My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Dark Prince Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Dark Prince
Giant Snowball
Bats Cannon Hog Rider Witch
Zap
Bats Cannon Dark Prince Witch
Barbarian Barrel
Cannon Valkyrie Dark Prince Witch
The Log
Cannon Hog Rider Dark Prince Witch
Earthquake
Cannon Hog Rider Witch
Arrows
Bats Witch
Royal Delivery
Bats Valkyrie Hog Rider Dark Prince Witch
Fireball
Cannon Hog Rider Witch
Poison
Bats Cannon Witch
Lightning
Cannon Valkyrie Dark Prince Witch
Rocket
Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Dark Prince The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Cannon Fireball Valkyrie Hog Rider Dark Prince Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats The Log Cannon Fireball

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Dark Prince
Cannon
Fireball
Hog Rider Dark Prince The Log
Valkyrie
Bats Hog Rider Dark Prince Witch
Hog Rider
Bats Fireball Valkyrie The Log Dark Prince Witch
Dark Prince
Bats Fireball Valkyrie Hog Rider Witch
Witch
Valkyrie Hog Rider Dark Prince
The Log
Hog Rider Fireball

Defense Synergies 2 15

Bats
Cannon Valkyrie Dark Prince The Log
Cannon
The Log Bats Fireball Valkyrie Dark Prince Witch
Fireball
The Log Cannon Valkyrie Dark Prince
Valkyrie
Bats Cannon Fireball Witch The Log
Hog Rider
Dark Prince
Bats Cannon Fireball Witch The Log
Witch
Cannon Valkyrie Dark Prince The Log
The Log
Cannon Fireball Bats Valkyrie Dark Prince Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Fireball Valkyrie The Log
Bats Cannon Valkyrie Dark Prince Witch The Log
Cannon Witch Bats Valkyrie Dark Prince
Cannon Witch Bats Valkyrie Dark Prince
Fireball Valkyrie Dark Prince The Log
Fireball The Log Bats Cannon Valkyrie Dark Prince
Bats Cannon Fireball Witch
Cannon Fireball Valkyrie The Log
Cannon Witch
Cannon Valkyrie Dark Prince
Bats Valkyrie Witch Cannon Fireball Dark Prince The Log
Bats Fireball Witch
Cannon Bats Fireball Valkyrie Dark Prince Witch The Log
Fireball Valkyrie Bats Cannon Dark Prince Witch The Log
Cannon
Cannon Fireball The Log
Bats Cannon Fireball Valkyrie Dark Prince Witch
Cannon Fireball Valkyrie Bats Dark Prince Witch The Log
Valkyrie Witch The Log Bats Cannon Fireball Dark Prince
Cannon
Valkyrie Dark Prince Bats Cannon Fireball Witch The Log
Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Dark Prince Witch
Fireball Valkyrie The Log
Bats Valkyrie Dark Prince Witch The Log
Valkyrie Dark Prince Bats Fireball The Log
Cannon Valkyrie Dark Prince Witch
Fireball Bats Witch
Dark Prince Bats Fireball Valkyrie Witch
Valkyrie Dark Prince
Bats Fireball Valkyrie Dark Prince Witch The Log
Witch Cannon
Bats Valkyrie Dark Prince Witch
Fireball Valkyrie Dark Prince The Log
Dark Prince Cannon Fireball Valkyrie Witch
Cannon Fireball Valkyrie Witch
Witch Bats Fireball Valkyrie Dark Prince The Log
Bats Valkyrie Cannon Fireball Dark Prince Witch The Log
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie The Log
Fireball The Log
Fireball The Log
Fireball Valkyrie Dark Prince The Log
Fireball Valkyrie Dark Prince The Log
Fireball Bats Witch
Witch The Log
Fireball The Log
Fireball The Log
Bats Fireball
Fireball Valkyrie Dark Prince The Log
Fireball
Fireball The Log
Fireball
Fireball The Log
Fireball Witch The Log
Fireball The Log
Fireball
Bats
Fireball Dark Prince The Log
Fireball Valkyrie Witch The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball Valkyrie Dark Prince Witch
Witch
Fireball The Log Witch
Fireball Witch The Log
Fireball The Log
Bats Fireball Witch
Bats Fireball Witch
Fireball
Fireball The Log
Fireball
Fireball The Log
Bats Fireball Dark Prince Witch
Fireball Witch
The Log Fireball
Fireball Valkyrie Dark Prince
The Log Fireball
Fireball
Dark Prince
Bats Fireball Witch The Log
Bats Fireball Witch
Fireball Dark Prince Witch The Log
Fireball

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