My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Ice Spirit Bats

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Goblins Goblin Gang Dart Goblin

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bats Goblin Gang Skeleton Army
Giant Snowball
Skeletons Goblins Bats Goblin Gang Dart Goblin Skeleton Army
Zap
Skeletons Goblins Bats Goblin Gang Dart Goblin Skeleton Army
Barbarian Barrel
Skeletons Ice Spirit Goblins Goblin Gang Dart Goblin Skeleton Army
The Log
Skeletons Ice Spirit Goblins Goblin Gang Dart Goblin Skeleton Army
Earthquake
Skeletons Goblin Gang Skeleton Army
Arrows
Skeletons Ice Spirit Goblins Bats Goblin Gang Dart Goblin Skeleton Army
Royal Delivery
Skeletons Ice Spirit Goblins Bats Goblin Gang Dart Goblin Skeleton Army
Fireball
Goblin Gang Dart Goblin Skeleton Army
Poison
Bats Goblin Gang Dart Goblin Skeleton Army
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Rocket Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblins Goblin Gang Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Ice Spirit Goblins Bats Goblin Gang Dart Goblin Skeleton Army Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Ice Spirit Goblins Bats

Attack Synergies 0 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Ice Spirit
Goblins Bats Dart Goblin
Goblins
Ice Spirit
Bats
Ice Spirit
Goblin Gang
Dart Goblin
Dart Goblin
Ice Spirit Goblin Gang
Rocket
Skeleton Army

Defense Synergies 2 12

Skeletons
Dart Goblin Ice Spirit Bats
Ice Spirit
Goblin Gang Skeletons Goblins Bats Dart Goblin Rocket Skeleton Army
Goblins
Ice Spirit Dart Goblin
Bats
Skeletons Ice Spirit Dart Goblin
Goblin Gang
Ice Spirit Dart Goblin Skeleton Army
Dart Goblin
Skeletons Ice Spirit Goblins Bats Goblin Gang Skeleton Army
Rocket
Ice Spirit
Skeleton Army
Ice Spirit Goblin Gang Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Dart Goblin
Skeleton Army Skeletons Ice Spirit Goblins Bats Goblin Gang Dart Goblin
Goblin Gang Rocket Skeleton Army Skeletons Goblins Bats Dart Goblin
Skeleton Army Skeletons Goblins Bats Goblin Gang Dart Goblin
Rocket Skeleton Army
Goblin Gang Skeleton Army Skeletons Goblins Bats Dart Goblin
Bats Dart Goblin Rocket Ice Spirit Goblin Gang
Rocket Dart Goblin
Skeletons Goblins Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Skeletons Ice Spirit Goblins Dart Goblin
Goblins Bats Goblin Gang Dart Goblin Skeleton Army Skeletons
Bats Goblin Gang Dart Goblin
Skeleton Army Skeletons Ice Spirit Bats Goblin Gang Rocket
Rocket Skeleton Army Ice Spirit Goblins Bats Goblin Gang Dart Goblin
Skeleton Army Goblin Gang
Rocket Skeleton Army Ice Spirit Goblin Gang
Skeletons Goblins Bats Goblin Gang Skeleton Army
Ice Spirit Goblins Bats Goblin Gang Dart Goblin Skeleton Army
Ice Spirit Bats Dart Goblin
Dart Goblin
Goblin Gang Skeleton Army Goblins Bats Dart Goblin
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Skeletons Goblins
Goblin Gang Rocket
Goblin Gang Skeleton Army Skeletons Ice Spirit Goblins Bats Rocket
Goblin Gang Rocket Skeleton Army Bats
Skeletons Goblin Gang Skeleton Army
Rocket Skeletons Ice Spirit Bats Goblin Gang Dart Goblin
Goblin Gang Rocket Skeleton Army Skeletons Goblins Bats Dart Goblin
Skeleton Army
Rocket Skeletons Ice Spirit Goblins Bats Skeleton Army
Skeletons Goblin Gang Dart Goblin Skeleton Army
Bats Dart Goblin
Rocket Skeleton Army
Rocket Skeleton Army Skeletons Goblin Gang
Dart Goblin Skeleton Army
Goblin Gang Skeleton Army Skeletons Ice Spirit Goblins Bats Dart Goblin Rocket
Bats Dart Goblin

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Rocket
Dart Goblin
Rocket Dart Goblin
Dart Goblin Rocket
Rocket
Ice Spirit Bats Dart Goblin Rocket
Dart Goblin
Ice Spirit Dart Goblin
Dart Goblin
Rocket Goblins Bats Goblin Gang
Rocket Dart Goblin
Dart Goblin Rocket
Rocket Dart Goblin
Dart Goblin Rocket
Dart Goblin
Rocket Dart Goblin
Dart Goblin Rocket
Rocket
Bats Rocket
Rocket Dart Goblin
Rocket Dart Goblin
Rocket
Rocket
Rocket
Rocket
Ice Spirit
Dart Goblin
Rocket Dart Goblin
Bats Dart Goblin
Rocket Ice Spirit Bats Dart Goblin
Dart Goblin Rocket
Rocket Ice Spirit
Rocket
Ice Spirit Bats Goblin Gang Dart Goblin Rocket Skeleton Army
Rocket Dart Goblin
Goblin Gang Dart Goblin Rocket
Dart Goblin
Rocket
Dart Goblin
Ice Spirit Bats Goblin Gang Dart Goblin Rocket
Bats Dart Goblin Rocket
Dart Goblin Rocket
Dart Goblin Rocket

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