My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch Cannon Cart Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Cannon Cart Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Cannon Cart Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Cannon Cart
Giant Snowball
Bats Goblin Barrel Witch
Zap
Bats Goblin Barrel Witch Cannon Cart
Barbarian Barrel
Goblin Barrel Witch Cannon Cart Electro Wizard
The Log
Goblin Barrel Witch Cannon Cart
Earthquake
Goblin Barrel Witch
Arrows
Bats Goblin Barrel Witch
Royal Delivery
Bats Goblin Barrel Witch Cannon Cart Electro Wizard
Fireball
Goblin Barrel Witch Cannon Cart Electro Wizard
Poison
Bats Witch Electro Wizard
Lightning
Witch Cannon Cart Electro Wizard
Rocket
Witch Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Arrows Goblin Barrel Electro Wizard Witch Cannon Cart Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror Bats Arrows Goblin Barrel

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Goblin Barrel Cannon Cart
Arrows
Mirror Goblin Barrel Cannon Cart Mega Knight
Mirror
Arrows Goblin Barrel Cannon Cart
Goblin Barrel
Mirror Bats Arrows Cannon Cart Mega Knight
Witch
Cannon Cart Mega Knight
Cannon Cart
Bats Arrows Mirror Goblin Barrel Witch Electro Wizard
Electro Wizard
Cannon Cart Mega Knight
Mega Knight
Bats Arrows Goblin Barrel Witch Electro Wizard

Defense Synergies 2 11

Bats
Cannon Cart Electro Wizard Mega Knight
Arrows
Mirror Mega Knight Cannon Cart
Mirror
Arrows Electro Wizard Mega Knight
Goblin Barrel
Witch
Cannon Cart Electro Wizard Mega Knight
Cannon Cart
Bats Arrows Witch Electro Wizard
Electro Wizard
Bats Mirror Witch Cannon Cart Mega Knight
Mega Knight
Arrows Bats Mirror Witch Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Electro Wizard
Bats Witch Cannon Cart Electro Wizard Mega Knight
Witch Mega Knight Bats Cannon Cart Electro Wizard
Witch Bats Cannon Cart Electro Wizard Mega Knight
Arrows Mega Knight
Arrows Bats Cannon Cart Electro Wizard Mega Knight
Bats Electro Wizard Arrows Witch
Arrows Cannon Cart Electro Wizard Mega Knight
Witch
Cannon Cart Electro Wizard Mega Knight
Bats Witch Electro Wizard Arrows Cannon Cart Mega Knight
Arrows Bats Witch Electro Wizard
Mega Knight Bats Witch Cannon Cart Electro Wizard
Mega Knight Bats Arrows Witch Cannon Cart Electro Wizard
Cannon Cart Electro Wizard Mega Knight
Electro Wizard Mega Knight
Mega Knight Bats Arrows Witch Cannon Cart Electro Wizard
Arrows Mega Knight Bats Witch Cannon Cart Electro Wizard
Arrows Witch Bats Cannon Cart Electro Wizard Mega Knight
Cannon Cart Electro Wizard
Mega Knight Bats Arrows Witch Cannon Cart Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Witch Cannon Cart Electro Wizard
Electro Wizard Arrows Cannon Cart Mega Knight
Mega Knight Bats Witch Cannon Cart Electro Wizard
Mega Knight Bats Cannon Cart Electro Wizard
Witch Cannon Cart Mega Knight
Arrows Bats Witch Electro Wizard
Bats Witch Cannon Cart Electro Wizard
Mega Knight Cannon Cart
Electro Wizard Mega Knight Bats Witch Cannon Cart
Witch
Mega Knight Bats Witch Cannon Cart
Mega Knight Arrows Electro Wizard
Cannon Cart Mega Knight Witch
Witch Cannon Cart Mega Knight
Witch Electro Wizard Bats Cannon Cart
Bats Arrows Mega Knight Witch Cannon Cart Electro Wizard
Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Electro Wizard
Arrows Cannon Cart
Cannon Cart Arrows
Arrows Mega Knight
Arrows Bats Witch
Arrows Witch
Arrows
Arrows
Bats Electro Wizard
Arrows Cannon Cart Electro Wizard
Arrows
Cannon Cart
Arrows Cannon Cart
Arrows Cannon Cart
Arrows Witch Cannon Cart
Arrows Cannon Cart Mega Knight
Arrows
Bats
Arrows Electro Wizard Mega Knight
Arrows Witch Mega Knight
Mega Knight
Arrows
Arrows Cannon Cart
Arrows Witch Mega Knight
Witch
Arrows Witch Electro Wizard
Arrows Witch Mega Knight
Arrows
Bats Arrows Witch Electro Wizard
Electro Wizard Bats Witch
Arrows Mega Knight
Arrows Electro Wizard
Mega Knight
Arrows
Electro Wizard Bats Witch Cannon Cart
Arrows Witch Electro Wizard
Arrows
Cannon Cart Electro Wizard Mega Knight
Arrows
Arrows
Cannon Cart Mega Knight
Bats Witch Electro Wizard
Bats Witch Electro Wizard
Witch Cannon Cart Electro Wizard Mega Knight
Cannon Cart
Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: