My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mini P.E.K.K.A Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Bandit
Giant Snowball
Bats Goblin Gang Witch
Zap
Bats Goblin Gang Witch Bandit
Barbarian Barrel
Goblin Gang Witch Bandit
The Log
Goblin Gang Mini P.E.K.K.A Witch Bandit
Earthquake
Goblin Gang Witch
Arrows
Bats Goblin Gang Witch
Royal Delivery
Bats Goblin Gang Mini P.E.K.K.A Witch Bandit
Fireball
Goblin Gang Witch Bandit
Poison
Bats Goblin Gang Witch
Lightning
Mini P.E.K.K.A Witch Bandit
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Mini P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Goblin Gang Bandit Mini P.E.K.K.A Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Goblin Gang

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Mini P.E.K.K.A Bandit
Zap
Arrows Bats Mini P.E.K.K.A Witch Bandit Mega Knight
Arrows
Zap Mini P.E.K.K.A Bandit Mega Knight
Goblin Gang
Mini P.E.K.K.A Bandit
Mini P.E.K.K.A
Bats Zap Arrows Goblin Gang Mega Knight
Witch
Zap Bandit Mega Knight
Bandit
Bats Zap Arrows Goblin Gang Witch Mega Knight
Mega Knight
Bats Zap Arrows Mini P.E.K.K.A Witch Bandit

Defense Synergies 3 16

Bats
Zap Mini P.E.K.K.A Bandit Mega Knight
Zap
Mini P.E.K.K.A Mega Knight Bats Arrows Goblin Gang Witch Bandit
Arrows
Mega Knight Zap Mini P.E.K.K.A Bandit
Goblin Gang
Zap Mini P.E.K.K.A Bandit
Mini P.E.K.K.A
Zap Bats Arrows Goblin Gang Witch
Witch
Zap Mini P.E.K.K.A Bandit Mega Knight
Bandit
Bats Zap Arrows Goblin Gang Witch Mega Knight
Mega Knight
Zap Arrows Bats Witch Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Mini P.E.K.K.A Bats Zap Goblin Gang Witch Bandit Mega Knight
Goblin Gang Mini P.E.K.K.A Witch Mega Knight Bats Bandit
Mini P.E.K.K.A Witch Bats Goblin Gang Bandit Mega Knight
Arrows Mini P.E.K.K.A Mega Knight
Arrows Goblin Gang Bats Zap Bandit Mega Knight
Bats Zap Arrows Goblin Gang Witch
Zap Arrows Bandit Mega Knight
Mini P.E.K.K.A Witch Goblin Gang
Goblin Gang Mini P.E.K.K.A Bandit Mega Knight
Bats Goblin Gang Witch Zap Arrows Bandit Mega Knight
Arrows Bats Zap Goblin Gang Witch
Mini P.E.K.K.A Mega Knight Bats Zap Goblin Gang Witch Bandit
Mega Knight Bats Zap Arrows Goblin Gang Mini P.E.K.K.A Witch
Mini P.E.K.K.A Goblin Gang Bandit Mega Knight
Zap Goblin Gang Mini P.E.K.K.A Bandit Mega Knight
Mega Knight Bats Arrows Goblin Gang Mini P.E.K.K.A Witch
Arrows Mega Knight Bats Zap Goblin Gang Witch Bandit
Zap Arrows Witch Bats Bandit Mega Knight
Mini P.E.K.K.A
Goblin Gang Mega Knight Bats Arrows Mini P.E.K.K.A Witch Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mini P.E.K.K.A Mega Knight Zap Witch Bandit
Bandit Zap Arrows Goblin Gang Mini P.E.K.K.A Mega Knight
Goblin Gang Bandit Mega Knight Bats Zap Mini P.E.K.K.A Witch
Goblin Gang Mini P.E.K.K.A Mega Knight Bats Zap Bandit
Goblin Gang Mini P.E.K.K.A Witch Bandit Mega Knight
Arrows Bats Zap Goblin Gang Witch
Goblin Gang Mini P.E.K.K.A Bats Witch Bandit
Mini P.E.K.K.A Mega Knight
Zap Mega Knight Bats Mini P.E.K.K.A Witch Bandit
Witch Goblin Gang
Mega Knight Bats Mini P.E.K.K.A Witch
Mega Knight Zap Arrows
Mini P.E.K.K.A Mega Knight Goblin Gang Witch Bandit
Witch Mega Knight
Goblin Gang Witch Bats Zap Mini P.E.K.K.A
Bats Arrows Mega Knight Zap Mini P.E.K.K.A Witch
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Bandit
Arrows Zap Bandit
Arrows Bandit
Arrows
Zap Arrows Mega Knight
Arrows Bats Zap Witch
Arrows Witch
Arrows Zap
Arrows Zap Bandit
Bats Goblin Gang Mini P.E.K.K.A
Zap Arrows Bandit
Zap Arrows
Bandit
Arrows Bandit
Zap Arrows
Zap Arrows Witch Bandit
Arrows Bandit Mega Knight
Arrows
Bats Mini P.E.K.K.A
Zap Arrows Mini P.E.K.K.A Bandit Mega Knight
Zap Arrows Witch Mega Knight
Mega Knight
Arrows
Zap Arrows
Zap Arrows Witch Mega Knight
Witch
Arrows Zap Witch Bandit
Zap Arrows Witch Bandit Mega Knight
Zap Arrows Bandit
Bats Zap Arrows Witch
Zap Bats Witch
Mini P.E.K.K.A
Zap Arrows Bandit Mega Knight
Zap Arrows
Mega Knight
Arrows
Zap Bats Goblin Gang Witch Bandit
Zap Arrows Witch
Arrows
Goblin Gang Mini P.E.K.K.A Mega Knight
Arrows Zap
Zap Arrows
Mega Knight
Zap Bats Goblin Gang Witch
Bats Zap Witch
Zap Witch Bandit Mega Knight

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