My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Bats Dart Goblin Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bats Suspicious Bush Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Dart Goblin P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Machine

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bats
Giant Snowball
Spear Goblins Bats Dart Goblin Witch
Zap
Spear Goblins Bats Dart Goblin Witch
Barbarian Barrel
Spear Goblins Dart Goblin Witch
The Log
Spear Goblins Suspicious Bush Dart Goblin Witch
Earthquake
Spear Goblins Witch
Arrows
Spear Goblins Bats Suspicious Bush Dart Goblin Witch
Royal Delivery
Spear Goblins Bats Dart Goblin Witch P.E.K.K.A
Fireball
Suspicious Bush Dart Goblin Witch
Poison
Spear Goblins Bats Suspicious Bush Dart Goblin Witch
Lightning
Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Witch Goblin Machine

Against ground swarms

Spells and units that can counter ground swarms.

The Log Goblin Machine

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Bats Suspicious Bush P.E.K.K.A Goblin Machine

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Bats Suspicious Bush The Log Dart Goblin Witch Goblin Machine P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Spear Goblins Bats Suspicious Bush The Log

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Dart Goblin
Bats
P.E.K.K.A
Suspicious Bush
Dart Goblin
Spear Goblins P.E.K.K.A The Log
Witch
P.E.K.K.A
P.E.K.K.A
Bats Dart Goblin Witch The Log
The Log
Dart Goblin P.E.K.K.A
Goblin Machine

Defense Synergies 1 10

Spear Goblins
Bats Dart Goblin P.E.K.K.A The Log
Bats
Spear Goblins Dart Goblin P.E.K.K.A The Log
Suspicious Bush
Dart Goblin
Spear Goblins Bats P.E.K.K.A The Log
Witch
The Log
P.E.K.K.A
The Log Spear Goblins Bats Dart Goblin
The Log
P.E.K.K.A Spear Goblins Bats Dart Goblin Witch
Goblin Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Dart Goblin The Log
P.E.K.K.A Bats Dart Goblin Witch The Log
Witch P.E.K.K.A Bats Dart Goblin
Witch P.E.K.K.A Bats Dart Goblin
P.E.K.K.A The Log
The Log Spear Goblins Bats Dart Goblin
Bats Dart Goblin Spear Goblins Witch
Dart Goblin P.E.K.K.A The Log
Witch P.E.K.K.A
Spear Goblins Dart Goblin
Bats Dart Goblin Witch Spear Goblins The Log
Spear Goblins Bats Dart Goblin Witch
P.E.K.K.A Bats Witch The Log
Bats Dart Goblin Witch P.E.K.K.A The Log
P.E.K.K.A
P.E.K.K.A The Log
Bats Witch P.E.K.K.A
Spear Goblins Bats Dart Goblin Witch The Log
Witch The Log Spear Goblins Bats Dart Goblin
P.E.K.K.A Dart Goblin
Spear Goblins Bats Dart Goblin Witch P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Witch P.E.K.K.A
The Log
P.E.K.K.A Spear Goblins Bats Witch The Log
P.E.K.K.A Bats The Log
P.E.K.K.A Witch
Bats Dart Goblin Witch
P.E.K.K.A Spear Goblins Bats Dart Goblin Witch
P.E.K.K.A
P.E.K.K.A Spear Goblins Bats Witch The Log
Witch P.E.K.K.A Dart Goblin
P.E.K.K.A Bats Dart Goblin Witch
P.E.K.K.A The Log
P.E.K.K.A Witch
Dart Goblin Witch
Witch Spear Goblins Bats Dart Goblin P.E.K.K.A The Log
Bats Dart Goblin Witch P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
The Log
Spear Goblins Bats Dart Goblin Witch Goblin Machine
Dart Goblin Witch The Log
The Log Dart Goblin
The Log Dart Goblin
Bats
Dart Goblin The Log Goblin Machine
Dart Goblin
Dart Goblin The Log
Dart Goblin
Dart Goblin The Log
Spear Goblins Dart Goblin Witch The Log
Dart Goblin The Log
Bats
Dart Goblin The Log Goblin Machine
Dart Goblin Witch The Log Goblin Machine
The Log
The Log
The Log
The Log Witch Goblin Machine
Witch
The Log Dart Goblin Witch
Witch The Log
Dart Goblin The Log
Bats Dart Goblin Witch
Bats Dart Goblin Witch
Dart Goblin The Log
P.E.K.K.A
The Log
Spear Goblins Bats Dart Goblin Witch
Dart Goblin Witch
The Log
Dart Goblin
The Log Dart Goblin
Dart Goblin P.E.K.K.A
Bats Dart Goblin Witch The Log
Bats Dart Goblin Witch
Dart Goblin Witch The Log
P.E.K.K.A
Dart Goblin

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