My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Executioner P.E.K.K.A Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Guards
Giant Snowball
Bats Goblin Gang Guards
Zap
Bats Goblin Gang Guards
Barbarian Barrel
Goblin Gang Guards Executioner
The Log
Goblin Gang Guards
Earthquake
Goblin Gang Guards
Arrows
Bats Goblin Gang Guards
Royal Delivery
Bats Goblin Gang Guards Executioner P.E.K.K.A
Fireball
Goblin Gang Executioner
Poison
Bats Goblin Gang Guards Executioner
Lightning
Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Executioner The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Goblin Gang Guards Golden Knight Executioner P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Goblin Gang

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap P.E.K.K.A
Zap
P.E.K.K.A Bats Guards Executioner The Log
Goblin Gang
P.E.K.K.A
Guards
Zap The Log
Executioner
Zap P.E.K.K.A The Log
P.E.K.K.A
Zap Bats Goblin Gang Executioner The Log
The Log
Zap Guards Executioner P.E.K.K.A
Golden Knight

Defense Synergies 1 17

Bats
Zap P.E.K.K.A The Log Golden Knight
Zap
Bats Goblin Gang Guards Executioner P.E.K.K.A The Log Golden Knight
Goblin Gang
Zap Guards P.E.K.K.A The Log
Guards
Zap Goblin Gang Executioner The Log
Executioner
Zap Guards The Log
P.E.K.K.A
The Log Bats Zap Goblin Gang
The Log
P.E.K.K.A Bats Zap Goblin Gang Guards Executioner Golden Knight
Golden Knight
Bats Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner The Log Golden Knight
P.E.K.K.A Bats Zap Goblin Gang Executioner The Log
Goblin Gang P.E.K.K.A Bats Executioner
P.E.K.K.A Bats Goblin Gang Guards
P.E.K.K.A The Log
Goblin Gang The Log Bats Zap Guards Executioner
Bats Zap Goblin Gang Executioner
Zap P.E.K.K.A The Log Golden Knight
P.E.K.K.A Goblin Gang
Goblin Gang Guards
Bats Goblin Gang Guards Executioner Zap The Log
Executioner Bats Zap Goblin Gang
P.E.K.K.A Bats Zap Goblin Gang Guards The Log
Executioner Bats Zap Goblin Gang Guards P.E.K.K.A The Log Golden Knight
P.E.K.K.A Goblin Gang
Zap Goblin Gang P.E.K.K.A The Log
Bats Goblin Gang Executioner P.E.K.K.A
Bats Zap Goblin Gang Guards Executioner The Log Golden Knight
Zap Executioner The Log Bats Guards
P.E.K.K.A
Goblin Gang Bats Guards Executioner P.E.K.K.A The Log
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Guards Zap P.E.K.K.A
Zap Goblin Gang Executioner The Log
Goblin Gang Guards P.E.K.K.A Bats Zap The Log Golden Knight
Goblin Gang Guards P.E.K.K.A Bats Zap The Log
P.E.K.K.A Goblin Gang Guards Executioner
Executioner Bats Zap Goblin Gang
Goblin Gang Guards P.E.K.K.A Bats
P.E.K.K.A
Zap P.E.K.K.A Bats The Log
P.E.K.K.A Goblin Gang Guards
P.E.K.K.A Bats Guards Golden Knight
P.E.K.K.A Zap Guards The Log
P.E.K.K.A Goblin Gang Guards Executioner Golden Knight
Executioner
Goblin Gang Guards Bats Zap Executioner P.E.K.K.A The Log Golden Knight
Bats Executioner Zap P.E.K.K.A The Log Golden Knight
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards The Log Golden Knight
Zap Executioner The Log Golden Knight
The Log
Guards The Log
Executioner Zap The Log
Executioner Bats Zap
Executioner The Log
The Log Zap Executioner
The Log Zap Golden Knight
Bats Goblin Gang Guards
Zap The Log Golden Knight
Zap Executioner
Executioner The Log Golden Knight
Zap The Log
Zap Executioner The Log Golden Knight
Executioner The Log
Bats
Zap Executioner The Log
Zap The Log Golden Knight
The Log
The Log
Zap The Log
Zap The Log Executioner
The Log Zap Executioner Golden Knight
Zap The Log Golden Knight
Zap The Log Golden Knight
Bats Zap Executioner
Zap Bats Guards
Zap The Log
Zap
P.E.K.K.A
The Log
Zap Bats Goblin Gang Guards
Zap Executioner
The Log
Goblin Gang Executioner
The Log Zap Executioner
Zap
Executioner P.E.K.K.A
Zap Bats Goblin Gang Guards The Log Golden Knight
Bats Zap Executioner
Zap Executioner The Log Golden Knight
P.E.K.K.A

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