My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Knight P.E.K.K.A Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Goblin Gang P.E.K.K.A Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Goblin Barrel Skeleton King
Giant Snowball
Bats Goblin Gang Goblin Barrel Skeleton King
Zap
Bats Goblin Gang Goblin Barrel Skeleton King
Barbarian Barrel
Ice Spirit Knight Goblin Gang Goblin Barrel Skeleton King
The Log
Ice Spirit Goblin Gang Goblin Barrel Skeleton King
Earthquake
Goblin Gang Goblin Barrel Skeleton King
Arrows
Ice Spirit Bats Goblin Gang Goblin Barrel Skeleton King
Royal Delivery
Ice Spirit Bats Knight Goblin Gang Goblin Barrel P.E.K.K.A Skeleton King
Fireball
Goblin Gang Goblin Barrel Skeleton King
Poison
Bats Goblin Gang Skeleton King
Lightning
Knight Skeleton King
Rocket
Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Arrows Knight P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Arrows Knight Goblin Gang Goblin Barrel Skeleton King P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Bats Arrows Knight

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Goblin Barrel P.E.K.K.A Bats
Bats
Knight Ice Spirit Goblin Barrel P.E.K.K.A Skeleton King
Arrows
P.E.K.K.A Knight Goblin Barrel
Knight
Ice Spirit Bats Goblin Gang Goblin Barrel Arrows
Goblin Gang
Knight Goblin Barrel P.E.K.K.A Skeleton King
Goblin Barrel
Ice Spirit Knight Goblin Gang Bats Arrows P.E.K.K.A Skeleton King
P.E.K.K.A
Ice Spirit Arrows Bats Goblin Gang Goblin Barrel
Skeleton King
Bats Goblin Gang Goblin Barrel

Defense Synergies 3 8

Ice Spirit
Goblin Gang Bats Knight P.E.K.K.A
Bats
Knight Ice Spirit P.E.K.K.A Skeleton King
Arrows
Knight P.E.K.K.A
Knight
Bats Goblin Gang Ice Spirit Arrows
Goblin Gang
Ice Spirit Knight P.E.K.K.A
Goblin Barrel
P.E.K.K.A
Ice Spirit Bats Arrows Goblin Gang
Skeleton King
Bats

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight
P.E.K.K.A Ice Spirit Bats Knight Goblin Gang
Goblin Gang P.E.K.K.A Bats Knight
P.E.K.K.A Bats Knight Goblin Gang Skeleton King
Arrows P.E.K.K.A
Arrows Goblin Gang Bats
Bats Ice Spirit Arrows Goblin Gang
Arrows P.E.K.K.A
P.E.K.K.A Goblin Gang Skeleton King
Knight Goblin Gang Ice Spirit
Bats Goblin Gang Arrows Knight Skeleton King
Arrows Bats Goblin Gang
P.E.K.K.A Ice Spirit Bats Knight Goblin Gang
Ice Spirit Bats Arrows Goblin Gang P.E.K.K.A Skeleton King
P.E.K.K.A Knight Goblin Gang Skeleton King
Ice Spirit Goblin Gang P.E.K.K.A
Bats Arrows Knight Goblin Gang P.E.K.K.A
Ice Spirit Arrows Bats Knight Goblin Gang
Arrows Ice Spirit Bats Knight
P.E.K.K.A
Goblin Gang Bats Arrows Knight P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang P.E.K.K.A
Arrows Knight Goblin Gang
Goblin Gang P.E.K.K.A Ice Spirit Bats Knight
Goblin Gang P.E.K.K.A Bats Knight
P.E.K.K.A Knight Goblin Gang
Arrows Ice Spirit Bats Goblin Gang
Goblin Gang P.E.K.K.A Bats Knight
P.E.K.K.A Knight
P.E.K.K.A Ice Spirit Bats Knight
P.E.K.K.A Goblin Gang
P.E.K.K.A Bats Knight
P.E.K.K.A Arrows
P.E.K.K.A Knight Goblin Gang Skeleton King
Goblin Gang Ice Spirit Bats Knight P.E.K.K.A Skeleton King
Bats Arrows P.E.K.K.A Skeleton King
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight
Arrows
Arrows
Arrows Knight
Arrows
Arrows Ice Spirit Bats
Arrows
Arrows Ice Spirit
Arrows
Bats Goblin Gang
Arrows Knight
Arrows
Knight
Arrows
Arrows
Arrows
Arrows
Arrows
Bats
Arrows
Arrows
Arrows
Arrows
Arrows Ice Spirit
Arrows
Arrows
Arrows
Bats Arrows
Ice Spirit Bats
Arrows
Ice Spirit Arrows
P.E.K.K.A
Arrows
Ice Spirit Bats Goblin Gang
Arrows
Arrows
Knight Goblin Gang
Arrows Skeleton King
Arrows
P.E.K.K.A
Ice Spirit Bats Goblin Gang Skeleton King
Bats
P.E.K.K.A

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