My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Minions Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats P.E.K.K.A Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Minions Royal Hogs Skeleton Army
Giant Snowball
Bats Minions Royal Hogs Skeleton Army Little Prince
Zap
Bats Minions Royal Hogs Skeleton Army Little Prince
Barbarian Barrel
Royal Hogs Skeleton Army Little Prince
The Log
Royal Hogs Skeleton Army Little Prince
Earthquake
Royal Hogs Skeleton Army
Arrows
Bats Minions Royal Hogs Skeleton Army Little Prince
Royal Delivery
Bats Minions Royal Hogs Skeleton Army P.E.K.K.A Little Prince
Fireball
Minions Royal Hogs Skeleton Army Little Prince
Poison
Bats Minions Royal Hogs Skeleton Army Little Prince
Lightning
Little Prince
Rocket
Royal Hogs Little Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Freeze

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Army Freeze P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Arrows Minions Skeleton Army Little Prince Freeze Royal Hogs P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Arrows Minions Skeleton Army

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Minions Royal Hogs P.E.K.K.A
Arrows
Royal Hogs P.E.K.K.A Freeze
Minions
Bats Royal Hogs P.E.K.K.A
Royal Hogs
Arrows Bats Minions Little Prince
Skeleton Army
Freeze
Arrows
P.E.K.K.A
Arrows Bats Minions
Little Prince
Royal Hogs

Defense Synergies 0 8

Bats
Minions Freeze P.E.K.K.A
Arrows
P.E.K.K.A Little Prince
Minions
Bats Freeze P.E.K.K.A
Royal Hogs
Skeleton Army
Freeze
Freeze
Bats Minions Skeleton Army
P.E.K.K.A
Bats Arrows Minions
Little Prince
Arrows

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions
Skeleton Army P.E.K.K.A Bats Minions
Skeleton Army P.E.K.K.A Bats Minions Freeze
Skeleton Army P.E.K.K.A Bats Minions
Arrows Skeleton Army P.E.K.K.A
Arrows Skeleton Army Freeze Bats Minions
Bats Minions Arrows Freeze Little Prince
Arrows P.E.K.K.A
P.E.K.K.A Minions Skeleton Army
Skeleton Army Little Prince
Bats Minions Skeleton Army Arrows Freeze
Arrows Minions Bats
Skeleton Army P.E.K.K.A Bats Minions Freeze
Skeleton Army Bats Arrows Minions Freeze P.E.K.K.A
Skeleton Army P.E.K.K.A
Skeleton Army Freeze P.E.K.K.A
Bats Arrows Minions Skeleton Army P.E.K.K.A
Arrows Bats Minions Skeleton Army Little Prince
Arrows Freeze Bats Minions Little Prince
P.E.K.K.A
Skeleton Army Bats Arrows Minions P.E.K.K.A Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army P.E.K.K.A
Arrows
Skeleton Army P.E.K.K.A Bats Minions
Skeleton Army P.E.K.K.A Bats
P.E.K.K.A Skeleton Army
Arrows Bats Minions Freeze
Skeleton Army P.E.K.K.A Bats Minions
P.E.K.K.A Skeleton Army
Freeze P.E.K.K.A Bats Minions Skeleton Army
P.E.K.K.A Skeleton Army
P.E.K.K.A Bats Minions
Skeleton Army P.E.K.K.A Arrows
Skeleton Army P.E.K.K.A
Skeleton Army
Skeleton Army Bats Minions Freeze P.E.K.K.A Little Prince
Bats Arrows Minions Freeze P.E.K.K.A
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Freeze
Arrows
Arrows
Arrows Freeze
Arrows
Arrows Bats Minions Freeze
Arrows
Arrows Freeze
Arrows
Bats Minions
Arrows
Arrows
Arrows Minions Freeze
Arrows
Arrows
Arrows
Arrows Freeze
Bats Minions
Arrows
Arrows Little Prince
Minions
Arrows
Arrows
Arrows Freeze Little Prince
Arrows
Arrows
Arrows
Bats Arrows Little Prince
Bats Minions Freeze
Arrows
Arrows Freeze
P.E.K.K.A
Arrows
Bats Minions Skeleton Army Freeze
Arrows
Freeze
Arrows
Arrows
Arrows
P.E.K.K.A
Bats Minions Freeze
Bats
Freeze Little Prince
P.E.K.K.A

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