My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Fisherman Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Giant Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Guards Fisherman Phoenix
Giant Snowball
Bats Guards Fisherman
Zap
Bats Royal Giant Guards Fisherman
Barbarian Barrel
Electro Spirit Guards
The Log
Electro Spirit Royal Giant Guards Fisherman
Earthquake
Guards
Arrows
Electro Spirit Bats Guards
Royal Delivery
Electro Spirit Bats Guards Fisherman
Fireball
Fisherman
Poison
Bats Guards Fisherman Phoenix
Lightning
Fisherman Phoenix
Rocket
Phoenix

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Guards

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bats The Log Guards Fisherman Phoenix Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Bats The Log Guards

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Royal Giant Phoenix
Bats
Royal Giant Fisherman
Royal Giant
Bats Lightning Fisherman Electro Spirit Guards The Log
Guards
Royal Giant The Log
Lightning
Royal Giant
The Log
Royal Giant Guards Fisherman
Fisherman
Royal Giant Bats The Log
Phoenix
Electro Spirit

Defense Synergies 1 8

Electro Spirit
The Log Fisherman Phoenix
Bats
The Log Fisherman
Royal Giant
Guards
Fisherman The Log
Lightning
The Log
The Log
Electro Spirit Bats Guards Lightning Fisherman
Fisherman
Guards Electro Spirit Bats The Log
Phoenix
Electro Spirit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning The Log
Bats The Log Fisherman Phoenix
Fisherman Bats Lightning
Bats Guards Fisherman Phoenix
Lightning The Log
The Log Electro Spirit Bats Guards
Bats Lightning Electro Spirit Phoenix
Lightning Electro Spirit The Log Phoenix
Fisherman Phoenix
Guards Fisherman Phoenix
Bats Guards Electro Spirit The Log Fisherman
Bats Phoenix
Bats Guards Lightning The Log
Electro Spirit Bats Guards The Log
Phoenix
Lightning The Log Fisherman
Bats Fisherman
Electro Spirit Bats Guards The Log Fisherman
The Log Electro Spirit Bats Guards Fisherman
Fisherman Phoenix
Electro Spirit Bats Guards The Log Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Fisherman
Lightning The Log Fisherman Phoenix
Guards Bats Lightning The Log Fisherman
Guards Lightning Bats The Log Fisherman Phoenix
Guards Fisherman Phoenix
Electro Spirit Bats
Guards Bats Lightning Phoenix
Fisherman Phoenix
Lightning Electro Spirit Bats The Log Phoenix
Guards Phoenix
Bats Guards Phoenix
Lightning Guards The Log Phoenix
Lightning Guards
Guards Phoenix Electro Spirit Bats Lightning The Log Fisherman
Bats Electro Spirit The Log Phoenix
Electro Spirit

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Guards The Log
The Log Fisherman
Lightning The Log
Lightning Guards The Log
The Log
Electro Spirit Bats
The Log
The Log Lightning
The Log Lightning Fisherman
Lightning Bats Guards Fisherman
Lightning The Log Fisherman
Lightning
Lightning The Log Fisherman
Lightning Fisherman
Lightning The Log Fisherman
Lightning The Log
Lightning The Log
Lightning
Bats Lightning Fisherman
Lightning The Log Fisherman
Lightning The Log
Lightning The Log
Lightning
Lightning The Log Fisherman
Lightning The Log
The Log Electro Spirit
Fisherman
The Log Lightning Fisherman
Lightning The Log Fisherman
Lightning The Log Fisherman
Lightning Bats
Lightning Electro Spirit Bats Guards
Lightning
Lightning The Log
Lightning Electro Spirit
Lightning The Log
Lightning Electro Spirit Bats Guards
Lightning
The Log
Lightning
The Log Lightning
Lightning
Electro Spirit Bats Guards Lightning The Log
Bats Lightning
Lightning The Log
Lightning

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