My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Mega Minion Flying Machine Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Knight Royal Giant Mega Minion Flying Machine Witch Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant
Giant Snowball
Bats Mega Minion Flying Machine Witch
Zap
Bats Royal Giant Flying Machine Witch
Barbarian Barrel
Knight Witch
The Log
Royal Giant Witch
Earthquake
Witch
Arrows
Bats Flying Machine Witch
Royal Delivery
Bats Knight Mega Minion Flying Machine Witch
Fireball
Mega Minion Flying Machine Witch
Poison
Bats Mega Minion Flying Machine Witch
Lightning
Knight Mega Minion Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Knight Mega Minion

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Knight Mega Minion Flying Machine Golden Knight Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Knight Mega Minion

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Knight Royal Giant Mega Minion Flying Machine
Knight
Bats Mega Minion Flying Machine Witch The Log
Royal Giant
Bats Mega Minion Flying Machine Witch The Log
Mega Minion
Knight Bats Royal Giant
Flying Machine
Bats Knight Royal Giant Golden Knight
Witch
Knight Royal Giant
The Log
Knight Royal Giant
Golden Knight
Flying Machine

Defense Synergies 2 13

Bats
Knight The Log Golden Knight
Knight
Bats Mega Minion Flying Machine Witch The Log
Royal Giant
Mega Minion
Knight Flying Machine Witch The Log Golden Knight
Flying Machine
Knight Mega Minion The Log Golden Knight
Witch
Knight Mega Minion The Log
The Log
Bats Knight Mega Minion Flying Machine Witch Golden Knight
Golden Knight
Bats Mega Minion Flying Machine The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mega Minion Flying Machine The Log Golden Knight
Bats Knight Mega Minion Flying Machine Witch The Log
Witch Bats Knight Mega Minion
Witch Bats Knight Mega Minion
The Log
The Log Bats Mega Minion Flying Machine
Bats Mega Minion Flying Machine Witch
Flying Machine The Log Golden Knight
Witch
Knight
Bats Witch Knight Mega Minion Flying Machine The Log
Mega Minion Bats Flying Machine Witch
Bats Knight Flying Machine Witch The Log
Bats Mega Minion Witch The Log Golden Knight
Knight
The Log
Bats Knight Witch
Bats Knight Mega Minion Flying Machine Witch The Log Golden Knight
Witch The Log Bats Knight Mega Minion Flying Machine
Bats Knight Flying Machine Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Witch
Knight Mega Minion Flying Machine The Log
Bats Knight Witch The Log Golden Knight
Bats Knight The Log
Knight Witch
Bats Flying Machine Witch
Bats Knight Mega Minion Flying Machine Witch
Knight
Bats Knight Mega Minion Flying Machine Witch The Log
Witch Mega Minion
Bats Knight Mega Minion Flying Machine Witch Golden Knight
The Log
Knight Witch Golden Knight
Flying Machine Witch
Witch Bats Knight Mega Minion Flying Machine The Log Golden Knight
Bats Mega Minion Flying Machine Witch The Log Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Flying Machine The Log Golden Knight
Flying Machine The Log Golden Knight
Flying Machine The Log
Knight Flying Machine The Log
The Log
Bats Mega Minion Flying Machine Witch
Flying Machine Witch The Log
The Log Flying Machine
The Log Flying Machine Golden Knight
Bats
Knight Flying Machine The Log Golden Knight
Flying Machine
Flying Machine Knight The Log Golden Knight
Flying Machine
Flying Machine The Log
Flying Machine Witch The Log Golden Knight
Flying Machine The Log
Bats
Mega Minion Flying Machine The Log
Flying Machine Witch The Log Golden Knight
The Log
The Log
Flying Machine The Log
The Log Witch
Mega Minion Witch
The Log Flying Machine Witch Golden Knight
Flying Machine Witch The Log Golden Knight
The Log Golden Knight
Bats Flying Machine Witch
Bats Mega Minion Flying Machine Witch
Mega Minion
The Log
The Log
Bats Flying Machine Witch
Mega Minion Flying Machine Witch
The Log
Knight Mega Minion Flying Machine
The Log Flying Machine
Mega Minion Flying Machine
Bats Flying Machine Witch The Log Golden Knight
Bats Flying Machine Witch
Flying Machine Witch The Log Golden Knight

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