My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Cannon Cart Mother Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Cannon Cart Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Cannon Cart Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Cannon Cart Miner Skeleton King
Giant Snowball
Bats Goblin Gang Miner Skeleton King
Zap
Bats Goblin Gang Mortar Cannon Cart Skeleton King
Barbarian Barrel
Goblin Gang Mortar Cannon Cart Skeleton King
The Log
Goblin Gang Cannon Cart Skeleton King
Earthquake
Goblin Gang Mortar Skeleton King
Arrows
Bats Goblin Gang Skeleton King
Royal Delivery
Bats Goblin Gang Cannon Cart Miner Mother Witch Skeleton King
Fireball
Goblin Gang Mortar Cannon Cart Mother Witch Skeleton King
Poison
Bats Goblin Gang Mortar Mother Witch Skeleton King
Lightning
Mortar Cannon Cart Mother Witch Skeleton King
Rocket
Mortar Cannon Cart Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Mortar The Log Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Miner Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Goblin Gang Miner Mortar Mother Witch Skeleton King Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Goblin Gang Miner

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Mortar Cannon Cart Skeleton King
Goblin Gang
Miner Mortar Cannon Cart Skeleton King
Mortar
Miner Bats Goblin Gang The Log Skeleton King
Cannon Cart
The Log Bats Goblin Gang Miner Mother Witch
The Log
Cannon Cart Mortar Miner
Miner
Bats Goblin Gang Mortar Cannon Cart The Log Mother Witch Skeleton King
Mother Witch
Cannon Cart Miner
Skeleton King
Bats Goblin Gang Mortar Miner

Defense Synergies 0 13

Bats
Mortar Cannon Cart The Log Skeleton King
Goblin Gang
Mortar Cannon Cart The Log Miner
Mortar
Bats Goblin Gang The Log Skeleton King
Cannon Cart
Bats Goblin Gang
The Log
Bats Goblin Gang Mortar Miner Mother Witch
Miner
Goblin Gang The Log
Mother Witch
The Log Skeleton King
Skeleton King
Bats Mortar Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Mortar The Log
Bats Goblin Gang Mortar Cannon Cart The Log
Goblin Gang Mortar Bats Cannon Cart
Bats Goblin Gang Mortar Cannon Cart Skeleton King
The Log
Goblin Gang The Log Bats Cannon Cart Mother Witch
Bats Goblin Gang Mortar
Cannon Cart The Log
Goblin Gang Mortar Skeleton King
Goblin Gang Cannon Cart Miner
Bats Goblin Gang Mother Witch Cannon Cart The Log Skeleton King
Bats Goblin Gang
Mortar Bats Goblin Gang Cannon Cart The Log
Bats Goblin Gang Mortar Cannon Cart The Log Skeleton King
Goblin Gang Mortar Cannon Cart Skeleton King
Goblin Gang Mortar The Log
Bats Goblin Gang Mortar Cannon Cart
Mortar Bats Goblin Gang Cannon Cart The Log
Mortar The Log Bats Cannon Cart Mother Witch
Mortar Cannon Cart
Goblin Gang Bats Cannon Cart The Log Mother Witch
Mortar

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Cannon Cart
Goblin Gang Mortar Cannon Cart The Log Miner
Goblin Gang Bats Cannon Cart The Log
Goblin Gang Bats Cannon Cart The Log
Goblin Gang Cannon Cart
Mother Witch Bats Goblin Gang
Goblin Gang Bats Cannon Cart
Cannon Cart
Bats Mortar Cannon Cart The Log
Goblin Gang
Bats Cannon Cart
The Log
Cannon Cart Goblin Gang Skeleton King
Cannon Cart
Goblin Gang Bats Mortar Cannon Cart The Log Skeleton King
Bats Cannon Cart The Log Mother Witch Skeleton King
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar The Log
Mortar The Log Miner
Cannon Cart The Log Miner
Cannon Cart The Log
Mortar The Log
Mother Witch Bats
Mortar The Log
The Log
The Log Miner Mortar
Bats Goblin Gang
Miner Mortar Cannon Cart The Log
Mortar Cannon Cart The Log Miner
Mortar Cannon Cart
Mortar Cannon Cart The Log
Mortar Cannon Cart The Log
Mortar Cannon Cart The Log
Mortar
Bats
Mortar The Log
Mortar The Log Miner Mother Witch
The Log
The Log
Mortar Cannon Cart The Log
The Log Mother Witch Mortar
Mortar The Log Miner
Mortar The Log Miner
Miner Mortar The Log
Bats Mother Witch
Bats
Mortar The Log Miner
The Log
Bats Goblin Gang Cannon Cart
The Log
Miner Goblin Gang Cannon Cart
The Log Mortar Skeleton King
Cannon Cart
Bats Goblin Gang The Log Skeleton King
Bats
Mortar Cannon Cart The Log Miner
Cannon Cart
Mortar

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