My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Firecracker Valkyrie Witch Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Ram Rider
Giant Snowball
Bomber Bats Witch Ram Rider
Zap
Bomber Bats Firecracker Witch Ram Rider
Barbarian Barrel
Bomber Firecracker Valkyrie Witch
The Log
Bomber Firecracker Witch Ram Rider
Earthquake
Bomber Firecracker Witch
Arrows
Bomber Bats Firecracker Witch
Royal Delivery
Bomber Bats Firecracker Valkyrie Witch Ram Rider
Fireball
Bomber Firecracker Witch Ram Rider
Poison
Bomber Bats Firecracker Witch
Lightning
Valkyrie Witch Ram Rider
Rocket
Valkyrie Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Firecracker Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Bats Rage Firecracker Fireball Valkyrie Witch Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bomber Bats Rage Firecracker

Attack Synergies 2 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Bats Valkyrie Ram Rider
Bats
Valkyrie Bomber Firecracker Rage Ram Rider
Firecracker
Bats Valkyrie Ram Rider
Fireball
Ram Rider
Valkyrie
Bats Bomber Firecracker Witch Ram Rider
Rage
Witch Bats
Witch
Rage Valkyrie Ram Rider
Ram Rider
Bomber Bats Firecracker Fireball Valkyrie Witch

Defense Synergies 1 7

Bomber
Bats Valkyrie
Bats
Bomber Firecracker Valkyrie
Firecracker
Valkyrie Bats
Fireball
Valkyrie Ram Rider
Valkyrie
Firecracker Bomber Bats Fireball Witch
Rage
Witch
Valkyrie
Ram Rider
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Firecracker Fireball Valkyrie Ram Rider
Bats Firecracker Valkyrie Witch Ram Rider
Witch Ram Rider Bomber Bats Valkyrie
Witch Bats Firecracker Valkyrie Ram Rider
Bomber Firecracker Fireball Valkyrie
Fireball Bomber Bats Firecracker Valkyrie
Bats Ram Rider Firecracker Fireball Witch
Fireball Valkyrie Ram Rider
Witch
Bomber Firecracker Valkyrie
Bats Valkyrie Witch Bomber Firecracker Fireball Ram Rider
Bats Firecracker Fireball Witch Ram Rider
Bomber Bats Fireball Valkyrie Witch Ram Rider
Bomber Fireball Valkyrie Bats Firecracker Witch
Ram Rider
Fireball Ram Rider
Bomber Bats Firecracker Fireball Valkyrie Witch
Fireball Valkyrie Bomber Bats Firecracker Witch Ram Rider
Valkyrie Witch Bomber Bats Firecracker Fireball Ram Rider
Ram Rider
Bomber Valkyrie Bats Firecracker Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Fireball Witch
Fireball Bomber Firecracker Valkyrie
Bats Valkyrie Witch Ram Rider
Valkyrie Bats Fireball Ram Rider
Valkyrie Witch Ram Rider
Firecracker Fireball Bats Witch Ram Rider
Bats Fireball Valkyrie Witch Ram Rider
Valkyrie
Bats Firecracker Fireball Valkyrie Witch
Witch
Bats Valkyrie Witch
Fireball Valkyrie
Fireball Valkyrie Witch Ram Rider
Bomber Firecracker Fireball Valkyrie Witch
Witch Bomber Bats Firecracker Fireball Valkyrie
Bats Valkyrie Bomber Firecracker Fireball Witch
Bomber Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Valkyrie
Firecracker Fireball Ram Rider
Fireball
Firecracker Fireball Valkyrie
Bomber Fireball Firecracker Valkyrie
Firecracker Fireball Bats Witch Ram Rider
Bomber Firecracker Witch
Fireball Firecracker Ram Rider
Fireball Firecracker Ram Rider
Bats Fireball
Firecracker Fireball Valkyrie Ram Rider
Fireball Firecracker
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball
Bomber Firecracker Fireball Witch
Firecracker Fireball
Fireball
Bomber Bats
Bomber Firecracker Fireball
Bomber Firecracker Fireball Valkyrie Witch
Fireball
Fireball
Fireball
Firecracker Bomber Fireball Valkyrie Witch
Witch
Firecracker Fireball Witch Ram Rider
Fireball Witch Ram Rider
Fireball Firecracker
Bats Firecracker Fireball Witch
Bats Firecracker Fireball Witch
Fireball
Bomber Fireball
Firecracker Fireball
Firecracker Fireball
Bats Fireball Witch
Fireball Firecracker Witch Ram Rider
Fireball
Fireball Firecracker Valkyrie
Bomber Firecracker Fireball
Fireball
Firecracker
Bats Firecracker Fireball Witch
Firecracker Bats Fireball Witch
Firecracker Fireball Witch
Fireball Firecracker

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