Knight Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Executioner The Log
The Log
The Log
Wizard Executioner The Log Mega Knight
Wizard Executioner Bats
Wizard Executioner The Log
The Log Wizard Executioner
The Log Wizard
Bats
Wizard The Log
Wizard Executioner
Executioner The Log
The Log
Wizard Executioner The Log
Wizard Executioner The Log Mega Knight
Bats
Wizard Executioner The Log Mega Knight
Wizard The Log Mega Knight
The Log Mega Knight
Wizard
The Log
The Log
The Log Wizard Executioner Mega Knight
The Log Wizard Executioner
Wizard The Log Mega Knight
The Log
Bats Wizard Executioner
Bats Wizard
Wizard The Log Mega Knight
Mega Knight
Wizard The Log
Bats Skeleton Army
Wizard Executioner
The Log
Wizard Executioner Mega Knight
The Log Wizard Executioner
Executioner Mega Knight
Bats The Log
Bats Executioner
Executioner The Log Mega Knight
Wizard Mega Knight

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