My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tesla Wizard Prince Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Prince Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Prince Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Prince Bandit
Giant Snowball
Bats Skeleton Army
Zap
Bats Skeleton Army Prince Bandit
Barbarian Barrel
Tesla Wizard Skeleton Army Bandit
The Log
Skeleton Army Prince Bandit
Earthquake
Tesla Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Wizard Skeleton Army Prince Bandit
Fireball
Tesla Wizard Skeleton Army Bandit
Poison
Bats Wizard Skeleton Army
Lightning
Tesla Wizard Prince Bandit
Rocket
Wizard Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Skeleton Army Bandit Tesla Wizard Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Skeleton Army Bandit

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Prince Bandit
Zap
Prince Bats Bandit Mega Knight
Tesla
Wizard
Prince Bandit Mega Knight
Skeleton Army
Prince
Zap Mega Knight Bats Wizard
Bandit
Bats Zap Wizard Mega Knight
Mega Knight
Bats Prince Zap Wizard Bandit

Defense Synergies 1 19

Bats
Zap Tesla Prince Bandit Mega Knight
Zap
Mega Knight Bats Tesla Skeleton Army Prince Bandit
Tesla
Bats Zap Wizard Skeleton Army Prince
Wizard
Tesla Skeleton Army Prince Bandit Mega Knight
Skeleton Army
Zap Tesla Wizard Prince Bandit
Prince
Bats Zap Tesla Wizard Skeleton Army
Bandit
Bats Zap Wizard Skeleton Army Mega Knight
Mega Knight
Zap Bats Wizard Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Wizard
Skeleton Army Bats Zap Tesla Prince Bandit Mega Knight
Tesla Skeleton Army Prince Mega Knight Bats Bandit
Tesla Skeleton Army Prince Bats Bandit Mega Knight
Skeleton Army Prince Mega Knight
Skeleton Army Bats Zap Tesla Bandit Mega Knight
Bats Tesla Zap Wizard
Zap Tesla Bandit Mega Knight
Tesla Skeleton Army Prince
Skeleton Army Tesla Prince Bandit Mega Knight
Bats Skeleton Army Zap Tesla Wizard Bandit Mega Knight
Tesla Bats Zap Wizard
Tesla Skeleton Army Prince Mega Knight Bats Zap Wizard Bandit
Wizard Skeleton Army Mega Knight Bats Zap Tesla Prince
Skeleton Army Tesla Prince Bandit Mega Knight
Skeleton Army Zap Tesla Prince Bandit Mega Knight
Tesla Wizard Mega Knight Bats Skeleton Army Prince
Tesla Mega Knight Bats Zap Wizard Skeleton Army Prince Bandit
Zap Wizard Bats Tesla Bandit Mega Knight
Tesla Prince
Wizard Skeleton Army Mega Knight Bats Tesla Prince Bandit
Tesla Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Mega Knight Zap Tesla Prince Bandit
Bandit Zap Tesla Wizard Prince Mega Knight
Skeleton Army Bandit Mega Knight Bats Zap Prince
Skeleton Army Prince Mega Knight Bats Zap Tesla Bandit
Tesla Skeleton Army Prince Bandit Mega Knight
Wizard Bats Zap Tesla
Skeleton Army Prince Bats Tesla Bandit
Mega Knight Tesla Skeleton Army Prince
Zap Mega Knight Bats Skeleton Army Prince Bandit
Tesla Skeleton Army
Mega Knight Bats Tesla Prince
Skeleton Army Mega Knight Zap Prince
Skeleton Army Prince Mega Knight Tesla Wizard Bandit
Wizard Tesla Skeleton Army Mega Knight
Tesla Skeleton Army Bats Zap Prince
Bats Mega Knight Zap Tesla Wizard
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Zap Bandit
Bandit
Prince
Wizard Zap Mega Knight
Wizard Bats Zap
Wizard
Zap Wizard
Zap Wizard Bandit
Bats Prince
Zap Wizard Prince Bandit
Zap Wizard
Bandit
Bandit
Zap Prince
Zap Wizard Bandit
Wizard Bandit Mega Knight
Bats
Zap Wizard Prince Bandit Mega Knight
Zap Wizard Mega Knight
Prince Mega Knight
Wizard
Prince
Zap
Zap Wizard Mega Knight
Zap Wizard Bandit
Zap Wizard Prince Bandit Mega Knight
Zap Bandit
Bats Zap Wizard
Zap Bats Wizard
Zap Wizard Bandit Mega Knight
Zap
Prince Mega Knight
Wizard
Zap Bats Skeleton Army Prince Bandit
Zap Wizard
Wizard Prince Mega Knight
Zap Wizard
Zap
Prince Mega Knight
Zap Bats
Bats Zap
Zap Prince Bandit Mega Knight
Prince
Wizard Mega Knight

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