My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Godly!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Skeletons Bomber Bats Valkyrie Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Valkyrie Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Valkyrie Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeletons Bomber Bats Balloon
Giant Snowball
Skeletons Bomber Bats Balloon Lumberjack
Zap
Skeletons Bomber Bats Balloon
Barbarian Barrel
Skeletons Electro Spirit Bomber Valkyrie Lumberjack
The Log
Skeletons Electro Spirit Bomber Lumberjack
Earthquake
Skeletons Bomber
Arrows
Skeletons Electro Spirit Bomber Bats
Royal Delivery
Skeletons Electro Spirit Bomber Bats Valkyrie Balloon Lumberjack
Fireball
Bomber Balloon Lumberjack
Poison
Bomber Bats Balloon
Lightning
Valkyrie Balloon Lumberjack
Rocket
Valkyrie Balloon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Bomber Zap Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Valkyrie

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeletons Electro Spirit Bomber Bats Zap Valkyrie Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Skeletons Electro Spirit Bomber Bats

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Skeletons
Electro Spirit
Zap Balloon Lumberjack
Bomber
Bats Zap Valkyrie Lumberjack
Bats
Valkyrie Balloon Bomber Zap Lumberjack
Zap
Balloon Electro Spirit Bomber Bats Valkyrie Lumberjack
Valkyrie
Bats Balloon Lumberjack Bomber Zap
Balloon
Bats Zap Valkyrie Lumberjack Electro Spirit
Lumberjack
Valkyrie Balloon Electro Spirit Bomber Bats Zap

Defense Synergies 0 16

Skeletons
Electro Spirit Bomber Bats Zap Lumberjack
Electro Spirit
Skeletons Zap Lumberjack
Bomber
Skeletons Bats Zap Valkyrie
Bats
Skeletons Bomber Zap Valkyrie Lumberjack
Zap
Skeletons Electro Spirit Bomber Bats Valkyrie Lumberjack
Valkyrie
Bomber Bats Zap Lumberjack
Balloon
Lumberjack
Skeletons Electro Spirit Bats Zap Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Valkyrie
Lumberjack Skeletons Bats Zap Valkyrie
Lumberjack Skeletons Bomber Bats Valkyrie
Lumberjack Skeletons Bats Valkyrie
Bomber Valkyrie Lumberjack
Skeletons Electro Spirit Bomber Bats Zap Valkyrie Lumberjack
Bats Electro Spirit Zap
Electro Spirit Zap Valkyrie
Skeletons Lumberjack
Skeletons Bomber Valkyrie Lumberjack
Bats Valkyrie Skeletons Electro Spirit Bomber Zap Lumberjack
Bats Zap
Lumberjack Skeletons Bomber Bats Zap Valkyrie
Bomber Valkyrie Electro Spirit Bats Zap Lumberjack
Lumberjack
Zap Lumberjack
Skeletons Bomber Bats Valkyrie Lumberjack
Valkyrie Electro Spirit Bomber Bats Zap Lumberjack
Zap Valkyrie Electro Spirit Bomber Bats Lumberjack
Lumberjack
Bomber Valkyrie Electro Spirit Bats Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Skeletons Zap
Bomber Zap Valkyrie Lumberjack
Lumberjack Skeletons Bats Zap Valkyrie
Valkyrie Lumberjack Bats Zap
Skeletons Valkyrie Lumberjack
Skeletons Electro Spirit Bats Zap
Skeletons Bats Valkyrie Lumberjack
Valkyrie Lumberjack
Zap Skeletons Electro Spirit Bats Valkyrie
Skeletons
Bats Valkyrie Lumberjack
Zap Valkyrie
Skeletons Valkyrie Lumberjack
Bomber Valkyrie
Skeletons Electro Spirit Bomber Bats Zap Valkyrie Lumberjack
Bats Valkyrie Electro Spirit Bomber Zap
Electro Spirit Bomber Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap
Valkyrie
Bomber Zap Valkyrie
Electro Spirit Bats Zap
Bomber
Zap
Zap
Bats Lumberjack
Zap Valkyrie
Zap
Zap
Bomber Zap
Bomber Bats
Bomber Zap
Bomber Zap Valkyrie
Zap
Zap Electro Spirit Bomber Valkyrie
Zap
Zap
Zap
Bats Zap
Zap Electro Spirit Bats
Bomber Zap
Zap Electro Spirit
Zap Electro Spirit Bats
Zap
Valkyrie Lumberjack
Bomber Zap
Zap
Zap Electro Spirit Bats
Bats Zap
Zap

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