My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Tombstone P.E.K.K.A Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Miner
Giant Snowball
Bats Cannon Tombstone Miner Little Prince
Zap
Bats Cannon Tombstone Little Prince
Barbarian Barrel
Cannon Tombstone Little Prince
The Log
Cannon Tombstone Little Prince
Earthquake
Cannon Tombstone
Arrows
Bats Tombstone Little Prince
Royal Delivery
Bats P.E.K.K.A Miner Little Prince
Fireball
Cannon Tombstone Little Prince
Poison
Bats Cannon Tombstone Little Prince
Lightning
Cannon Tombstone Little Prince
Rocket
Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Tombstone Freeze P.E.K.K.A Miner

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Cannon Tombstone Miner Little Prince Freeze P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Cannon Tombstone

Attack Synergies 2 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner P.E.K.K.A
Arrows
P.E.K.K.A Freeze Miner
Cannon
Tombstone
Freeze
Arrows
P.E.K.K.A
Arrows Bats
Miner
Bats Arrows
Little Prince

Defense Synergies 0 8

Bats
Cannon Freeze P.E.K.K.A
Arrows
Cannon Tombstone P.E.K.K.A Little Prince
Cannon
Bats Arrows Little Prince
Tombstone
Arrows
Freeze
Bats
P.E.K.K.A
Bats Arrows
Miner
Little Prince
Arrows Cannon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Tombstone
P.E.K.K.A Bats Cannon Tombstone
Cannon P.E.K.K.A Bats Tombstone Freeze
Cannon P.E.K.K.A Bats Tombstone
Arrows Tombstone P.E.K.K.A
Arrows Freeze Bats Cannon
Bats Arrows Cannon Tombstone Freeze Little Prince
Arrows Cannon P.E.K.K.A
Cannon P.E.K.K.A Tombstone
Cannon Miner Little Prince
Bats Arrows Cannon Tombstone Freeze
Arrows Bats
Cannon Tombstone P.E.K.K.A Bats Freeze
Bats Arrows Cannon Tombstone Freeze P.E.K.K.A
P.E.K.K.A Cannon Tombstone
Cannon Freeze P.E.K.K.A
Bats Arrows Cannon Tombstone P.E.K.K.A
Arrows Cannon Tombstone Bats Little Prince
Arrows Freeze Bats Cannon Tombstone Little Prince
P.E.K.K.A Cannon
Bats Arrows Cannon P.E.K.K.A Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone P.E.K.K.A
Arrows Miner
Tombstone P.E.K.K.A Bats
P.E.K.K.A Bats
P.E.K.K.A Cannon Tombstone
Arrows Bats Freeze
P.E.K.K.A Bats Tombstone
P.E.K.K.A
Freeze P.E.K.K.A Bats Tombstone
P.E.K.K.A Cannon Tombstone
P.E.K.K.A Bats Tombstone
P.E.K.K.A Arrows
P.E.K.K.A Cannon Tombstone
Cannon
Tombstone Bats Freeze P.E.K.K.A Little Prince
Bats Arrows Cannon Freeze P.E.K.K.A
Arrows Cannon Tombstone

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze
Arrows Miner
Arrows Miner
Arrows Freeze
Arrows
Arrows Bats Freeze
Arrows
Arrows Freeze
Arrows Miner
Bats
Miner Arrows
Arrows
Miner
Arrows Freeze
Arrows
Arrows
Arrows
Arrows Freeze
Bats
Arrows
Arrows Miner Little Prince
Arrows
Arrows
Arrows Freeze Little Prince
Arrows Miner
Arrows Miner
Miner Arrows
Bats Arrows Little Prince
Bats Freeze
Arrows Miner
Arrows Freeze
P.E.K.K.A
Arrows
Bats Tombstone Freeze
Arrows
Freeze
Arrows
Miner
Arrows
Arrows
P.E.K.K.A
Bats Freeze
Bats
Freeze Miner Little Prince

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