My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Suspicious Bush Cannon Cart Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Dart Goblin Cannon Cart Skeleton King

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Cannon Cart Skeleton King
Giant Snowball
Bats Goblin Gang Dart Goblin Skeleton King
Zap
Bats Goblin Gang Mortar Dart Goblin Cannon Cart Skeleton King
Barbarian Barrel
Goblin Gang Mortar Dart Goblin Cannon Cart Skeleton King
The Log
Goblin Gang Suspicious Bush Dart Goblin Cannon Cart Skeleton King
Earthquake
Goblin Gang Mortar Skeleton King
Arrows
Bats Goblin Gang Suspicious Bush Dart Goblin Skeleton King
Royal Delivery
Bats Goblin Gang Dart Goblin Cannon Cart Skeleton King
Fireball
Goblin Gang Mortar Suspicious Bush Dart Goblin Cannon Cart Skeleton King
Poison
Bats Goblin Gang Mortar Suspicious Bush Dart Goblin Skeleton King
Lightning
Mortar Cannon Cart Skeleton King
Rocket
Mortar Cannon Cart Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Fireball Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Suspicious Bush

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Dart Goblin Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Suspicious Bush Goblin Gang Dart Goblin Mortar Fireball Skeleton King Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Suspicious Bush Goblin Gang Dart Goblin

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mortar Cannon Cart Skeleton King
Goblin Gang
Mortar Dart Goblin Cannon Cart Skeleton King
Mortar
Bats Goblin Gang Dart Goblin Fireball Skeleton King
Suspicious Bush
Dart Goblin
Goblin Gang Mortar Cannon Cart Skeleton King
Fireball
Mortar Skeleton King
Cannon Cart
Bats Goblin Gang Dart Goblin
Skeleton King
Bats Goblin Gang Mortar Dart Goblin Fireball

Defense Synergies 0 11

Bats
Mortar Dart Goblin Cannon Cart Skeleton King
Goblin Gang
Mortar Dart Goblin Cannon Cart
Mortar
Bats Goblin Gang Dart Goblin Fireball Skeleton King
Suspicious Bush
Dart Goblin
Bats Goblin Gang Mortar Cannon Cart
Fireball
Mortar
Cannon Cart
Bats Goblin Gang Dart Goblin
Skeleton King
Bats Mortar

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Mortar Dart Goblin Fireball
Bats Goblin Gang Mortar Dart Goblin Cannon Cart
Goblin Gang Mortar Bats Dart Goblin Cannon Cart
Bats Goblin Gang Mortar Dart Goblin Cannon Cart Skeleton King
Fireball
Goblin Gang Fireball Bats Dart Goblin Cannon Cart
Bats Dart Goblin Goblin Gang Mortar Fireball
Dart Goblin Fireball Cannon Cart
Goblin Gang Mortar Skeleton King
Goblin Gang Dart Goblin Cannon Cart
Bats Goblin Gang Dart Goblin Fireball Cannon Cart Skeleton King
Bats Goblin Gang Dart Goblin Fireball
Mortar Bats Goblin Gang Fireball Cannon Cart
Fireball Bats Goblin Gang Mortar Dart Goblin Cannon Cart Skeleton King
Goblin Gang Mortar Cannon Cart Skeleton King
Goblin Gang Mortar Fireball
Bats Goblin Gang Mortar Fireball Cannon Cart
Mortar Fireball Bats Goblin Gang Dart Goblin Cannon Cart
Mortar Bats Dart Goblin Fireball Cannon Cart
Mortar Dart Goblin Cannon Cart
Goblin Gang Bats Dart Goblin Fireball Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Fireball Cannon Cart
Fireball Goblin Gang Mortar Cannon Cart
Goblin Gang Bats Cannon Cart
Goblin Gang Bats Fireball Cannon Cart
Goblin Gang Cannon Cart
Fireball Bats Goblin Gang Dart Goblin
Goblin Gang Bats Dart Goblin Fireball Cannon Cart
Cannon Cart
Bats Mortar Fireball Cannon Cart
Goblin Gang Dart Goblin
Bats Dart Goblin Cannon Cart
Fireball
Cannon Cart Goblin Gang Fireball Skeleton King
Dart Goblin Fireball Cannon Cart
Goblin Gang Bats Mortar Dart Goblin Fireball Cannon Cart Skeleton King
Bats Dart Goblin Fireball Cannon Cart Skeleton King
Mortar Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Mortar Dart Goblin
Mortar Fireball Dart Goblin
Dart Goblin Fireball Cannon Cart
Cannon Cart Dart Goblin Fireball
Fireball Mortar
Fireball Bats Dart Goblin
Mortar Dart Goblin
Fireball Dart Goblin
Fireball Mortar Dart Goblin
Bats Goblin Gang Fireball
Mortar Dart Goblin Fireball Cannon Cart
Fireball Dart Goblin
Mortar Dart Goblin Fireball Cannon Cart
Mortar Dart Goblin Fireball Cannon Cart
Mortar Dart Goblin Fireball Cannon Cart
Mortar Dart Goblin Fireball Cannon Cart
Mortar Dart Goblin Fireball Cannon Cart
Mortar Fireball
Bats
Mortar Dart Goblin Fireball
Mortar Dart Goblin Fireball
Fireball
Fireball
Mortar Fireball Cannon Cart
Mortar Fireball
Mortar Fireball Dart Goblin
Fireball Mortar
Fireball Mortar Dart Goblin
Bats Dart Goblin Fireball
Bats Dart Goblin Fireball
Fireball
Mortar Dart Goblin Fireball
Fireball
Fireball
Bats Goblin Gang Dart Goblin Fireball Cannon Cart
Fireball Dart Goblin
Fireball
Fireball Goblin Gang Dart Goblin Cannon Cart
Mortar Dart Goblin Fireball Skeleton King
Fireball
Dart Goblin Cannon Cart
Bats Goblin Gang Dart Goblin Fireball Skeleton King
Bats Dart Goblin Fireball
Mortar Dart Goblin Fireball Cannon Cart

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